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Inside the calling convention logic LocVT is always a simple
value type, so there is no point in passing it around using an EVT. Use the simpler MVT everywhere. Rather than trying to propagate this information maximally in all the code that using the calling convention stuff, I chose to do a mainly low impact change instead. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118167 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -133,6 +133,7 @@ namespace llvm {
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bool operator>(const MVT& S) const { return SimpleTy > S.SimpleTy; }
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bool operator<(const MVT& S) const { return SimpleTy < S.SimpleTy; }
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bool operator==(const MVT& S) const { return SimpleTy == S.SimpleTy; }
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bool operator!=(const MVT& S) const { return SimpleTy != S.SimpleTy; }
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bool operator>=(const MVT& S) const { return SimpleTy >= S.SimpleTy; }
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bool operator<=(const MVT& S) const { return SimpleTy <= S.SimpleTy; }
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@@ -280,6 +281,18 @@ namespace llvm {
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}
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}
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/// getStoreSize - Return the number of bytes overwritten by a store
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/// of the specified value type.
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unsigned getStoreSize() const {
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return (getSizeInBits() + 7) / 8;
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}
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/// getStoreSizeInBits - Return the number of bits overwritten by a store
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/// of the specified value type.
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unsigned getStoreSizeInBits() const {
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return getStoreSize() * 8;
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}
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static MVT getFloatingPointVT(unsigned BitWidth) {
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switch (BitWidth) {
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default:
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