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when eliding a byval copy due to inlining a readonly function, we have
to make sure that the reused alloca has sufficient alignment. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122236 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -229,17 +229,56 @@ static void UpdateCallGraphAfterInlining(CallSite CS,
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CallerNode->removeCallEdgeFor(CS);
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}
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/// HandleByValArgument - When inlining a call site that has a byval argument,
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/// we have to make the implicit memcpy explicit by adding it.
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static Value *HandleByValArgument(Value *Arg, Instruction *TheCall,
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const Function *CalledFunc,
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InlineFunctionInfo &IFI,
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unsigned ByValAlignment) {
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if (CalledFunc->onlyReadsMemory())
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return Arg;
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const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType();
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// If the called function is readonly, then it could not mutate the caller's
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// copy of the byval'd memory. In this case, it is safe to elide the copy and
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// temporary.
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if (CalledFunc->onlyReadsMemory()) {
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// If the byval argument has a specified alignment that is greater than the
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// passed in pointer, then we either have to round up the input pointer or
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// give up on this transformation.
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if (ByValAlignment <= 1) // 0 = unspecified, 1 = no particular alignment.
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return Arg;
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// See if the argument is a (bitcasted) pointer to an alloca. If so, we can
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// round up the alloca if needed.
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if (AllocaInst *AI = dyn_cast<AllocaInst>(Arg->stripPointerCasts())) {
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unsigned AIAlign = AI->getAlignment();
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// If the alloca is known at least aligned as much as the byval, we can do
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// this optimization.
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if (AIAlign >= ByValAlignment)
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return Arg;
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// If the alloca has a specified alignment that is less than the byval,
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// then we can safely bump it up.
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if (AIAlign) {
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AI->setAlignment(ByValAlignment);
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return Arg;
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}
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// If the alignment has an unspecified alignment, then we can only modify
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// it if we have TD information. Doing so without TD info could end up
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// with us rounding the alignment *down* accidentally, which is badness.
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if (IFI.TD) {
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AIAlign = std::max(ByValAlignment, IFI.TD->getPrefTypeAlignment(AggTy));
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AI->setAlignment(AIAlign);
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return Arg;
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}
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}
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// Otherwise, we have to make a memcpy to get a safe alignment, pretty lame.
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}
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LLVMContext &Context = Arg->getContext();
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const Type *AggTy = cast<PointerType>(Arg->getType())->getElementType();
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const Type *VoidPtrTy = Type::getInt8PtrTy(Context);
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// Create the alloca. If we have TargetData, use nice alignment.
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