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Rename the 'Attributes' class to 'Attribute'. It's going to represent a single attribute in the future.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170502 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -199,7 +199,7 @@ void PPCFrameLowering::determineFrameLayout(MachineFunction &MF) const {
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// SVR4, we also require a stack frame if we need to spill the CR,
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// since this spill area is addressed relative to the stack pointer.
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bool DisableRedZone = MF.getFunction()->getFnAttributes().
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hasAttribute(Attributes::NoRedZone);
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hasAttribute(Attribute::NoRedZone);
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// FIXME SVR4 The 32-bit SVR4 ABI has no red zone. However, it can
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// still generate stackless code if all local vars are reg-allocated.
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// Try: (FrameSize <= 224
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@@ -261,7 +261,7 @@ bool PPCFrameLowering::needsFP(const MachineFunction &MF) const {
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// Naked functions have no stack frame pushed, so we don't have a frame
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// pointer.
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if (MF.getFunction()->getFnAttributes().hasAttribute(Attributes::Naked))
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if (MF.getFunction()->getFnAttributes().hasAttribute(Attribute::Naked))
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return false;
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return MF.getTarget().Options.DisableFramePointerElim(MF) ||
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