Many changes

* Simplify a lot of the inlining stuff.  There are still problems, but not
  many
* Break up the Function representation to have a vector for every different
  node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2010 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2002-03-28 17:56:03 +00:00
parent 1d8ec6194a
commit 1120c8b34a
6 changed files with 389 additions and 320 deletions

View File

@ -90,6 +90,28 @@ const PointerValSet &PointerValSet::operator=(const PointerValSet &PVS) {
return *this;
}
// operator< - Allow insertion into a map...
bool PointerValSet::operator<(const PointerValSet &PVS) const {
if (Vals.size() < PVS.Vals.size()) return true;
if (Vals.size() > PVS.Vals.size()) return false;
if (Vals.size() == 1) return Vals[0] < PVS.Vals[0]; // Most common case
vector<PointerVal> S1(Vals), S2(PVS.Vals);
sort(S1.begin(), S1.end());
sort(S2.begin(), S2.end());
return S1 < S2;
}
bool PointerValSet::operator==(const PointerValSet &PVS) const {
if (Vals.size() != PVS.Vals.size()) return false;
if (Vals.size() == 1) return Vals[0] == PVS.Vals[0]; // Most common case...
vector<PointerVal> S1(Vals), S2(PVS.Vals);
sort(S1.begin(), S1.end());
sort(S2.begin(), S2.end());
return S1 == S2;
}
bool PointerValSet::add(const PointerVal &PV, Value *Pointer) {
if (std::find(Vals.begin(), Vals.end(), PV) != Vals.end())