Masked Load and Store Intrinsics in loop vectorizer.

The loop vectorizer optimizes loops containing conditional memory
accesses by generating masked load and store intrinsics.
This decision is target dependent.

http://reviews.llvm.org/D6527



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@224334 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Elena Demikhovsky
2014-12-16 11:50:42 +00:00
parent a4b6922fde
commit 14fb445715
2 changed files with 528 additions and 29 deletions

View File

@@ -0,0 +1,420 @@
; RUN: opt < %s -O3 -mcpu=corei7-avx -S | FileCheck %s -check-prefix=AVX1
; RUN: opt < %s -O3 -mcpu=core-avx2 -S | FileCheck %s -check-prefix=AVX2
; RUN: opt < %s -O3 -mcpu=knl -S | FileCheck %s -check-prefix=AVX512
;AVX1-NOT: llvm.masked
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
target triple = "x86_64-pc_linux"
; The source code:
;
;void foo1(int *A, int *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX2-LABEL: @foo1
;AVX2: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX2: call <8 x i32> @llvm.masked.load.v8i32
;AVX2: add nsw <8 x i32>
;AVX2: call void @llvm.masked.store.v8i32
;AVX2: ret void
;AVX512-LABEL: @foo1
;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX512: call <16 x i32> @llvm.masked.load.v16i32
;AVX512: add nsw <16 x i32>
;AVX512: call void @llvm.masked.store.v16i32
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo1(i32* %A, i32* %B, i32* %trigger) {
entry:
%A.addr = alloca i32*, align 8
%B.addr = alloca i32*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store i32* %A, i32** %A.addr, align 8
store i32* %B, i32** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
%3 = load i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load i32** %B.addr, align 8
%arrayidx3 = getelementptr inbounds i32* %5, i64 %idxprom2
%6 = load i32* %arrayidx3, align 4
%7 = load i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
%9 = load i32* %arrayidx5, align 4
%add = add nsw i32 %6, %9
%10 = load i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load i32** %A.addr, align 8
%arrayidx7 = getelementptr inbounds i32* %11, i64 %idxprom6
store i32 %add, i32* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo2(float *A, float *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX2-LABEL: @foo2
;AVX2: icmp slt <8 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX2: call <8 x float> @llvm.masked.load.v8f32
;AVX2: fadd <8 x float>
;AVX2: call void @llvm.masked.store.v8f32
;AVX2: ret void
;AVX512-LABEL: @foo2
;AVX512: icmp slt <16 x i32> %wide.load, <i32 100, i32 100, i32 100
;AVX512: call <16 x float> @llvm.masked.load.v16f32
;AVX512: fadd <16 x float>
;AVX512: call void @llvm.masked.store.v16f32
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo2(float* %A, float* %B, i32* %trigger) {
entry:
%A.addr = alloca float*, align 8
%B.addr = alloca float*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store float* %A, float** %A.addr, align 8
store float* %B, float** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
%3 = load i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load float** %B.addr, align 8
%arrayidx3 = getelementptr inbounds float* %5, i64 %idxprom2
%6 = load float* %arrayidx3, align 4
%7 = load i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
%9 = load i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to float
%add = fadd float %6, %conv
%10 = load i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load float** %A.addr, align 8
%arrayidx7 = getelementptr inbounds float* %11, i64 %idxprom6
store float %add, float* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo3(double *A, double *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i] + trigger[i];
; }
; }
;}
;AVX2-LABEL: @foo3
;AVX2: icmp slt <4 x i32> %wide.load, <i32 100, i32 100,
;AVX2: call <4 x double> @llvm.masked.load.v4f64
;AVX2: sitofp <4 x i32> %wide.load to <4 x double>
;AVX2: fadd <4 x double>
;AVX2: call void @llvm.masked.store.v4f64
;AVX2: ret void
;AVX512-LABEL: @foo3
;AVX512: icmp slt <8 x i32> %wide.load, <i32 100, i32 100,
;AVX512: call <8 x double> @llvm.masked.load.v8f64
;AVX512: sitofp <8 x i32> %wide.load to <8 x double>
;AVX512: fadd <8 x double>
;AVX512: call void @llvm.masked.store.v8f64
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo3(double* %A, double* %B, i32* %trigger) #0 {
entry:
%A.addr = alloca double*, align 8
%B.addr = alloca double*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store double* %A, double** %A.addr, align 8
store double* %B, double** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
%3 = load i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load double** %B.addr, align 8
%arrayidx3 = getelementptr inbounds double* %5, i64 %idxprom2
%6 = load double* %arrayidx3, align 8
%7 = load i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
%9 = load i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to double
%add = fadd double %6, %conv
%10 = load i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load double** %A.addr, align 8
%arrayidx7 = getelementptr inbounds double* %11, i64 %idxprom6
store double %add, double* %arrayidx7, align 8
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
; The source code:
;
;void foo4(double *A, double *B, int *trigger) {
;
; for (int i=0; i<10000; i++) {
; if (trigger[i] < 100) {
; A[i] = B[i*2] + trigger[i]; << non-cosecutive access
; }
; }
;}
;AVX2-LABEL: @foo4
;AVX2-NOT: llvm.masked
;AVX2: ret void
;AVX512-LABEL: @foo4
;AVX512-NOT: llvm.masked
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo4(double* %A, double* %B, i32* %trigger) {
entry:
%A.addr = alloca double*, align 8
%B.addr = alloca double*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store double* %A, double** %A.addr, align 8
store double* %B, double** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
%3 = load i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32* %i, align 4
%mul = mul nsw i32 %4, 2
%idxprom2 = sext i32 %mul to i64
%5 = load double** %B.addr, align 8
%arrayidx3 = getelementptr inbounds double* %5, i64 %idxprom2
%6 = load double* %arrayidx3, align 8
%7 = load i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
%9 = load i32* %arrayidx5, align 4
%conv = sitofp i32 %9 to double
%add = fadd double %6, %conv
%10 = load i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load double** %A.addr, align 8
%arrayidx7 = getelementptr inbounds double* %11, i64 %idxprom6
store double %add, double* %arrayidx7, align 8
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}
@a = common global [1 x i32*] zeroinitializer, align 8
@c = common global i32* null, align 8
; The loop here should not be vectorized due to trapping
; constant expression
;AVX2-LABEL: @foo5
;AVX2-NOT: llvm.masked
;AVX2: store i32 sdiv
;AVX2: ret void
;AVX512-LABEL: @foo5
;AVX512-NOT: llvm.masked
;AVX512: store i32 sdiv
;AVX512: ret void
; Function Attrs: nounwind uwtable
define void @foo5(i32* %A, i32* %B, i32* %trigger) {
entry:
%A.addr = alloca i32*, align 8
%B.addr = alloca i32*, align 8
%trigger.addr = alloca i32*, align 8
%i = alloca i32, align 4
store i32* %A, i32** %A.addr, align 8
store i32* %B, i32** %B.addr, align 8
store i32* %trigger, i32** %trigger.addr, align 8
store i32 0, i32* %i, align 4
br label %for.cond
for.cond: ; preds = %for.inc, %entry
%0 = load i32* %i, align 4
%cmp = icmp slt i32 %0, 10000
br i1 %cmp, label %for.body, label %for.end
for.body: ; preds = %for.cond
%1 = load i32* %i, align 4
%idxprom = sext i32 %1 to i64
%2 = load i32** %trigger.addr, align 8
%arrayidx = getelementptr inbounds i32* %2, i64 %idxprom
%3 = load i32* %arrayidx, align 4
%cmp1 = icmp slt i32 %3, 100
br i1 %cmp1, label %if.then, label %if.end
if.then: ; preds = %for.body
%4 = load i32* %i, align 4
%idxprom2 = sext i32 %4 to i64
%5 = load i32** %B.addr, align 8
%arrayidx3 = getelementptr inbounds i32* %5, i64 %idxprom2
%6 = load i32* %arrayidx3, align 4
%7 = load i32* %i, align 4
%idxprom4 = sext i32 %7 to i64
%8 = load i32** %trigger.addr, align 8
%arrayidx5 = getelementptr inbounds i32* %8, i64 %idxprom4
%9 = load i32* %arrayidx5, align 4
%add = add nsw i32 %6, %9
%10 = load i32* %i, align 4
%idxprom6 = sext i32 %10 to i64
%11 = load i32** %A.addr, align 8
%arrayidx7 = getelementptr inbounds i32* %11, i64 %idxprom6
store i32 sdiv (i32 1, i32 zext (i1 icmp eq (i32** getelementptr inbounds ([1 x i32*]* @a, i64 0, i64 1), i32** @c) to i32)), i32* %arrayidx7, align 4
br label %if.end
if.end: ; preds = %if.then, %for.body
br label %for.inc
for.inc: ; preds = %if.end
%12 = load i32* %i, align 4
%inc = add nsw i32 %12, 1
store i32 %inc, i32* %i, align 4
br label %for.cond
for.end: ; preds = %for.cond
ret void
}