when eliding a byval copy due to inlining a readonly function, we have

to make sure that the reused alloca has sufficient alignment.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122236 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2010-12-20 08:10:40 +00:00
parent e7ae705c32
commit 0b66f63a26
2 changed files with 66 additions and 4 deletions

View File

@@ -229,17 +229,56 @@ static void UpdateCallGraphAfterInlining(CallSite CS,
CallerNode->removeCallEdgeFor(CS);
}
/// HandleByValArgument - When inlining a call site that has a byval argument,
/// we have to make the implicit memcpy explicit by adding it.
static Value *HandleByValArgument(Value *Arg, Instruction *TheCall,
const Function *CalledFunc,
InlineFunctionInfo &IFI,
unsigned ByValAlignment) {
if (CalledFunc->onlyReadsMemory())
return Arg;
const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType();
// If the called function is readonly, then it could not mutate the caller's
// copy of the byval'd memory. In this case, it is safe to elide the copy and
// temporary.
if (CalledFunc->onlyReadsMemory()) {
// If the byval argument has a specified alignment that is greater than the
// passed in pointer, then we either have to round up the input pointer or
// give up on this transformation.
if (ByValAlignment <= 1) // 0 = unspecified, 1 = no particular alignment.
return Arg;
// See if the argument is a (bitcasted) pointer to an alloca. If so, we can
// round up the alloca if needed.
if (AllocaInst *AI = dyn_cast<AllocaInst>(Arg->stripPointerCasts())) {
unsigned AIAlign = AI->getAlignment();
// If the alloca is known at least aligned as much as the byval, we can do
// this optimization.
if (AIAlign >= ByValAlignment)
return Arg;
// If the alloca has a specified alignment that is less than the byval,
// then we can safely bump it up.
if (AIAlign) {
AI->setAlignment(ByValAlignment);
return Arg;
}
// If the alignment has an unspecified alignment, then we can only modify
// it if we have TD information. Doing so without TD info could end up
// with us rounding the alignment *down* accidentally, which is badness.
if (IFI.TD) {
AIAlign = std::max(ByValAlignment, IFI.TD->getPrefTypeAlignment(AggTy));
AI->setAlignment(AIAlign);
return Arg;
}
}
// Otherwise, we have to make a memcpy to get a safe alignment, pretty lame.
}
LLVMContext &Context = Arg->getContext();
const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType();
const Type *VoidPtrTy = Type::getInt8PtrTy(Context);
// Create the alloca. If we have TargetData, use nice alignment.