[DAGCombine] Produce better code for constant splats

This solves PR22276.
Splats of constants would sometimes produce redundant shuffles, sometimes ridiculously so (see the PR for details). Fold these shuffles into BUILD_VECTORs early on instead.

Differential Revision: http://reviews.llvm.org/D7093

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@226811 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Michael Kuperstein 2015-01-22 12:37:23 +00:00
parent 75ead67b4e
commit 0a979a09ae
5 changed files with 85 additions and 6 deletions

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@ -11490,7 +11490,7 @@ SDValue DAGCombiner::visitVECTOR_SHUFFLE(SDNode *N) {
}
// If it is a splat, check if the argument vector is another splat or a
// build_vector with all scalar elements the same.
// build_vector.
if (SVN->isSplat() && SVN->getSplatIndex() < (int)NumElts) {
SDNode *V = N0.getNode();
@ -11527,6 +11527,24 @@ SDValue DAGCombiner::visitVECTOR_SHUFFLE(SDNode *N) {
// Splat of <x, x, x, x>, return <x, x, x, x>
if (AllSame)
return N0;
// If the splatted element is a constant, just build the vector out of
// constants directly.
const SDValue &Splatted = V->getOperand(SVN->getSplatIndex());
if (isa<ConstantSDNode>(Splatted) || isa<ConstantFPSDNode>(Splatted)) {
SmallVector<SDValue, 8> Ops;
for (unsigned i = 0; i != NumElts; ++i) {
Ops.push_back(Splatted);
}
SDValue &NewBV = DAG.getNode(ISD::BUILD_VECTOR, SDLoc(N),
V->getValueType(0), Ops);
// We may have jumped through bitcasts, so the type of the
// BUILD_VECTOR may not match the type of the shuffle.
if (V->getValueType(0) != VT)
NewBV = DAG.getNode(ISD::BITCAST, SDLoc(N), VT, NewBV);
return NewBV;
}
}
}

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@ -1513,9 +1513,10 @@ SDValue SelectionDAG::getVectorShuffle(EVT VT, SDLoc dl, SDValue N1,
return getUNDEF(VT);
// If Identity shuffle return that node.
bool Identity = true;
bool Identity = true, AllSame = true;
for (unsigned i = 0; i != NElts; ++i) {
if (MaskVec[i] >= 0 && MaskVec[i] != (int)i) Identity = false;
if (MaskVec[i] != MaskVec[0]) AllSame = false;
}
if (Identity && NElts)
return N1;
@ -1549,6 +1550,26 @@ SDValue SelectionDAG::getVectorShuffle(EVT VT, SDLoc dl, SDValue N1,
if (C->isNullValue())
return N1;
}
// If the shuffle itself creates a constant splat, build the vector
// directly.
if (AllSame) {
const SDValue &Splatted = BV->getOperand(MaskVec[0]);
if (isa<ConstantSDNode>(Splatted) || isa<ConstantFPSDNode>(Splatted)) {
SmallVector<SDValue, 8> Ops;
for (unsigned i = 0; i != NElts; ++i) {
Ops.push_back(Splatted);
}
SDValue &NewBV = getNode(ISD::BUILD_VECTOR, dl,
BV->getValueType(0), Ops);
// We may have jumped through bitcasts, so the type of the
// BUILD_VECTOR may not match the type of the shuffle.
if (BV->getValueType(0) != VT)
NewBV = getNode(ISD::BITCAST, dl, VT, NewBV);
return NewBV;
}
}
}
}

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@ -0,0 +1,40 @@
; RUN: llc < %s -mcpu=penryn | FileCheck %s --check-prefix=SSE
; RUN: llc < %s -mcpu=sandybridge | FileCheck %s --check-prefix=AVX
; RUN: llc < %s -mcpu=haswell | FileCheck %s --check-prefix=AVX2
; This checks that lowering for creation of constant vectors is sane and
; doesn't use redundant shuffles. (fixes PR22276)
target triple = "x86_64-unknown-unknown"
define <4 x i32> @zero_vector() {
; SSE-LABEL: zero_vector:
; SSE: xorps %xmm0, %xmm0
; SSE-NEXT: retq
; AVX-LABEL: zero_vector:
; AVX: vxorps %xmm0, %xmm0, %xmm0
; AVX-NEXT: retq
; AVX2-LABEL: zero_vector:
; AVX2: vxorps %xmm0, %xmm0, %xmm0
; AVX2-NEXT: retq
%zero = insertelement <4 x i32> undef, i32 0, i32 0
%splat = shufflevector <4 x i32> %zero, <4 x i32> undef, <4 x i32> zeroinitializer
ret <4 x i32> %splat
}
; Note that for the "const_vector" versions, lowering that uses a shuffle
; instead of a load would be legitimate, if it's a single broadcast shuffle.
; (as opposed to the previous mess)
; However, this is not the current preferred lowering.
define <4 x i32> @const_vector() {
; SSE-LABEL: const_vector:
; SSE: movaps {{.*}}, %xmm0 # xmm0 = [42,42,42,42]
; SSE-NEXT: retq
; AVX-LABEL: const_vector:
; AVX: vmovaps {{.*}}, %xmm0 # xmm0 = [42,42,42,42]
; AVX-NEXT: retq
; AVX2-LABEL: const_vector:
; AVX2: vbroadcastss {{[^%].*}}, %xmm0
; AVX2-NEXT: retq
%const = insertelement <4 x i32> undef, i32 42, i32 0
%splat = shufflevector <4 x i32> %const, <4 x i32> undef, <4 x i32> zeroinitializer
ret <4 x i32> %splat
}

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@ -1003,14 +1003,14 @@ define void @insertps_pr20411(i32* noalias nocapture %RET) #1 {
; X32-LABEL: insertps_pr20411:
; X32: ## BB#0:
; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
; X32-NEXT: pshufd {{.*#+}} xmm0 = mem[3,1,2,3]
; X32-NEXT: movaps {{.*#+}} xmm0 = [3,3,3,3]
; X32-NEXT: insertps $-36, LCPI49_1+12, %xmm0
; X32-NEXT: movups %xmm0, (%eax)
; X32-NEXT: retl
;
; X64-LABEL: insertps_pr20411:
; X64: ## BB#0:
; X64-NEXT: pshufd {{.*#+}} xmm0 = mem[3,1,2,3]
; X64-NEXT: movaps {{.*#+}} xmm0 = [3,3,3,3]
; X64-NEXT: insertps $-36, LCPI49_1+{{.*}}(%rip), %xmm0
; X64-NEXT: movups %xmm0, (%rdi)
; X64-NEXT: retq

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@ -82,8 +82,8 @@ define void @shuf5(<8 x i8>* %p) nounwind {
; CHECK-LABEL: shuf5:
; CHECK: # BB#0:
; CHECK-NEXT: movl {{[0-9]+}}(%esp), %eax
; CHECK-NEXT: movdqa {{.*#+}} xmm0 = <4,33,u,u,u,u,u,u>
; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[2,2,4,6,8,10,12,14,u,u,u,u,u,u,u,u]
; CHECK-NEXT: movdqa {{.*#+}} xmm0 = [33,33,33,33,33,33,33,33]
; CHECK-NEXT: pshufb {{.*#+}} xmm0 = xmm0[0,2,4,6,8,10,12,14,u,u,u,u,u,u,u,u]
; CHECK-NEXT: movlpd %xmm0, (%eax)
; CHECK-NEXT: retl
%v = shufflevector <2 x i8> <i8 4, i8 33>, <2 x i8> undef, <8 x i32> <i32 1, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>