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49 lines
2.0 KiB
Plaintext
49 lines
2.0 KiB
Plaintext
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Directory structure
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===================
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Although I have made every effort not to use absolute paths, I have only tested building
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with my own directory structure and it looks like this:
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c:\project\llvm ; Main project directory
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c:\project\llvm\win32 ; win32 project
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c:\project\llvm\win32\tools ; flex, bison and sed live here
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c:\project\llvm\win32\share ; flex, bison and sed support files
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Requirements
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============
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You need flex, sed and bison - I'm using the GnuWin32 versions of these tools which can be obtained from
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http://gnuwin32.sourceforge.net/
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Limitations
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============
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At the moment only the core LLVM libraries and the tablegen executable are built. If anyone has time to
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port the rest of the LLVM tools it would be great...
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Other notes
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===========
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When linking with your own application it is of the utmost importance that you use the same runtime
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libraries in compiling LLVM as in your own project. Otherwise you will get a lot of errors. To change this,
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just mark all the projects except the Config project (since it doesn't use the C compiler) in the
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solution explorer, select properties - then go to the C/C++ options and the Code Generation sub option page.
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In the Runtime Library (6th from the top) select the appropriate version. Then change the active
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configuration to Release (in the top left corner of the properties window) and select the appropriate
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runtime library for the release version.
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When linking with your applications, you need to force a symbol reference to bring in the x86 backend.
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Open the properties for your main project and select the Linker options - under the Input options there
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is a Force Symbol References field where you need to enter _X86TargetMachineModule. If anyone has a better
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suggestion for how to trick the linker into always pulling in these objects, I'd be grateful...
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Contact Information
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===================
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please contact me at this address if you have any questions:
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morten@hue.no
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-- Morten Ofstad 2.11.2004
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