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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-07-24 22:24:54 +00:00
Remove more uses of sys::Path.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@184328 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -67,7 +67,7 @@ static inline unsigned numVbrBytes(unsigned num) {
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}
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// Create an empty archive.
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Archive* Archive::CreateEmpty(const sys::Path& FilePath, LLVMContext& C) {
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Archive* Archive::CreateEmpty(StringRef FilePath, LLVMContext& C) {
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Archive* result = new Archive(FilePath, C);
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return result;
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}
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@@ -153,9 +153,8 @@ Archive::fillHeader(const ArchiveMember &mbr, ArchiveMemberHeader& hdr,
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// Insert a file into the archive before some other member. This also takes care
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// of extracting the necessary flags and information from the file.
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bool
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Archive::addFileBefore(const sys::Path& filePath, iterator where,
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std::string* ErrMsg) {
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bool Archive::addFileBefore(StringRef filePath, iterator where,
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std::string *ErrMsg) {
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bool Exists;
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if (sys::fs::exists(filePath.str(), Exists) || !Exists) {
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if (ErrMsg)
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@@ -231,8 +230,8 @@ Archive::writeMember(
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// symbol table if it's a bitcode file.
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if (CreateSymbolTable && member.isBitcode()) {
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std::vector<std::string> symbols;
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std::string FullMemberName = archPath.str() + "(" + member.getPath().str()
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+ ")";
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std::string FullMemberName =
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(archPath + "(" + member.getPath() + ")").str();
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Module* M =
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GetBitcodeSymbols(data, fSize, FullMemberName, Context, symbols, ErrMsg);
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@@ -305,7 +304,7 @@ Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames,
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}
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// Create a temporary file to store the archive in
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sys::Path TmpArchive = archPath;
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sys::Path TmpArchive(archPath);
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if (TmpArchive.createTemporaryFileOnDisk(ErrMsg))
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return true;
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@@ -321,7 +320,7 @@ Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames,
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if (!ArchiveFile.is_open() || ArchiveFile.bad()) {
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TmpArchive.eraseFromDisk();
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if (ErrMsg)
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*ErrMsg = "Error opening archive file: " + archPath.str();
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*ErrMsg = "Error opening archive file: " + archPath;
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return true;
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}
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@@ -355,7 +354,7 @@ Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames,
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// ensure compatibility with other archivers we need to put the symbol
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// table first in the file. Unfortunately, this means mapping the file
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// we just wrote back in and copying it to the destination file.
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sys::Path FinalFilePath = archPath;
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sys::Path FinalFilePath(archPath);
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// Map in the archive we just wrote.
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{
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@@ -416,14 +415,14 @@ Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames,
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// this because we cannot replace an open file on Windows.
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cleanUpMemory();
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if (TmpArchive.renamePathOnDisk(archPath, ErrMsg))
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if (TmpArchive.renamePathOnDisk(sys::Path(archPath), ErrMsg))
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return true;
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// Set correct read and write permissions after temporary file is moved
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// to final destination path.
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if (archPath.makeReadableOnDisk(ErrMsg))
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if (sys::Path(archPath).makeReadableOnDisk(ErrMsg))
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return true;
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if (archPath.makeWriteableOnDisk(ErrMsg))
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if (sys::Path(archPath).makeWriteableOnDisk(ErrMsg))
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return true;
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return false;
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