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Many changes
* Simplify a lot of the inlining stuff. There are still problems, but not many * Break up the Function representation to have a vector for every different node type so it is fast to find nodes of a particular flavor. * Do more intelligent merging of call values * Allow elimination of unreachable shadow and allocation nodes * Generalize indistinguishability testing to allow merging of identical calls. * Increase shadow node merging power git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2010 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -90,6 +90,28 @@ const PointerValSet &PointerValSet::operator=(const PointerValSet &PVS) {
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return *this;
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}
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// operator< - Allow insertion into a map...
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bool PointerValSet::operator<(const PointerValSet &PVS) const {
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if (Vals.size() < PVS.Vals.size()) return true;
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if (Vals.size() > PVS.Vals.size()) return false;
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if (Vals.size() == 1) return Vals[0] < PVS.Vals[0]; // Most common case
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vector<PointerVal> S1(Vals), S2(PVS.Vals);
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sort(S1.begin(), S1.end());
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sort(S2.begin(), S2.end());
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return S1 < S2;
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}
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bool PointerValSet::operator==(const PointerValSet &PVS) const {
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if (Vals.size() != PVS.Vals.size()) return false;
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if (Vals.size() == 1) return Vals[0] == PVS.Vals[0]; // Most common case...
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vector<PointerVal> S1(Vals), S2(PVS.Vals);
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sort(S1.begin(), S1.end());
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sort(S2.begin(), S2.end());
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return S1 == S2;
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}
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bool PointerValSet::add(const PointerVal &PV, Value *Pointer) {
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if (std::find(Vals.begin(), Vals.end(), PV) != Vals.end())
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