llvm-6502/include/llvm/MC/MCAssembler.h

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//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCASSEMBLER_H
#define LLVM_MC_MCASSEMBLER_H
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/ilist.h"
#include "llvm/ADT/ilist_node.h"
#include "llvm/MC/MCValue.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/DataTypes.h"
#include <vector> // FIXME: Shouldn't be needed.
namespace llvm {
class raw_ostream;
class MCAssembler;
class MCSection;
class MCSectionData;
class MCFragment : public ilist_node<MCFragment> {
MCFragment(const MCFragment&); // DO NOT IMPLEMENT
void operator=(const MCFragment&); // DO NOT IMPLEMENT
public:
enum FragmentType {
FT_Data,
FT_Align,
FT_Fill,
FT_Org
};
private:
FragmentType Kind;
/// Parent - The data for the section this fragment is in.
MCSectionData *Parent;
/// @name Assembler Backend Data
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
/// Offset - The offset of this fragment in its section. This is ~0 until
/// initialized.
uint64_t Offset;
/// FileSize - The file size of this section. This is ~0 until initialized.
uint64_t FileSize;
/// @}
protected:
MCFragment(FragmentType _Kind, MCSectionData *_Parent = 0);
public:
// Only for sentinel.
MCFragment();
virtual ~MCFragment();
FragmentType getKind() const { return Kind; }
MCSectionData *getParent() const { return Parent; }
void setParent(MCSectionData *Value) { Parent = Value; }
// FIXME: This should be abstract, fix sentinel.
virtual uint64_t getMaxFileSize() const {
assert(0 && "Invalid getMaxFileSize call!");
return 0;
};
/// @name Assembler Backend Support
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
uint64_t getAddress() const;
uint64_t getFileSize() const {
assert(FileSize != ~UINT64_C(0) && "File size not set!");
return FileSize;
}
void setFileSize(uint64_t Value) {
assert(Value <= getMaxFileSize() && "Invalid file size!");
FileSize = Value;
}
uint64_t getOffset() const {
assert(Offset != ~UINT64_C(0) && "File offset not set!");
return Offset;
}
void setOffset(uint64_t Value) { Offset = Value; }
/// @}
static bool classof(const MCFragment *O) { return true; }
};
class MCDataFragment : public MCFragment {
SmallString<32> Contents;
public:
MCDataFragment(MCSectionData *SD = 0) : MCFragment(FT_Data, SD) {}
/// @name Accessors
/// @{
uint64_t getMaxFileSize() const {
return Contents.size();
}
SmallString<32> &getContents() { return Contents; }
const SmallString<32> &getContents() const { return Contents; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Data;
}
static bool classof(const MCDataFragment *) { return true; }
};
class MCAlignFragment : public MCFragment {
/// Alignment - The alignment to ensure, in bytes.
unsigned Alignment;
/// Value - Value to use for filling padding bytes.
int64_t Value;
/// ValueSize - The size of the integer (in bytes) of \arg Value.
unsigned ValueSize;
/// MaxBytesToEmit - The maximum number of bytes to emit; if the alignment
/// cannot be satisfied in this width then this fragment is ignored.
unsigned MaxBytesToEmit;
public:
MCAlignFragment(unsigned _Alignment, int64_t _Value, unsigned _ValueSize,
unsigned _MaxBytesToEmit, MCSectionData *SD = 0)
: MCFragment(FT_Align, SD), Alignment(_Alignment),
Value(_Value),ValueSize(_ValueSize),
MaxBytesToEmit(_MaxBytesToEmit) {}
/// @name Accessors
/// @{
uint64_t getMaxFileSize() const {
return std::max(Alignment - 1, MaxBytesToEmit);
}
unsigned getAlignment() const { return Alignment; }
int64_t getValue() const { return Value; }
unsigned getValueSize() const { return ValueSize; }
unsigned getMaxBytesToEmit() const { return MaxBytesToEmit; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Align;
}
static bool classof(const MCAlignFragment *) { return true; }
};
class MCFillFragment : public MCFragment {
/// Value - Value to use for filling bytes.
MCValue Value;
/// ValueSize - The size (in bytes) of \arg Value to use when filling.
unsigned ValueSize;
/// Count - The number of copies of \arg Value to insert.
uint64_t Count;
public:
MCFillFragment(MCValue _Value, unsigned _ValueSize, uint64_t _Count,
MCSectionData *SD = 0)
: MCFragment(FT_Fill, SD),
Value(_Value), ValueSize(_ValueSize), Count(_Count) {}
/// @name Accessors
/// @{
uint64_t getMaxFileSize() const {
return ValueSize * Count;
}
MCValue getValue() const { return Value; }
unsigned getValueSize() const { return ValueSize; }
uint64_t getCount() const { return Count; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Fill;
}
static bool classof(const MCFillFragment *) { return true; }
};
class MCOrgFragment : public MCFragment {
/// Offset - The offset this fragment should start at.
MCValue Offset;
/// Value - Value to use for filling bytes.
int8_t Value;
public:
MCOrgFragment(MCValue _Offset, int8_t _Value, MCSectionData *SD = 0)
: MCFragment(FT_Org, SD),
Offset(_Offset), Value(_Value) {}
/// @name Accessors
/// @{
uint64_t getMaxFileSize() const {
// FIXME: This doesn't make much sense.
return ~UINT64_C(0);
}
MCValue getOffset() const { return Offset; }
uint8_t getValue() const { return Value; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Org;
}
static bool classof(const MCOrgFragment *) { return true; }
};
// FIXME: Should this be a separate class, or just merged into MCSection? Since
// we anticipate the fast path being through an MCAssembler, the only reason to
// keep it out is for API abstraction.
class MCSectionData : public ilist_node<MCSectionData> {
MCSectionData(const MCSectionData&); // DO NOT IMPLEMENT
void operator=(const MCSectionData&); // DO NOT IMPLEMENT
public:
/// Fixup - Represent a fixed size region of bytes inside some fragment which
/// needs to be rewritten. This region will either be rewritten by the
/// assembler or cause a relocation entry to be generated.
struct Fixup {
/// Fragment - The fragment containing the fixup.
MCFragment *Fragment;
/// Offset - The offset inside the fragment which needs to be rewritten.
uint64_t Offset;
/// Value - The expression to eventually write into the fragment.
//
// FIXME: We could probably get away with requiring the client to pass in an
// owned reference whose lifetime extends past that of the fixup.
MCValue Value;
/// Size - The fixup size.
unsigned Size;
/// FixedValue - The value to replace the fix up by.
//
// FIXME: This should not be here.
uint64_t FixedValue;
public:
Fixup(MCFragment &_Fragment, uint64_t _Offset, const MCValue &_Value,
unsigned _Size)
: Fragment(&_Fragment), Offset(_Offset), Value(_Value), Size(_Size),
FixedValue(0) {}
};
typedef iplist<MCFragment> FragmentListType;
typedef FragmentListType::const_iterator const_iterator;
typedef FragmentListType::iterator iterator;
typedef std::vector<Fixup>::const_iterator const_fixup_iterator;
typedef std::vector<Fixup>::iterator fixup_iterator;
private:
iplist<MCFragment> Fragments;
const MCSection *Section;
/// Alignment - The maximum alignment seen in this section.
unsigned Alignment;
/// @name Assembler Backend Data
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
/// Address - The computed address of this section. This is ~0 until
/// initialized.
uint64_t Address;
/// Size - The content size of this section. This is ~0 until initialized.
uint64_t Size;
/// FileSize - The size of this section in the object file. This is ~0 until
/// initialized.
uint64_t FileSize;
/// LastFixupLookup - Cache for the last looked up fixup.
mutable unsigned LastFixupLookup;
/// Fixups - The list of fixups in this section.
std::vector<Fixup> Fixups;
/// @}
public:
// Only for use as sentinel.
MCSectionData();
MCSectionData(const MCSection &Section, MCAssembler *A = 0);
const MCSection &getSection() const { return *Section; }
unsigned getAlignment() const { return Alignment; }
void setAlignment(unsigned Value) { Alignment = Value; }
/// @name Fragment Access
/// @{
const FragmentListType &getFragmentList() const { return Fragments; }
FragmentListType &getFragmentList() { return Fragments; }
iterator begin() { return Fragments.begin(); }
const_iterator begin() const { return Fragments.begin(); }
iterator end() { return Fragments.end(); }
const_iterator end() const { return Fragments.end(); }
size_t size() const { return Fragments.size(); }
bool empty() const { return Fragments.empty(); }
/// @}
/// @name Fixup Access
/// @{
std::vector<Fixup> &getFixups() {
return Fixups;
}
fixup_iterator fixup_begin() {
return Fixups.begin();
}
fixup_iterator fixup_end() {
return Fixups.end();
}
size_t fixup_size() const { return Fixups.size(); }
/// @}
/// @name Assembler Backend Support
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
/// LookupFixup - Look up the fixup for the given \arg Fragment and \arg
/// Offset.
///
/// If multiple fixups exist for the same fragment and offset it is undefined
/// which one is returned.
//
// FIXME: This isn't horribly slow in practice, but there are much nicer
// solutions to applying the fixups.
const Fixup *LookupFixup(const MCFragment *Fragment, uint64_t Offset) const;
uint64_t getAddress() const {
assert(Address != ~UINT64_C(0) && "Address not set!");
return Address;
}
void setAddress(uint64_t Value) { Address = Value; }
uint64_t getSize() const {
assert(Size != ~UINT64_C(0) && "File size not set!");
return Size;
}
void setSize(uint64_t Value) { Size = Value; }
uint64_t getFileSize() const {
assert(FileSize != ~UINT64_C(0) && "File size not set!");
return FileSize;
}
void setFileSize(uint64_t Value) { FileSize = Value; }
/// @}
};
// FIXME: Same concerns as with SectionData.
class MCSymbolData : public ilist_node<MCSymbolData> {
public:
MCSymbol &Symbol;
/// Fragment - The fragment this symbol's value is relative to, if any.
MCFragment *Fragment;
/// Offset - The offset to apply to the fragment address to form this symbol's
/// value.
uint64_t Offset;
/// IsExternal - True if this symbol is visible outside this translation
/// unit.
unsigned IsExternal : 1;
/// IsPrivateExtern - True if this symbol is private extern.
unsigned IsPrivateExtern : 1;
/// Flags - The Flags field is used by object file implementations to store
/// additional per symbol information which is not easily classified.
uint32_t Flags;
/// Index - Index field, for use by the object file implementation.
uint64_t Index;
public:
// Only for use as sentinel.
MCSymbolData();
MCSymbolData(MCSymbol &_Symbol, MCFragment *_Fragment, uint64_t _Offset,
MCAssembler *A = 0);
/// @name Accessors
/// @{
MCSymbol &getSymbol() const { return Symbol; }
MCFragment *getFragment() const { return Fragment; }
void setFragment(MCFragment *Value) { Fragment = Value; }
uint64_t getOffset() const { return Offset; }
void setOffset(uint64_t Value) { Offset = Value; }
/// @}
/// @name Symbol Attributes
/// @{
bool isExternal() const { return IsExternal; }
void setExternal(bool Value) { IsExternal = Value; }
bool isPrivateExtern() const { return IsPrivateExtern; }
void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
/// getFlags - Get the (implementation defined) symbol flags.
uint32_t getFlags() const { return Flags; }
/// setFlags - Set the (implementation defined) symbol flags.
void setFlags(uint32_t Value) { Flags = Value; }
/// getIndex - Get the (implementation defined) index.
uint64_t getIndex() const { return Index; }
/// setIndex - Set the (implementation defined) index.
void setIndex(uint64_t Value) { Index = Value; }
/// @}
};
// FIXME: This really doesn't belong here. See comments below.
struct IndirectSymbolData {
MCSymbol *Symbol;
MCSectionData *SectionData;
};
class MCAssembler {
public:
typedef iplist<MCSectionData> SectionDataListType;
typedef iplist<MCSymbolData> SymbolDataListType;
typedef SectionDataListType::const_iterator const_iterator;
typedef SectionDataListType::iterator iterator;
typedef SymbolDataListType::const_iterator const_symbol_iterator;
typedef SymbolDataListType::iterator symbol_iterator;
typedef std::vector<IndirectSymbolData>::iterator indirect_symbol_iterator;
private:
MCAssembler(const MCAssembler&); // DO NOT IMPLEMENT
void operator=(const MCAssembler&); // DO NOT IMPLEMENT
raw_ostream &OS;
iplist<MCSectionData> Sections;
iplist<MCSymbolData> Symbols;
std::vector<IndirectSymbolData> IndirectSymbols;
unsigned SubsectionsViaSymbols : 1;
private:
/// LayoutSection - Assign offsets and sizes to the fragments in the section
/// \arg SD, and update the section size. The section file offset should
/// already have been computed.
void LayoutSection(MCSectionData &SD);
public:
/// Construct a new assembler instance.
///
/// \arg OS - The stream to output to.
//
// FIXME: How are we going to parameterize this? Two obvious options are stay
// concrete and require clients to pass in a target like object. The other
// option is to make this abstract, and have targets provide concrete
// implementations as we do with AsmParser.
MCAssembler(raw_ostream &OS);
~MCAssembler();
/// Finish - Do final processing and write the object to the output stream.
void Finish();
// FIXME: This does not belong here.
bool getSubsectionsViaSymbols() const {
return SubsectionsViaSymbols;
}
void setSubsectionsViaSymbols(bool Value) {
SubsectionsViaSymbols = Value;
}
/// @name Section List Access
/// @{
const SectionDataListType &getSectionList() const { return Sections; }
SectionDataListType &getSectionList() { return Sections; }
iterator begin() { return Sections.begin(); }
const_iterator begin() const { return Sections.begin(); }
iterator end() { return Sections.end(); }
const_iterator end() const { return Sections.end(); }
size_t size() const { return Sections.size(); }
/// @}
/// @name Symbol List Access
/// @{
const SymbolDataListType &getSymbolList() const { return Symbols; }
SymbolDataListType &getSymbolList() { return Symbols; }
symbol_iterator symbol_begin() { return Symbols.begin(); }
const_symbol_iterator symbol_begin() const { return Symbols.begin(); }
symbol_iterator symbol_end() { return Symbols.end(); }
const_symbol_iterator symbol_end() const { return Symbols.end(); }
size_t symbol_size() const { return Symbols.size(); }
/// @}
/// @name Indirect Symbol List Access
/// @{
// FIXME: This is a total hack, this should not be here. Once things are
// factored so that the streamer has direct access to the .o writer, it can
// disappear.
std::vector<IndirectSymbolData> &getIndirectSymbols() {
return IndirectSymbols;
}
indirect_symbol_iterator indirect_symbol_begin() {
return IndirectSymbols.begin();
}
indirect_symbol_iterator indirect_symbol_end() {
return IndirectSymbols.end();
}
size_t indirect_symbol_size() const { return IndirectSymbols.size(); }
/// @}
};
} // end namespace llvm
#endif