Factor out scoreboard into separate class. This way we might have several different score boards.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100644 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Anton Korobeynikov 2010-04-07 18:19:24 +00:00
parent 2eeeff8371
commit 1298948c5c
2 changed files with 72 additions and 60 deletions

View File

@ -29,7 +29,7 @@ ExactHazardRecognizer(const InstrItineraryData &LItinData) :
// Determine the maximum depth of any itinerary. This determines the
// depth of the scoreboard. We always make the scoreboard at least 1
// cycle deep to avoid dealing with the boundary condition.
ScoreboardDepth = 1;
unsigned ScoreboardDepth = 1;
if (!ItinData.isEmpty()) {
for (unsigned idx = 0; ; ++idx) {
if (ItinData.isEndMarker(idx))
@ -45,35 +45,25 @@ ExactHazardRecognizer(const InstrItineraryData &LItinData) :
}
}
Scoreboard = new unsigned[ScoreboardDepth];
ScoreboardHead = 0;
Scoreboard.reset(ScoreboardDepth);
DEBUG(dbgs() << "Using exact hazard recognizer: ScoreboardDepth = "
<< ScoreboardDepth << '\n');
}
ExactHazardRecognizer::~ExactHazardRecognizer() {
delete [] Scoreboard;
}
void ExactHazardRecognizer::Reset() {
memset(Scoreboard, 0, ScoreboardDepth * sizeof(unsigned));
ScoreboardHead = 0;
Scoreboard.reset();
}
unsigned ExactHazardRecognizer::getFutureIndex(unsigned offset) {
return (ScoreboardHead + offset) % ScoreboardDepth;
}
void ExactHazardRecognizer::dumpScoreboard() {
void ExactHazardRecognizer::ScoreBoard::dump() const {
dbgs() << "Scoreboard:\n";
unsigned last = ScoreboardDepth - 1;
while ((last > 0) && (Scoreboard[getFutureIndex(last)] == 0))
unsigned last = Depth - 1;
while ((last > 0) && ((*this)[last] == 0))
last--;
for (unsigned i = 0; i <= last; i++) {
unsigned FUs = Scoreboard[getFutureIndex(i)];
unsigned FUs = (*this)[i];
dbgs() << "\t";
for (int j = 31; j >= 0; j--)
dbgs() << ((FUs & (1 << j)) ? '1' : '0');
@ -96,11 +86,10 @@ ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU
// stage is occupied. FIXME it would be more accurate to find the
// same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
assert(((cycle + i) < ScoreboardDepth) &&
assert(((cycle + i) < Scoreboard.getDepth()) &&
"Scoreboard depth exceeded!");
unsigned index = getFutureIndex(cycle + i);
unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
unsigned freeUnits = IS->getUnits() & ~Scoreboard[cycle + i];
if (!freeUnits) {
DEBUG(dbgs() << "*** Hazard in cycle " << (cycle + i) << ", ");
DEBUG(dbgs() << "SU(" << SU->NodeNum << "): ");
@ -108,14 +97,14 @@ ExactHazardRecognizer::HazardType ExactHazardRecognizer::getHazardType(SUnit *SU
return Hazard;
}
}
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
return NoHazard;
}
void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
if (ItinData.isEmpty())
return;
@ -131,31 +120,30 @@ void ExactHazardRecognizer::EmitInstruction(SUnit *SU) {
// stage is occupied. FIXME it would be more accurate to reserve
// the same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
assert(((cycle + i) < ScoreboardDepth) &&
assert(((cycle + i) < Scoreboard.getDepth()) &&
"Scoreboard depth exceeded!");
unsigned index = getFutureIndex(cycle + i);
unsigned freeUnits = IS->getUnits() & ~Scoreboard[index];
unsigned freeUnits = IS->getUnits() & ~Scoreboard[cycle + i];
// reduce to a single unit
unsigned freeUnit = 0;
do {
freeUnit = freeUnits;
freeUnits = freeUnit & (freeUnit - 1);
} while (freeUnits);
assert(freeUnit && "No function unit available!");
Scoreboard[index] |= freeUnit;
Scoreboard[cycle + i] |= freeUnit;
}
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
DEBUG(dumpScoreboard());
DEBUG(Scoreboard.dump());
}
void ExactHazardRecognizer::AdvanceCycle() {
Scoreboard[ScoreboardHead] = 0;
ScoreboardHead = getFutureIndex(1);
Scoreboard[0] = 0;
Scoreboard.advance();
}

View File

@ -22,35 +22,59 @@
namespace llvm {
class ExactHazardRecognizer : public ScheduleHazardRecognizer {
// ScoreBoard to track function unit usage. ScoreBoard[0] is a
// mask of the FUs in use in the cycle currently being
// schedule. ScoreBoard[1] is a mask for the next cycle. The
// ScoreBoard is used as a circular buffer with the current cycle
// indicated by Head.
class ScoreBoard {
unsigned *Data;
// The maximum number of cycles monitored by the Scoreboard. This
// value is determined based on the target itineraries to ensure
// that all hazards can be tracked.
size_t Depth;
// Indices into the Scoreboard that represent the current cycle.
size_t Head;
public:
ScoreBoard():Data(NULL), Depth(0), Head(0) { }
~ScoreBoard() {
delete[] Data;
}
size_t getDepth() const { return Depth; }
unsigned& operator[](size_t idx) const {
assert(Depth && "ScoreBoard was not initialized properly!");
return Data[(Head + idx) % Depth];
}
void reset(size_t d = 1) {
if (Data == NULL) {
Depth = d;
Data = new unsigned[Depth];
}
memset(Data, 0, Depth * sizeof(Data[0]));
Head = 0;
}
void advance() {
Head = (Head + 1) % Depth;
}
// Print the scoreboard.
void dump() const;
};
// Itinerary data for the target.
const InstrItineraryData &ItinData;
// Scoreboard to track function unit usage. Scoreboard[0] is a
// mask of the FUs in use in the cycle currently being
// schedule. Scoreboard[1] is a mask for the next cycle. The
// Scoreboard is used as a circular buffer with the current cycle
// indicated by ScoreboardHead.
unsigned *Scoreboard;
// The maximum number of cycles monitored by the Scoreboard. This
// value is determined based on the target itineraries to ensure
// that all hazards can be tracked.
unsigned ScoreboardDepth;
// Indices into the Scoreboard that represent the current cycle.
unsigned ScoreboardHead;
// Return the scoreboard index to use for 'offset' cycles in the
// future. 'offset' of 0 returns ScoreboardHead.
unsigned getFutureIndex(unsigned offset);
// Print the scoreboard.
void dumpScoreboard();
ScoreBoard Scoreboard;
public:
ExactHazardRecognizer(const InstrItineraryData &ItinData);
~ExactHazardRecognizer();
virtual HazardType getHazardType(SUnit *SU);
virtual void Reset();
virtual void EmitInstruction(SUnit *SU);