llvm-6502/lib/CodeGen/DwarfEHPrepare.cpp

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Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
//===-- DwarfEHPrepare - Prepare exception handling for code generation ---===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass mulches exception handling code into a form adapted to code
// generation. Required if using dwarf exception handling.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "dwarfehprepare"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/Dominators.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/IRBuilder.h"
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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#include "llvm/Target/TargetLowering.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/PromoteMemToReg.h"
using namespace llvm;
STATISTIC(NumExceptionValuesMoved, "Number of eh.exception calls moved");
STATISTIC(NumLonelyLandingPads, "Number of landing pads with no selector");
STATISTIC(NumLonelySelectors, "Number of lonely selectors lowered");
STATISTIC(NumLandingPadsSplit, "Number of landing pads split");
STATISTIC(NumSelectorsAdjusted, "Number of selector results adjusted");
STATISTIC(NumSelectorsSimplified, "Number of selectors truncated");
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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STATISTIC(NumStackTempsIntroduced, "Number of stack temporaries introduced");
STATISTIC(NumUnwindsLowered, "Number of unwind instructions lowered");
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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namespace {
class DwarfEHPrepare : public FunctionPass {
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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const TargetLowering *TLI;
// The eh.exception intrinsic.
Function *ExceptionIntrinsic;
// The eh.selector intrinsic.
Function *SelectorIntrinsic;
// The eh.typeid.for intrinsic.
Function *TypeIdIntrinsic;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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// _Unwind_Resume or the target equivalent.
Constant *RewindFunction;
// _Unwind_RaiseException.
Constant *UnwindFunction;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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// Dominator info is used when turning stack temporaries into registers.
DominatorTree *DT;
DominanceFrontier *DF;
// The function we are running on.
Function *F;
// The current context.
LLVMContext *Context;
// The personality and catch-all value for this function.
Constant *Personality;
Constant *CatchAll;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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// The landing pads for this function.
typedef SmallPtrSet<BasicBlock*, 8> BBSet;
BBSet LandingPads;
// Stack temporary used to hold eh.exception values.
AllocaInst *ExceptionValueVar;
bool NormalizeLandingPads();
bool LowerUnwinds();
bool MoveSelectorCalls();
bool RectifySelectorCalls();
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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bool MoveExceptionValueCalls();
bool AddMissingSelectors();
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
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bool FinishStackTemporaries();
bool PromoteStackTemporaries();
Instruction *CreateExceptionValueCall(BasicBlock *BB);
Instruction *CreateValueLoad(BasicBlock *BB);
/// CreateReadOfExceptionValue - Return the result of the eh.exception
/// intrinsic by calling the intrinsic if in a landing pad, or loading
/// it from the exception value variable otherwise.
Instruction *CreateReadOfExceptionValue(BasicBlock *BB) {
return LandingPads.count(BB) ?
CreateExceptionValueCall(BB) : CreateValueLoad(BB);
}
public:
static char ID; // Pass identification, replacement for typeid.
DwarfEHPrepare(const TargetLowering *tli) :
FunctionPass(&ID), TLI(tli), ExceptionIntrinsic(0),
SelectorIntrinsic(0), TypeIdIntrinsic(0), RewindFunction(0),
UnwindFunction(0) {}
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
virtual bool runOnFunction(Function &Fn);
const char *getPassName() const {
return "Exception handling preparation";
}
};
} // end anonymous namespace
char DwarfEHPrepare::ID = 0;
FunctionPass *llvm::createDwarfEHPass(const TargetLowering *tli) {
return new DwarfEHPrepare(tli);
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
}
/// NormalizeLandingPads - Normalize and discover landing pads, noting them
/// in the LandingPads set. A landing pad is normal if the only CFG edges
/// that end at it are unwind edges from invoke instructions. If we inlined
/// through an invoke we could have a normal branch from the previous
/// unwind block through to the landing pad for the original invoke.
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
/// Abnormal landing pads are fixed up by redirecting all unwind edges to
/// a new basic block which falls through to the original.
bool DwarfEHPrepare::NormalizeLandingPads() {
bool Changed = false;
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
TerminatorInst *TI = I->getTerminator();
if (!isa<InvokeInst>(TI))
continue;
BasicBlock *LPad = TI->getSuccessor(1);
// Skip landing pads that have already been normalized.
if (LandingPads.count(LPad))
continue;
// Check that only invoke unwind edges end at the landing pad.
bool OnlyUnwoundTo = true;
for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad);
PI != PE; ++PI) {
TerminatorInst *PT = (*PI)->getTerminator();
if (!isa<InvokeInst>(PT) || LPad == PT->getSuccessor(0)) {
OnlyUnwoundTo = false;
break;
}
}
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
if (OnlyUnwoundTo) {
// Only unwind edges lead to the landing pad. Remember the landing pad.
LandingPads.insert(LPad);
continue;
}
// At least one normal edge ends at the landing pad. Redirect the unwind
// edges to a new basic block which falls through into this one.
// Create the new basic block.
BasicBlock *NewBB = BasicBlock::Create(*Context,
LPad->getName() + "_unwind_edge");
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
// Insert it into the function right before the original landing pad.
LPad->getParent()->getBasicBlockList().insert(LPad, NewBB);
// Redirect unwind edges from the original landing pad to NewBB.
for (pred_iterator PI = pred_begin(LPad), PE = pred_end(LPad); PI != PE; ) {
TerminatorInst *PT = (*PI++)->getTerminator();
if (isa<InvokeInst>(PT) && PT->getSuccessor(1) == LPad)
// Unwind to the new block.
PT->setSuccessor(1, NewBB);
}
// If there are any PHI nodes in LPad, we need to update them so that they
// merge incoming values from NewBB instead.
for (BasicBlock::iterator II = LPad->begin(); isa<PHINode>(II); ++II) {
PHINode *PN = cast<PHINode>(II);
pred_iterator PB = pred_begin(NewBB), PE = pred_end(NewBB);
// Check to see if all of the values coming in via unwind edges are the
// same. If so, we don't need to create a new PHI node.
Value *InVal = PN->getIncomingValueForBlock(*PB);
for (pred_iterator PI = PB; PI != PE; ++PI) {
if (PI != PB && InVal != PN->getIncomingValueForBlock(*PI)) {
InVal = 0;
break;
}
}
if (InVal == 0) {
// Different unwind edges have different values. Create a new PHI node
// in NewBB.
PHINode *NewPN = PHINode::Create(PN->getType(), PN->getName()+".unwind",
NewBB);
// Add an entry for each unwind edge, using the value from the old PHI.
for (pred_iterator PI = PB; PI != PE; ++PI)
NewPN->addIncoming(PN->getIncomingValueForBlock(*PI), *PI);
// Now use this new PHI as the common incoming value for NewBB in PN.
InVal = NewPN;
}
// Revector exactly one entry in the PHI node to come from NewBB
// and delete all other entries that come from unwind edges. If
// there are both normal and unwind edges from the same predecessor,
// this leaves an entry for the normal edge.
for (pred_iterator PI = PB; PI != PE; ++PI)
PN->removeIncomingValue(*PI);
PN->addIncoming(InVal, NewBB);
}
// Add a fallthrough from NewBB to the original landing pad.
BranchInst::Create(LPad, NewBB);
// Now update DominatorTree and DominanceFrontier analysis information.
if (DT)
DT->splitBlock(NewBB);
if (DF)
DF->splitBlock(NewBB);
// Remember the newly constructed landing pad. The original landing pad
// LPad is no longer a landing pad now that all unwind edges have been
// revectored to NewBB.
LandingPads.insert(NewBB);
++NumLandingPadsSplit;
Changed = true;
}
return Changed;
}
/// LowerUnwinds - Turn unwind instructions into calls to _Unwind_Resume,
/// rethrowing any previously caught exception. This will crash horribly
/// at runtime if there is no such exception: using unwind to throw a new
/// exception is currently not supported.
bool DwarfEHPrepare::LowerUnwinds() {
SmallVector<TerminatorInst*, 16> UnwindInsts;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
TerminatorInst *TI = I->getTerminator();
if (isa<UnwindInst>(TI))
UnwindInsts.push_back(TI);
}
if (UnwindInsts.empty()) return false;
// Find the rewind function if we didn't already.
if (!RewindFunction) {
std::vector<const Type*>
Params(1, Type::getInt8PtrTy(*Context));
FunctionType *FTy = FunctionType::get(Type::getVoidTy(*Context),
Params, false);
const char *RewindName = TLI->getLibcallName(RTLIB::UNWIND_RESUME);
RewindFunction = F->getParent()->getOrInsertFunction(RewindName, FTy);
}
for (SmallVectorImpl<TerminatorInst*>::iterator
I = UnwindInsts.begin(), E = UnwindInsts.end(); I != E; ++I) {
TerminatorInst *TI = *I;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
// Replace the unwind instruction with a call to _Unwind_Resume (or the
// appropriate target equivalent) followed by an UnreachableInst.
// Create the call...
CallInst *CI = CallInst::Create(RewindFunction,
CreateReadOfExceptionValue(TI->getParent()),
"", TI);
CI->setCallingConv(TLI->getLibcallCallingConv(RTLIB::UNWIND_RESUME));
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
// ...followed by an UnreachableInst.
new UnreachableInst(*Context, TI);
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
// Nuke the unwind instruction.
TI->eraseFromParent();
++NumUnwindsLowered;
}
return true;
}
/// MoveSelectorCalls - Make sure that every call to eh.selector occurs in its
/// own landing pad, the landing pad corresponding to the exception object.
bool DwarfEHPrepare::MoveSelectorCalls() {
// If the eh.selector intrinsic is not declared in the module then there is
// nothing to do. Speed up compilation by checking for this common case.
if (!F->getParent()->getFunction(Intrinsic::getName(Intrinsic::eh_selector)))
return false;
// TODO: There is a lot of room for optimization here.
bool Changed = false;
BasicBlock *UnrBB = 0;
for (Function::iterator BB = F->begin(); BB != F->end(); ++BB) {
// If this basic block is not a landing pad then synthesize a landing pad
// for every selector in it.
bool SynthesizeLandingPad = !LandingPads.count(BB);
for (BasicBlock::iterator II = BB->begin(), IE = BB->end(); II != IE; ++II) {
EHSelectorInst *SI = dyn_cast<EHSelectorInst>(II);
// Only interested in eh.selector calls.
if (!SI)
continue;
// Note the personality and catch-all for later use.
Personality = cast<Constant>(SI->getOperand(2));
CatchAll = cast<Constant>(SI->getOperand(SI->getNumOperands() - 1)
->stripPointerCasts());
// The exception object.
Value *Exception = SI->getOperand(1);
if (!SynthesizeLandingPad) {
// Did the exception come from unwinding to this landing pad or another?
// If it comes from a different landing pad then we need to synthesize a
// new landing pad for the selector.
EHExceptionInst *EI = dyn_cast<EHExceptionInst>(Exception);
SynthesizeLandingPad = !EI || EI->getParent() != BB;
}
if (!SynthesizeLandingPad) {
// This is the first selector in this landing pad, and it is the landing
// pad corresponding to the exception object. No need to do anything to
// this selector, but any subsequent selectors in this landing pad will
// need their own invoke in order to make them independent of this one.
SynthesizeLandingPad = true;
continue;
}
// Rethrow the exception and catch it again, generating a landing pad for
// this selector to live in.
// Find _Unwind_RaiseException if we didn't already.
if (!UnwindFunction) {
std::vector<const Type*> ArgTys(1, Type::getInt8PtrTy(*Context));
const FunctionType *FTy =
FunctionType::get(Type::getInt32Ty(*Context), ArgTys, true);
const char *Name = "_Unwind_RaiseException";
UnwindFunction = F->getParent()->getOrInsertFunction(Name, FTy);
}
// Create a basic block containing only an unreachable instruction if we
// didn't already.
if (!UnrBB) {
UnrBB = BasicBlock::Create(*Context, "unreachable", F);
new UnreachableInst(*Context, UnrBB);
}
// Split the basic block before the selector.
BasicBlock *NewBB = SplitBlock(BB, SI, this);
// Replace the terminator with an invoke of _Unwind_RaiseException.
BB->getTerminator()->eraseFromParent();
InvokeInst::Create(UnwindFunction, UnrBB, NewBB, &Exception,
1 + &Exception, "", BB);
// The split off basic block is now a landing pad.
LandingPads.insert(NewBB);
// Replace the exception argument in the selector call with a call to
// eh.exception. This is not really necessary but it makes things more
// regular.
Exception = CreateExceptionValueCall(NewBB);
SI->setOperand(1, Exception);
++NumLonelySelectors;
Changed = true;
// All instructions still in the original basic block have been scanned.
// Move on to the next basic block.
break;
}
}
return Changed;
}
/// RectifySelectorCalls - Remove useless catch-all clauses from the ends of
/// selectors, or correct the selector result for the presence of the catch-all
/// if it is really needed.
bool DwarfEHPrepare::RectifySelectorCalls() {
// If the eh.selector intrinsic is not declared in the module then there is
// nothing to do. Speed up compilation by checking for this common case.
if (!F->getParent()->getFunction(Intrinsic::getName(Intrinsic::eh_selector)))
return false;
bool Changed = false;
for (BBSet::iterator I = LandingPads.begin(), E = LandingPads.end(); I != E;
++I)
for (BasicBlock::iterator II = (*I)->begin(), IE = (*I)->end(); II != IE; )
if (EHSelectorInst *SI = dyn_cast<EHSelectorInst>(II++)) {
// Found a call to eh.selector. Check whether it has a catch-all in the
// middle.
unsigned LastIndex = 0;
for (unsigned i = 3, e = SI->getNumOperands() - 1; i < e; ++i) {
Value *V = SI->getOperand(i);
if (V->stripPointerCasts() == CatchAll) {
// A catch-all. The catch-all at the end was not needed.
LastIndex = i;
break;
} else if (ConstantInt *FilterLength = dyn_cast<ConstantInt>(V)) {
// A cleanup or a filter.
unsigned Length = FilterLength->getZExtValue();
if (Length == 0)
// A cleanup - skip it.
continue;
if (Length == 1) {
// A catch-all filter. Drop everything that follows.
LastIndex = i;
break;
}
// A filter, skip over the typeinfos.
i += Length - 1;
}
}
if (LastIndex) {
// Drop the pointless catch-all from the end. In fact drop everything
// after LastIndex as an optimization.
SmallVector<Value*, 16> Args;
Args.reserve(LastIndex);
for (unsigned i = 1; i <= LastIndex; ++i)
Args.push_back(SI->getOperand(i));
CallInst *CI = CallInst::Create(SI->getOperand(0), Args.begin(),
Args.end(), "", SI);
CI->takeName(SI);
SI->replaceAllUsesWith(CI);
SI->eraseFromParent();
++NumSelectorsSimplified;
} else if (!isa<ConstantInt>(CatchAll) && // Not a cleanup.
!SI->use_empty()) {
// Correct the selector value to return zero if the catch-all matches.
Constant *Zero = ConstantInt::getNullValue(Type::getInt32Ty(*Context));
// Create the new selector value, with placeholders instead of the
// real operands and make everyone use it. The reason for this round
// about approach is that the computation of the new value makes use
// of the old value, so we can't just compute it then do RAUW.
SelectInst *S = SelectInst::Create(ConstantInt::getFalse(*Context),
Zero, Zero, "", II);
SI->replaceAllUsesWith(S);
// Now calculate the operands of the select.
IRBuilder<> Builder(*I, S);
// Find the eh.typeid.for intrinsic if we didn't already.
if (!TypeIdIntrinsic)
TypeIdIntrinsic = Intrinsic::getDeclaration(F->getParent(),
Intrinsic::eh_typeid_for);
// Obtain the id of the catch-all.
Value *CatchAllId = Builder.CreateCall(TypeIdIntrinsic,
ConstantExpr::getBitCast(CatchAll, Type::getInt8PtrTy(*Context)));
// Compare it with the original selector result. If it matched then
// the selector result is zero, otherwise it is the original selector.
Value *MatchesCatchAll = Builder.CreateICmpEQ(SI, CatchAllId);
S->setOperand(0, MatchesCatchAll);
S->setOperand(2, SI);
++NumSelectorsAdjusted;
}
Changed = true;
break;
}
return Changed;
}
/// Make sure every landing pad has a selector in it.
bool DwarfEHPrepare::AddMissingSelectors() {
if (!Personality)
// We only know how to codegen invokes if there is a personality.
// FIXME: This results in wrong code.
return false;
bool Changed = false;
for (BBSet::iterator I = LandingPads.begin(), E = LandingPads.end(); I != E;
++I) {
bool FoundSelector = false;
// Check whether the landing pad already contains a call to eh.selector.
for (BasicBlock::iterator II = (*I)->begin(), IE = (*I)->end(); II != IE;
++II)
if (isa<EHSelectorInst>(II)) {
FoundSelector = true;
break;
}
if (FoundSelector)
continue;
// Find the eh.selector intrinsic if we didn't already.
if (!SelectorIntrinsic)
SelectorIntrinsic = Intrinsic::getDeclaration(F->getParent(),
Intrinsic::eh_selector);
// Get the exception object.
Instruction *Exception = CreateExceptionValueCall(*I);
Value *Args[3] = { Exception, Personality, CatchAll };
CallInst *Selector = CallInst::Create(SelectorIntrinsic, Args, Args + 3);
Selector->insertAfter(Exception);
++NumLonelyLandingPads;
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
Changed = true;
}
return Changed;
}
/// MoveExceptionValueCalls - Ensure that eh.exception is only ever called from
/// landing pads by replacing calls outside of landing pads with loads from a
/// stack temporary. Move eh.exception calls inside landing pads to the start
/// of the landing pad (optional, but may make things simpler for later passes).
bool DwarfEHPrepare::MoveExceptionValueCalls() {
// If the eh.exception intrinsic is not declared in the module then there is
// nothing to do. Speed up compilation by checking for this common case.
if (!ExceptionIntrinsic &&
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
!F->getParent()->getFunction(Intrinsic::getName(Intrinsic::eh_exception)))
return false;
bool Changed = false;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E;)
if (IntrinsicInst *CI = dyn_cast<IntrinsicInst>(II++))
if (CI->getIntrinsicID() == Intrinsic::eh_exception) {
if (!CI->use_empty()) {
Value *ExceptionValue = CreateReadOfExceptionValue(BB);
if (CI == ExceptionValue) {
// The call was at the start of a landing pad - leave it alone.
assert(LandingPads.count(BB) &&
"Created eh.exception call outside landing pad!");
continue;
}
CI->replaceAllUsesWith(ExceptionValue);
}
CI->eraseFromParent();
++NumExceptionValuesMoved;
Changed = true;
}
}
return Changed;
}
/// FinishStackTemporaries - If we introduced a stack variable to hold the
/// exception value then initialize it in each landing pad.
bool DwarfEHPrepare::FinishStackTemporaries() {
if (!ExceptionValueVar)
// Nothing to do.
return false;
bool Changed = false;
// Make sure that there is a store of the exception value at the start of
// each landing pad.
for (BBSet::iterator LI = LandingPads.begin(), LE = LandingPads.end();
LI != LE; ++LI) {
Instruction *ExceptionValue = CreateReadOfExceptionValue(*LI);
Instruction *Store = new StoreInst(ExceptionValue, ExceptionValueVar);
Store->insertAfter(ExceptionValue);
Changed = true;
}
return Changed;
}
/// PromoteStackTemporaries - Turn any stack temporaries we introduced into
/// registers if possible.
bool DwarfEHPrepare::PromoteStackTemporaries() {
if (ExceptionValueVar && DT && DF && isAllocaPromotable(ExceptionValueVar)) {
// Turn the exception temporary into registers and phi nodes if possible.
std::vector<AllocaInst*> Allocas(1, ExceptionValueVar);
PromoteMemToReg(Allocas, *DT, *DF, *Context);
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
return true;
}
return false;
}
/// CreateExceptionValueCall - Insert a call to the eh.exception intrinsic at
/// the start of the basic block (unless there already is one, in which case
/// the existing call is returned).
Instruction *DwarfEHPrepare::CreateExceptionValueCall(BasicBlock *BB) {
Instruction *Start = BB->getFirstNonPHI();
// Is this a call to eh.exception?
if (IntrinsicInst *CI = dyn_cast<IntrinsicInst>(Start))
if (CI->getIntrinsicID() == Intrinsic::eh_exception)
// Reuse the existing call.
return Start;
// Find the eh.exception intrinsic if we didn't already.
if (!ExceptionIntrinsic)
ExceptionIntrinsic = Intrinsic::getDeclaration(F->getParent(),
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
Intrinsic::eh_exception);
// Create the call.
return CallInst::Create(ExceptionIntrinsic, "eh.value.call", Start);
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
}
/// CreateValueLoad - Insert a load of the exception value stack variable
/// (creating it if necessary) at the start of the basic block (unless
/// there already is a load, in which case the existing load is returned).
Instruction *DwarfEHPrepare::CreateValueLoad(BasicBlock *BB) {
Instruction *Start = BB->getFirstNonPHI();
// Is this a load of the exception temporary?
if (ExceptionValueVar)
if (LoadInst* LI = dyn_cast<LoadInst>(Start))
if (LI->getPointerOperand() == ExceptionValueVar)
// Reuse the existing load.
return Start;
// Create the temporary if we didn't already.
if (!ExceptionValueVar) {
ExceptionValueVar = new AllocaInst(PointerType::getUnqual(
Type::getInt8Ty(*Context)), "eh.value", F->begin()->begin());
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
++NumStackTempsIntroduced;
}
// Load the value.
return new LoadInst(ExceptionValueVar, "eh.value.load", Start);
}
bool DwarfEHPrepare::runOnFunction(Function &Fn) {
bool Changed = false;
// Initialize internal state.
DT = getAnalysisIfAvailable<DominatorTree>();
DF = getAnalysisIfAvailable<DominanceFrontier>();
ExceptionValueVar = 0;
Personality = 0;
CatchAll = 0;
Context = &Fn.getContext();
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
F = &Fn;
// Ensure that only unwind edges end at landing pads (a landing pad is a
// basic block where an invoke unwind edge ends).
Changed |= NormalizeLandingPads();
// Turn unwind instructions into libcalls.
Changed |= LowerUnwinds();
// Make sure that every call to eh.selector occurs in its own landing pad.
Changed |= MoveSelectorCalls();
// Remove useless catch-all clauses from the ends of selectors, or correct the
// selector result for the presence of the catch-all if it is really needed.
Changed |= RectifySelectorCalls();
// Make sure every landing pad has a selector in it.
Changed |= AddMissingSelectors();
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
// Move eh.exception calls to landing pads.
Changed |= MoveExceptionValueCalls();
// Initialize any stack temporaries we introduced.
Changed |= FinishStackTemporaries();
// Turn any stack temporaries into registers if possible.
//TODO if (!CompileFast)
//TODO Changed |= PromoteStackTemporaries();
Add a new codegen pass that normalizes dwarf exception handling code in preparation for code generation. The main thing it does is handle the case when eh.exception calls (and, in a future patch, eh.selector calls) are far away from landing pads. Right now in practice you only find eh.exception calls close to landing pads: either in a landing pad (the common case) or in a landing pad successor, due to loop passes shifting them about. However future exception handling improvements will result in calls far from landing pads: (1) Inlining of rewinds. Consider the following case: In function @f: ... invoke @g to label %normal unwind label %unwinds ... unwinds: %ex = call i8* @llvm.eh.exception() ... In function @g: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... "rethrow exception" Now inline @g into @f. Currently this is turned into: In function @f: ... invoke @something to label %continue unwind label %handler ... handler: %ex = call i8* @llvm.eh.exception() ... perform cleanups ... invoke "rethrow exception" to label %normal unwind label %unwinds unwinds: %ex = call i8* @llvm.eh.exception() ... However we would like to simplify invoke of "rethrow exception" into a branch to the %unwinds label. Then %unwinds is no longer a landing pad, and the eh.exception call there is then far away from any landing pads. (2) Using the unwind instruction for cleanups. It would be nice to have codegen handle the following case: invoke @something to label %continue unwind label %run_cleanups ... handler: ... perform cleanups ... unwind This requires turning "unwind" into a library call, which necessarily takes a pointer to the exception as an argument (this patch also does this unwind lowering). But that means you are using eh.exception again far from a landing pad. (3) Bugpoint simplifications. When bugpoint is simplifying exception handling code it often generates eh.exception calls far from a landing pad, which then causes codegen to assert. Bugpoint then latches on to this assertion and loses sight of the original problem. Note that it is currently rare for this pass to actually do anything. And in fact it normally shouldn't do anything at all given the code coming out of llvm-gcc! But it does fire a few times in the testsuite. As far as I can see this is almost always due to the LoopStrengthReduce codegen pass introducing pointless loop preheader blocks which are landing pads and only contain a branch to another block. This other block contains an eh.exception call. So probably by tweaking LoopStrengthReduce a bit this can be avoided. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@72276 91177308-0d34-0410-b5e6-96231b3b80d8
2009-05-22 20:36:31 +00:00
LandingPads.clear();
return Changed;
}