Revert "Adding object caching support to MCJIT"

This reverts commit 07f0392313.

Looks like it broke the valgrind bot:

http://lab.llvm.org:8011/builders/llvm-x86_64-linux-vg_leak/builds/649

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@180249 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Rafael Espindola
2013-04-25 03:47:41 +00:00
parent 7467e5ed1c
commit 06fd5bf4ea
6 changed files with 18 additions and 367 deletions
+16 -53
View File
@@ -52,7 +52,7 @@ ExecutionEngine *MCJIT::createJIT(Module *M,
MCJIT::MCJIT(Module *m, TargetMachine *tm, RTDyldMemoryManager *MM,
bool AllocateGVsWithCode)
: ExecutionEngine(m), TM(tm), Ctx(0), MemMgr(MM), Dyld(MM),
IsLoaded(false), M(m), ObjCache(0) {
isCompiled(false), M(m) {
setDataLayout(TM->getDataLayout());
}
@@ -64,11 +64,7 @@ MCJIT::~MCJIT() {
delete TM;
}
void MCJIT::setObjectCache(ObjectCache* NewCache) {
ObjCache = NewCache;
}
ObjectBufferStream* MCJIT::emitObject(Module *m) {
void MCJIT::emitObject(Module *m) {
/// Currently, MCJIT only supports a single module and the module passed to
/// this function call is expected to be the contained module. The module
/// is passed as a parameter here to prepare for multiple module support in
@@ -81,63 +77,30 @@ ObjectBufferStream* MCJIT::emitObject(Module *m) {
// FIXME: Track compilation state on a per-module basis when multiple modules
// are supported.
// Re-compilation is not supported
assert(!IsLoaded);
if (isCompiled)
return;
PassManager PM;
PM.add(new DataLayout(*TM->getDataLayout()));
// The RuntimeDyld will take ownership of this shortly
OwningPtr<ObjectBufferStream> CompiledObject(new ObjectBufferStream());
OwningPtr<ObjectBufferStream> Buffer(new ObjectBufferStream());
// Turn the machine code intermediate representation into bytes in memory
// that may be executed.
if (TM->addPassesToEmitMC(PM, Ctx, CompiledObject->getOStream(), false)) {
if (TM->addPassesToEmitMC(PM, Ctx, Buffer->getOStream(), false)) {
report_fatal_error("Target does not support MC emission!");
}
// Initialize passes.
PM.run(*m);
// Flush the output buffer to get the generated code into memory
CompiledObject->flush();
// If we have an object cache, tell it about the new object.
// Note that we're using the compiled image, not the loaded image (as below).
if (ObjCache) {
ObjCache->notifyObjectCompiled(m, CompiledObject->getMemBuffer());
}
return CompiledObject.take();
}
void MCJIT::loadObject(Module *M) {
// Get a thread lock to make sure we aren't trying to load multiple times
MutexGuard locked(lock);
// FIXME: Track compilation state on a per-module basis when multiple modules
// are supported.
// Re-compilation is not supported
if (IsLoaded)
return;
OwningPtr<ObjectBuffer> ObjectToLoad;
// Try to load the pre-compiled object from cache if possible
if (0 != ObjCache) {
OwningPtr<MemoryBuffer> PreCompiledObject(ObjCache->getObjectCopy(M));
if (0 != PreCompiledObject.get())
ObjectToLoad.reset(new ObjectBuffer(PreCompiledObject.take()));
}
// If the cache did not contain a suitable object, compile the object
if (!ObjectToLoad) {
ObjectToLoad.reset(emitObject(M));
assert(ObjectToLoad.get() && "Compilation did not produce an object.");
}
Buffer->flush();
// Load the object into the dynamic linker.
// handing off ownership of the buffer
LoadedObject.reset(Dyld.loadObject(ObjectToLoad.take()));
LoadedObject.reset(Dyld.loadObject(Buffer.take()));
if (!LoadedObject)
report_fatal_error(Dyld.getErrorString());
@@ -150,7 +113,7 @@ void MCJIT::loadObject(Module *M) {
NotifyObjectEmitted(*LoadedObject);
// FIXME: Add support for per-module compilation state
IsLoaded = true;
isCompiled = true;
}
// FIXME: Add a parameter to identify which object is being finalized when
@@ -159,10 +122,10 @@ void MCJIT::loadObject(Module *M) {
// protection in the interface.
void MCJIT::finalizeObject() {
// If the module hasn't been compiled, just do that.
if (!IsLoaded) {
// If the call to Dyld.resolveRelocations() is removed from loadObject()
if (!isCompiled) {
// If the call to Dyld.resolveRelocations() is removed from emitObject()
// we'll need to do that here.
loadObject(M);
emitObject(M);
// Set page permissions.
MemMgr->applyPermissions();
@@ -188,8 +151,8 @@ void *MCJIT::getPointerToFunction(Function *F) {
// dies.
// FIXME: Add support for per-module compilation state
if (!IsLoaded)
loadObject(M);
if (!isCompiled)
emitObject(M);
if (F->isDeclaration() || F->hasAvailableExternallyLinkage()) {
bool AbortOnFailure = !F->hasExternalWeakLinkage();
@@ -321,8 +284,8 @@ GenericValue MCJIT::runFunction(Function *F,
void *MCJIT::getPointerToNamedFunction(const std::string &Name,
bool AbortOnFailure) {
// FIXME: Add support for per-module compilation state
if (!IsLoaded)
loadObject(M);
if (!isCompiled)
emitObject(M);
if (!isSymbolSearchingDisabled() && MemMgr) {
void *ptr = MemMgr->getPointerToNamedFunction(Name, false);
+2 -12
View File
@@ -12,7 +12,6 @@
#include "llvm/ADT/SmallVector.h"
#include "llvm/ExecutionEngine/ExecutionEngine.h"
#include "llvm/ExecutionEngine/ObjectCache.h"
#include "llvm/ExecutionEngine/RuntimeDyld.h"
#include "llvm/PassManager.h"
@@ -35,23 +34,16 @@ class MCJIT : public ExecutionEngine {
SmallVector<JITEventListener*, 2> EventListeners;
// FIXME: Add support for multiple modules
bool IsLoaded;
bool isCompiled;
Module *M;
OwningPtr<ObjectImage> LoadedObject;
// An optional ObjectCache to be notified of compiled objects and used to
// perform lookup of pre-compiled code to avoid re-compilation.
ObjectCache *ObjCache;
public:
~MCJIT();
/// @name ExecutionEngine interface implementation
/// @{
/// Sets the object manager that MCJIT should use to avoid compilation.
virtual void setObjectCache(ObjectCache *manager);
virtual void finalizeObject();
virtual void *getPointerToBasicBlock(BasicBlock *BB);
@@ -110,9 +102,7 @@ protected:
/// this function call is expected to be the contained module. The module
/// is passed as a parameter here to prepare for multiple module support in
/// the future.
ObjectBufferStream* emitObject(Module *M);
void loadObject(Module *M);
void emitObject(Module *M);
void NotifyObjectEmitted(const ObjectImage& Obj);
void NotifyFreeingObject(const ObjectImage& Obj);