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Remove some redundant checks.
ARMFrameLowering::hasReservedCallFrame is already checking for variable sized objects, so there's no point in checking it twice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@153109 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -493,8 +493,7 @@ bool ARMBaseRegisterInfo::hasBasePointer(const MachineFunction &MF) const {
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// When outgoing call frames are so large that we adjust the stack pointer
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// around the call, we can no longer use the stack pointer to reach the
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// emergency spill slot.
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if (needsStackRealignment(MF) && (MFI->hasVarSizedObjects() ||
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!TFI->hasReservedCallFrame(MF)))
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if (needsStackRealignment(MF) && !TFI->hasReservedCallFrame(MF))
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return true;
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// Thumb has trouble with negative offsets from the FP. Thumb2 has a limited
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@ -501,7 +501,7 @@ ARMFrameLowering::ResolveFrameIndexReference(const MachineFunction &MF,
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// SP can move around if there are allocas. We may also lose track of SP
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// when emergency spilling inside a non-reserved call frame setup.
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bool hasMovingSP = MFI->hasVarSizedObjects() || !hasReservedCallFrame(MF);
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bool hasMovingSP = !hasReservedCallFrame(MF);
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// When dynamically realigning the stack, use the frame pointer for
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// parameters, and the stack/base pointer for locals.
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