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Update StackProtector when coloring merges stack slots
StackProtector keeps a ValueMap of alloca instructions to layout kind tags for use by PEI and other later passes. When stack coloring replaces one alloca with a bitcast to another one, the key replacement in this map does not work. Instead, provide an interface to manage this updating directly. This seems like an improvement over the old behavior, where the layout map would not get updated at all when the stack slots were merged. In practice, however, there is likely no observable difference because PEI only did anything special with 'large array' kinds, and if one large array is merged with another, than the replacement should already have been a large array. This is an attempt to unbreak the clang-x86_64-darwin11-RA builder. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199684 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -119,6 +119,7 @@ public:
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}
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SSPLayoutKind getSSPLayout(const AllocaInst *AI) const;
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void adjustForColoring(const AllocaInst *From, const AllocaInst *To);
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virtual bool runOnFunction(Function &Fn);
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};
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@ -43,6 +43,7 @@
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/CodeGen/StackProtector.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Function.h"
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@ -117,6 +118,8 @@ class StackColoring : public MachineFunctionPass {
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VNInfo::Allocator VNInfoAllocator;
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/// SlotIndex analysis object.
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SlotIndexes *Indexes;
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/// The stack protector object.
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StackProtector *SP;
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/// The list of lifetime markers found. These markers are to be removed
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/// once the coloring is done.
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@ -191,6 +194,7 @@ INITIALIZE_PASS_BEGIN(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
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INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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INITIALIZE_PASS_DEPENDENCY(StackProtector)
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INITIALIZE_PASS_END(StackColoring,
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"stack-coloring", "Merge disjoint stack slots", false, false)
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@ -198,6 +202,7 @@ void StackColoring::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineDominatorTree>();
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AU.addRequired<SlotIndexes>();
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AU.addRequired<StackProtector>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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@ -517,6 +522,10 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
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Inst = Cast;
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}
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// Allow the stack protector to adjust its value map to account for the
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// upcoming replacement.
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SP->adjustForColoring(From, To);
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// Note that this will not replace uses in MMOs (which we'll update below),
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// or anywhere else (which is why we won't delete the original
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// instruction).
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@ -674,6 +683,7 @@ bool StackColoring::runOnMachineFunction(MachineFunction &Func) {
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MF = &Func;
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MFI = MF->getFrameInfo();
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Indexes = &getAnalysis<SlotIndexes>();
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SP = &getAnalysis<StackProtector>();
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BlockLiveness.clear();
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BasicBlocks.clear();
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BasicBlockNumbering.clear();
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@ -57,6 +57,27 @@ StackProtector::getSSPLayout(const AllocaInst *AI) const {
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return AI ? Layout.lookup(AI) : SSPLK_None;
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}
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void StackProtector::adjustForColoring(const AllocaInst *From,
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const AllocaInst *To) {
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// When coloring replaces one alloca with another, transfer the SSPLayoutKind
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// tag from the remapped to the target alloca. The remapped alloca should
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// have a size smaller than or equal to the replacement alloca.
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SSPLayoutMap::iterator I = Layout.find(From);
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if (I != Layout.end()) {
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SSPLayoutKind Kind = I->second;
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Layout.erase(I);
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// Transfer the tag, but make sure that SSPLK_AddrOf does not overwrite
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// SSPLK_SmallArray or SSPLK_LargeArray, and make sure that
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// SSPLK_SmallArray does not overwrite SSPLK_LargeArray.
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I = Layout.find(To);
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if (I == Layout.end())
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Layout.insert(std::make_pair(To, Kind));
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else if (I->second != SSPLK_LargeArray && Kind != SSPLK_AddrOf)
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I->second = Kind;
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}
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}
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bool StackProtector::runOnFunction(Function &Fn) {
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F = &Fn;
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M = F->getParent();
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