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Fix CellSPU vector shuffles, again.
Some cases of lowering to rotate were miscompiled. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@113355 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -39,3 +39,29 @@ define <4 x float> @test_insert_1(<4 x float> %vparam, float %eltparam) {
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ret <4 x float> %rv
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}
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define <2 x i32> @test_v2i32(<4 x i32>%vec)
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{
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;CHECK: rotqbyi $3, $3, 4
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;CHECK: bi $lr
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%rv = shufflevector <4 x i32> %vec, <4 x i32> undef, <2 x i32><i32 1,i32 2>
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ret <2 x i32> %rv
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}
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define <4 x i32> @test_v4i32_rot8(<4 x i32>%vec)
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{
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;CHECK: rotqbyi $3, $3, 8
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;CHECK: bi $lr
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%rv = shufflevector <4 x i32> %vec, <4 x i32> undef,
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<4 x i32> <i32 2,i32 3,i32 0, i32 1>
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ret <4 x i32> %rv
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}
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define <4 x i32> @test_v4i32_rot4(<4 x i32>%vec)
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{
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;CHECK: rotqbyi $3, $3, 4
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;CHECK: bi $lr
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%rv = shufflevector <4 x i32> %vec, <4 x i32> undef,
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<4 x i32> <i32 1,i32 2,i32 3, i32 0>
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ret <4 x i32> %rv
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}
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