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https://github.com/c64scene-ar/llvm-6502.git
synced 2026-04-21 08:17:40 +00:00
The new isel was not properly handling patterns that covered
internal nodes with flag results. Record these with a new OPC_MarkFlagResults opcode and use this to update the interior nodes' flag results properly. This fixes CodeGen/X86/i256-add.ll with the new isel. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@97021 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -70,6 +70,10 @@ namespace {
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/// MatchedChainNodes - This maintains the position in the recorded nodes
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/// array of all of the recorded input nodes that have chains.
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SmallVector<unsigned, 2> MatchedChainNodes;
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/// MatchedFlagResultNodes - This maintains the position in the recorded
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/// nodes array of all of the recorded input nodes that have flag results.
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SmallVector<unsigned, 2> MatchedFlagResultNodes;
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/// PhysRegInputs - List list has an entry for each explicitly specified
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/// physreg input to the pattern. The first elt is the Register node, the
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@@ -287,6 +291,9 @@ void MatcherGen::EmitLeafMatchCode(const TreePatternNode *N) {
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AddMatcherNode(new CheckChainCompatibleMatcherNode(PrevOp));
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}
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}
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// TODO: Complex patterns can't have output flags, if they did, we'd want
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// to record them.
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return;
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}
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@@ -416,6 +423,18 @@ void MatcherGen::EmitOperatorMatchCode(const TreePatternNode *N,
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AddMatcherNode(new CheckFoldableChainNodeMatcherNode());
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}
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}
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// If this node has an output flag and isn't the root, remember it.
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if (N->NodeHasProperty(SDNPOutFlag, CGP) &&
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N != Pattern.getSrcPattern()) {
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// TODO: This redundantly records nodes with both flags and chains.
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// Record the node and remember it in our chained nodes list.
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AddMatcherNode(new RecordMatcherNode("'" + N->getOperator()->getName() +
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"' flag output node"));
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// Remember all of the nodes with output flags our pattern will match.
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MatchedFlagResultNodes.push_back(NextRecordedOperandNo++);
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}
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// If this node is known to have an input flag or if it *might* have an input
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// flag, capture it as the flag input of the pattern.
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@@ -598,16 +617,16 @@ EmitResultInstructionAsOperand(const TreePatternNode *N,
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bool isRoot = N == Pattern.getDstPattern();
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// NodeHasOutFlag - True if this node has a flag.
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bool NodeHasInFlag = false, NodeHasOutFlag = false;
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// TreeHasOutFlag - True if this tree has a flag.
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bool TreeHasInFlag = false, TreeHasOutFlag = false;
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if (isRoot) {
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const TreePatternNode *SrcPat = Pattern.getSrcPattern();
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NodeHasInFlag = SrcPat->TreeHasProperty(SDNPOptInFlag, CGP) ||
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TreeHasInFlag = SrcPat->TreeHasProperty(SDNPOptInFlag, CGP) ||
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SrcPat->TreeHasProperty(SDNPInFlag, CGP);
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// FIXME2: this is checking the entire pattern, not just the node in
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// question, doing this just for the root seems like a total hack.
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NodeHasOutFlag = SrcPat->TreeHasProperty(SDNPOutFlag, CGP);
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TreeHasOutFlag = SrcPat->TreeHasProperty(SDNPOutFlag, CGP);
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}
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// NumResults - This is the number of results produced by the instruction in
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@@ -668,7 +687,7 @@ EmitResultInstructionAsOperand(const TreePatternNode *N,
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PhysRegInputs[i].first));
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// Even if the node has no other flag inputs, the resultant node must be
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// flagged to the CopyFromReg nodes we just generated.
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NodeHasInFlag = true;
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TreeHasInFlag = true;
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}
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// Result order: node results, chain, flags
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@@ -694,7 +713,7 @@ EmitResultInstructionAsOperand(const TreePatternNode *N,
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}
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if (NodeHasChain)
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ResultVTs.push_back(MVT::Other);
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if (NodeHasOutFlag)
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if (TreeHasOutFlag)
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ResultVTs.push_back(MVT::Flag);
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// FIXME2: Instead of using the isVariadic flag on the instruction, we should
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@@ -727,7 +746,7 @@ EmitResultInstructionAsOperand(const TreePatternNode *N,
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AddMatcherNode(new EmitNodeMatcherNode(II.Namespace+"::"+II.TheDef->getName(),
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ResultVTs.data(), ResultVTs.size(),
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InstOps.data(), InstOps.size(),
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NodeHasChain, NodeHasInFlag,
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NodeHasChain, TreeHasInFlag,
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NodeHasMemRefs,NumFixedArityOperands));
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// The non-chain and non-flag results of the newly emitted node get recorded.
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@@ -813,6 +832,13 @@ void MatcherGen::EmitResultCode() {
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assert(Ops.size() >= NumSrcResults && "Didn't provide enough results");
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Ops.resize(NumSrcResults);
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#endif
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// If the matched pattern covers nodes which define a flag result, emit a node
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// that tells the matcher about them so that it can update their results.
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if (!MatchedFlagResultNodes.empty())
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AddMatcherNode(new MarkFlagResultsMatcherNode(MatchedFlagResultNodes.data(),
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MatchedFlagResultNodes.size()));
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// We know that the resulting pattern has exactly one result/
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// FIXME2: why? what about something like (set a,b,c, (complexpat))
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