mirror of
https://github.com/c64scene-ar/llvm-6502.git
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167 lines
7.6 KiB
LLVM
167 lines
7.6 KiB
LLVM
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; RUN: llc -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s
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target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64"
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target triple = "powerpc64-unknown-linux-gnu"
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; Function Attrs: nounwind
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define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 {
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entry:
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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; CHECK-LABEL: @foo
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; CHECK: lvsl
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; CHECK: blr
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%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
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%0 = getelementptr inbounds float* %y, i64 %index
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%1 = bitcast float* %0 to <4 x float>*
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%wide.load = load <4 x float>* %1, align 4
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%2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load)
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%3 = getelementptr inbounds float* %x, i64 %index
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%4 = bitcast float* %3 to <4 x float>*
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store <4 x float> %2, <4 x float>* %4, align 4
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%index.next = add i64 %index, 4
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%5 = getelementptr inbounds float* %y, i64 %index.next
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%6 = bitcast float* %5 to <4 x float>*
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%wide.load.1 = load <4 x float>* %6, align 4
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%7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1)
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%8 = getelementptr inbounds float* %x, i64 %index.next
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%9 = bitcast float* %8 to <4 x float>*
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store <4 x float> %7, <4 x float>* %9, align 4
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%index.next.1 = add i64 %index.next, 4
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%10 = getelementptr inbounds float* %y, i64 %index.next.1
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%11 = bitcast float* %10 to <4 x float>*
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%wide.load.2 = load <4 x float>* %11, align 4
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%12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2)
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%13 = getelementptr inbounds float* %x, i64 %index.next.1
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%14 = bitcast float* %13 to <4 x float>*
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store <4 x float> %12, <4 x float>* %14, align 4
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%index.next.2 = add i64 %index.next.1, 4
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%15 = getelementptr inbounds float* %y, i64 %index.next.2
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%16 = bitcast float* %15 to <4 x float>*
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%wide.load.3 = load <4 x float>* %16, align 4
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%17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3)
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%18 = getelementptr inbounds float* %x, i64 %index.next.2
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%19 = bitcast float* %18 to <4 x float>*
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store <4 x float> %17, <4 x float>* %19, align 4
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%index.next.3 = add i64 %index.next.2, 4
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%20 = getelementptr inbounds float* %y, i64 %index.next.3
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%21 = bitcast float* %20 to <4 x float>*
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%wide.load.4 = load <4 x float>* %21, align 4
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%22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4)
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%23 = getelementptr inbounds float* %x, i64 %index.next.3
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%24 = bitcast float* %23 to <4 x float>*
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store <4 x float> %22, <4 x float>* %24, align 4
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%index.next.4 = add i64 %index.next.3, 4
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%25 = getelementptr inbounds float* %y, i64 %index.next.4
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%26 = bitcast float* %25 to <4 x float>*
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%wide.load.5 = load <4 x float>* %26, align 4
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%27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5)
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%28 = getelementptr inbounds float* %x, i64 %index.next.4
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%29 = bitcast float* %28 to <4 x float>*
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store <4 x float> %27, <4 x float>* %29, align 4
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%index.next.5 = add i64 %index.next.4, 4
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%30 = getelementptr inbounds float* %y, i64 %index.next.5
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%31 = bitcast float* %30 to <4 x float>*
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%wide.load.6 = load <4 x float>* %31, align 4
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%32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6)
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%33 = getelementptr inbounds float* %x, i64 %index.next.5
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%34 = bitcast float* %33 to <4 x float>*
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store <4 x float> %32, <4 x float>* %34, align 4
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%index.next.6 = add i64 %index.next.5, 4
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%35 = getelementptr inbounds float* %y, i64 %index.next.6
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%36 = bitcast float* %35 to <4 x float>*
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%wide.load.7 = load <4 x float>* %36, align 4
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%37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7)
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%38 = getelementptr inbounds float* %x, i64 %index.next.6
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%39 = bitcast float* %38 to <4 x float>*
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store <4 x float> %37, <4 x float>* %39, align 4
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%index.next.7 = add i64 %index.next.6, 4
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%40 = getelementptr inbounds float* %y, i64 %index.next.7
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%41 = bitcast float* %40 to <4 x float>*
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%wide.load.8 = load <4 x float>* %41, align 4
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%42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8)
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%43 = getelementptr inbounds float* %x, i64 %index.next.7
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%44 = bitcast float* %43 to <4 x float>*
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store <4 x float> %42, <4 x float>* %44, align 4
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%index.next.8 = add i64 %index.next.7, 4
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%45 = getelementptr inbounds float* %y, i64 %index.next.8
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%46 = bitcast float* %45 to <4 x float>*
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%wide.load.9 = load <4 x float>* %46, align 4
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%47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9)
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%48 = getelementptr inbounds float* %x, i64 %index.next.8
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%49 = bitcast float* %48 to <4 x float>*
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store <4 x float> %47, <4 x float>* %49, align 4
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%index.next.9 = add i64 %index.next.8, 4
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%50 = getelementptr inbounds float* %y, i64 %index.next.9
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%51 = bitcast float* %50 to <4 x float>*
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%wide.load.10 = load <4 x float>* %51, align 4
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%52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10)
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%53 = getelementptr inbounds float* %x, i64 %index.next.9
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%54 = bitcast float* %53 to <4 x float>*
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store <4 x float> %52, <4 x float>* %54, align 4
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%index.next.10 = add i64 %index.next.9, 4
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%55 = getelementptr inbounds float* %y, i64 %index.next.10
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%56 = bitcast float* %55 to <4 x float>*
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%wide.load.11 = load <4 x float>* %56, align 4
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%57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11)
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%58 = getelementptr inbounds float* %x, i64 %index.next.10
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%59 = bitcast float* %58 to <4 x float>*
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store <4 x float> %57, <4 x float>* %59, align 4
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%index.next.11 = add i64 %index.next.10, 4
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%60 = getelementptr inbounds float* %y, i64 %index.next.11
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%61 = bitcast float* %60 to <4 x float>*
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%wide.load.12 = load <4 x float>* %61, align 4
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%62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12)
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%63 = getelementptr inbounds float* %x, i64 %index.next.11
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%64 = bitcast float* %63 to <4 x float>*
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store <4 x float> %62, <4 x float>* %64, align 4
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%index.next.12 = add i64 %index.next.11, 4
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%65 = getelementptr inbounds float* %y, i64 %index.next.12
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%66 = bitcast float* %65 to <4 x float>*
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%wide.load.13 = load <4 x float>* %66, align 4
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%67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13)
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%68 = getelementptr inbounds float* %x, i64 %index.next.12
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%69 = bitcast float* %68 to <4 x float>*
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store <4 x float> %67, <4 x float>* %69, align 4
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%index.next.13 = add i64 %index.next.12, 4
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%70 = getelementptr inbounds float* %y, i64 %index.next.13
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%71 = bitcast float* %70 to <4 x float>*
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%wide.load.14 = load <4 x float>* %71, align 4
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%72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14)
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%73 = getelementptr inbounds float* %x, i64 %index.next.13
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%74 = bitcast float* %73 to <4 x float>*
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store <4 x float> %72, <4 x float>* %74, align 4
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%index.next.14 = add i64 %index.next.13, 4
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%75 = getelementptr inbounds float* %y, i64 %index.next.14
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%76 = bitcast float* %75 to <4 x float>*
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%wide.load.15 = load <4 x float>* %76, align 4
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%77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15)
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%78 = getelementptr inbounds float* %x, i64 %index.next.14
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%79 = bitcast float* %78 to <4 x float>*
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store <4 x float> %77, <4 x float>* %79, align 4
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%index.next.15 = add i64 %index.next.14, 4
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%80 = icmp eq i64 %index.next.15, 2048
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br i1 %80, label %for.end, label %vector.body
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for.end: ; preds = %vector.body
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ret void
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}
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; Function Attrs: nounwind readonly
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declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1
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define <2 x double> @bar(double* %x) {
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entry:
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%p = bitcast double* %x to <2 x double>*
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%r = load <2 x double>* %p, align 8
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; CHECK-LABEL: @bar
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; CHECK-NOT: lvsl
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; CHECK: blr
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ret <2 x double> %r
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}
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readonly }
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