Inside the calling convention logic LocVT is always a simple

value type, so there is no point in passing it around using
an EVT.  Use the simpler MVT everywhere.  Rather than trying
to propagate this information maximally in all the code that
using the calling convention stuff, I chose to do a mainly
low impact change instead.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118167 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Duncan Sands
2010-11-03 11:35:31 +00:00
parent caebdd44f3
commit 1440e8b918
16 changed files with 135 additions and 123 deletions

View File

@@ -133,6 +133,7 @@ namespace llvm {
bool operator>(const MVT& S) const { return SimpleTy > S.SimpleTy; }
bool operator<(const MVT& S) const { return SimpleTy < S.SimpleTy; }
bool operator==(const MVT& S) const { return SimpleTy == S.SimpleTy; }
bool operator!=(const MVT& S) const { return SimpleTy != S.SimpleTy; }
bool operator>=(const MVT& S) const { return SimpleTy >= S.SimpleTy; }
bool operator<=(const MVT& S) const { return SimpleTy <= S.SimpleTy; }
@@ -280,6 +281,18 @@ namespace llvm {
}
}
/// getStoreSize - Return the number of bytes overwritten by a store
/// of the specified value type.
unsigned getStoreSize() const {
return (getSizeInBits() + 7) / 8;
}
/// getStoreSizeInBits - Return the number of bits overwritten by a store
/// of the specified value type.
unsigned getStoreSizeInBits() const {
return getStoreSize() * 8;
}
static MVT getFloatingPointVT(unsigned BitWidth) {
switch (BitWidth) {
default: