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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-13 22:24:07 +00:00
rename ENABLE_THREADS to LLVM_ENABLE_THREADS
Now that it needs to be exported in a public header (Valgrind.h) it should be prefixed to avoid collision with other projects. Add it to llvm-config.h as well. This'll require regenerating the configure script after this commit, but I don't have the required autoconf version. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@145214 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -24,7 +24,7 @@ static bool multithreaded_mode = false;
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static sys::Mutex* global_lock = 0;
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bool llvm::llvm_start_multithreaded() {
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#if ENABLE_THREADS != 0
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#if LLVM_ENABLE_THREADS != 0
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assert(!multithreaded_mode && "Already multithreaded!");
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multithreaded_mode = true;
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global_lock = new sys::Mutex(true);
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@ -39,7 +39,7 @@ bool llvm::llvm_start_multithreaded() {
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}
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void llvm::llvm_stop_multithreaded() {
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#if ENABLE_THREADS != 0
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#if LLVM_ENABLE_THREADS != 0
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assert(multithreaded_mode && "Not currently multithreaded!");
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// We fence here to insure that all threaded operations are complete BEFORE we
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@ -63,7 +63,7 @@ void llvm::llvm_release_global_lock() {
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if (multithreaded_mode) global_lock->release();
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}
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#if ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
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#if LLVM_ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
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#include <pthread.h>
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struct ThreadInfo {
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@ -102,7 +102,7 @@ void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
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error:
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::pthread_attr_destroy(&Attr);
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}
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#elif ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
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#elif LLVM_ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
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#include "Windows/Windows.h"
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#include <process.h>
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