llvm-6502/lib/VMCore/LLVMContextImpl.h

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//===-- LLVMContextImpl.h - The LLVMContextImpl opaque class ----*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares LLVMContextImpl, the opaque implementation
// of LLVMContext.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LLVMCONTEXT_IMPL_H
#define LLVM_LLVMCONTEXT_IMPL_H
#include "llvm/LLVMContext.h"
#include "ConstantsContext.h"
#include "LeaksContext.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Metadata.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/ADT/APFloat.h"
#include "llvm/ADT/APInt.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/StringMap.h"
#include <vector>
namespace llvm {
class ConstantInt;
class ConstantFP;
class LLVMContext;
class Type;
class Value;
struct DenseMapAPIntKeyInfo {
struct KeyTy {
APInt val;
Type* type;
KeyTy(const APInt& V, Type* Ty) : val(V), type(Ty) {}
KeyTy(const KeyTy& that) : val(that.val), type(that.type) {}
bool operator==(const KeyTy& that) const {
return type == that.type && this->val == that.val;
}
bool operator!=(const KeyTy& that) const {
return !this->operator==(that);
}
};
static inline KeyTy getEmptyKey() { return KeyTy(APInt(1,0), 0); }
static inline KeyTy getTombstoneKey() { return KeyTy(APInt(1,1), 0); }
static unsigned getHashValue(const KeyTy &Key) {
return DenseMapInfo<void*>::getHashValue(Key.type) ^
Key.val.getHashValue();
}
static bool isEqual(const KeyTy &LHS, const KeyTy &RHS) {
return LHS == RHS;
}
};
struct DenseMapAPFloatKeyInfo {
struct KeyTy {
APFloat val;
KeyTy(const APFloat& V) : val(V){}
KeyTy(const KeyTy& that) : val(that.val) {}
bool operator==(const KeyTy& that) const {
return this->val.bitwiseIsEqual(that.val);
}
bool operator!=(const KeyTy& that) const {
return !this->operator==(that);
}
};
static inline KeyTy getEmptyKey() {
return KeyTy(APFloat(APFloat::Bogus,1));
}
static inline KeyTy getTombstoneKey() {
return KeyTy(APFloat(APFloat::Bogus,2));
}
static unsigned getHashValue(const KeyTy &Key) {
return Key.val.getHashValue();
}
static bool isEqual(const KeyTy &LHS, const KeyTy &RHS) {
return LHS == RHS;
}
};
/// DebugRecVH - This is a CallbackVH used to keep the Scope -> index maps
/// up to date as MDNodes mutate. This class is implemented in DebugLoc.cpp.
class DebugRecVH : public CallbackVH {
/// Ctx - This is the LLVM Context being referenced.
LLVMContextImpl *Ctx;
/// Idx - The index into either ScopeRecordIdx or ScopeInlinedAtRecords that
/// this reference lives in. If this is zero, then it represents a
/// non-canonical entry that has no DenseMap value. This can happen due to
/// RAUW.
int Idx;
public:
DebugRecVH(MDNode *n, LLVMContextImpl *ctx, int idx)
: CallbackVH(n), Ctx(ctx), Idx(idx) {}
MDNode *get() const {
return cast_or_null<MDNode>(getValPtr());
}
virtual void deleted();
virtual void allUsesReplacedWith(Value *VNew);
};
class LLVMContextImpl {
public:
/// OwnedModules - The set of modules instantiated in this context, and which
/// will be automatically deleted if this context is deleted.
SmallPtrSet<Module*, 4> OwnedModules;
LLVMContext::InlineAsmDiagHandlerTy InlineAsmDiagHandler;
void *InlineAsmDiagContext;
typedef DenseMap<DenseMapAPIntKeyInfo::KeyTy, ConstantInt*,
DenseMapAPIntKeyInfo> IntMapTy;
IntMapTy IntConstants;
typedef DenseMap<DenseMapAPFloatKeyInfo::KeyTy, ConstantFP*,
DenseMapAPFloatKeyInfo> FPMapTy;
FPMapTy FPConstants;
StringMap<MDString*> MDStringCache;
FoldingSet<MDNode> MDNodeSet;
// MDNodes may be uniqued or not uniqued. When they're not uniqued, they
// aren't in the MDNodeSet, but they're still shared between objects, so no
// one object can destroy them. This set allows us to at least destroy them
// on Context destruction.
SmallPtrSet<MDNode*, 1> NonUniquedMDNodes;
ConstantUniqueMap<char, char, Type, ConstantAggregateZero> AggZeroConstants;
typedef ConstantUniqueMap<std::vector<Constant*>, ArrayRef<Constant*>,
ArrayType, ConstantArray, true /*largekey*/> ArrayConstantsTy;
ArrayConstantsTy ArrayConstants;
typedef ConstantUniqueMap<std::vector<Constant*>, ArrayRef<Constant*>,
StructType, ConstantStruct, true /*largekey*/> StructConstantsTy;
StructConstantsTy StructConstants;
typedef ConstantUniqueMap<std::vector<Constant*>, ArrayRef<Constant*>,
VectorType, ConstantVector> VectorConstantsTy;
VectorConstantsTy VectorConstants;
ConstantUniqueMap<char, char, PointerType, ConstantPointerNull>
NullPtrConstants;
ConstantUniqueMap<char, char, Type, UndefValue> UndefValueConstants;
DenseMap<std::pair<Function*, BasicBlock*> , BlockAddress*> BlockAddresses;
ConstantUniqueMap<ExprMapKeyType, const ExprMapKeyType&, Type, ConstantExpr>
ExprConstants;
ConstantUniqueMap<InlineAsmKeyType, const InlineAsmKeyType&, PointerType,
InlineAsm> InlineAsms;
ConstantInt *TheTrueVal;
ConstantInt *TheFalseVal;
LeakDetectorImpl<Value> LLVMObjects;
// Basic type instances.
Type VoidTy, LabelTy, FloatTy, DoubleTy, MetadataTy;
Type X86_FP80Ty, FP128Ty, PPC_FP128Ty, X86_MMXTy;
IntegerType Int1Ty, Int8Ty, Int16Ty, Int32Ty, Int64Ty;
/// TypeAllocator - All dynamically allocated types are allocated from this.
/// They live forever until the context is torn down.
BumpPtrAllocator TypeAllocator;
DenseMap<unsigned, IntegerType*> IntegerTypes;
// TODO: Optimize FunctionTypes/AnonStructTypes!
std::map<std::vector<Type*>, FunctionType*> FunctionTypes;
std::map<std::vector<Type*>, StructType*> AnonStructTypes;
StringMap<StructType*> NamedStructTypes;
unsigned NamedStructTypesUniqueID;
DenseMap<std::pair<Type *, uint64_t>, ArrayType*> ArrayTypes;
DenseMap<std::pair<Type *, unsigned>, VectorType*> VectorTypes;
DenseMap<Type*, PointerType*> PointerTypes; // Pointers in AddrSpace = 0
DenseMap<std::pair<Type*, unsigned>, PointerType*> ASPointerTypes;
/// ValueHandles - This map keeps track of all of the value handles that are
/// watching a Value*. The Value::HasValueHandle bit is used to know
// whether or not a value has an entry in this map.
typedef DenseMap<Value*, ValueHandleBase*> ValueHandlesTy;
ValueHandlesTy ValueHandles;
/// CustomMDKindNames - Map to hold the metadata string to ID mapping.
StringMap<unsigned> CustomMDKindNames;
typedef std::pair<unsigned, TrackingVH<MDNode> > MDPairTy;
typedef SmallVector<MDPairTy, 2> MDMapTy;
/// MetadataStore - Collection of per-instruction metadata used in this
/// context.
DenseMap<const Instruction *, MDMapTy> MetadataStore;
/// ScopeRecordIdx - This is the index in ScopeRecords for an MDNode scope
/// entry with no "inlined at" element.
DenseMap<MDNode*, int> ScopeRecordIdx;
/// ScopeRecords - These are the actual mdnodes (in a value handle) for an
/// index. The ValueHandle ensures that ScopeRecordIdx stays up to date if
/// the MDNode is RAUW'd.
std::vector<DebugRecVH> ScopeRecords;
/// ScopeInlinedAtIdx - This is the index in ScopeInlinedAtRecords for an
/// scope/inlined-at pair.
DenseMap<std::pair<MDNode*, MDNode*>, int> ScopeInlinedAtIdx;
/// ScopeInlinedAtRecords - These are the actual mdnodes (in value handles)
/// for an index. The ValueHandle ensures that ScopeINlinedAtIdx stays up
/// to date.
std::vector<std::pair<DebugRecVH, DebugRecVH> > ScopeInlinedAtRecords;
int getOrAddScopeRecordIdxEntry(MDNode *N, int ExistingIdx);
int getOrAddScopeInlinedAtIdxEntry(MDNode *Scope, MDNode *IA,int ExistingIdx);
LLVMContextImpl(LLVMContext &C);
~LLVMContextImpl();
};
}
#endif