mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-01-14 00:32:55 +00:00
This is a trivial tweak to the addrec insertion code: insert the increment
at the bottom of the loop instead of the top. This reduces the number of overlapping live ranges a lot, for example, eliminating a spill in an important loop in 183.equake with linear scan. I still need to make the exit comparison of the loop use the post-incremented version of this variable, but this is an easy first step. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12952 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
50872d5385
commit
16011e6201
@ -1465,14 +1465,19 @@ Value *SCEVAddRecExpr::expandCodeFor(ScalarEvolutionRewriter &SER,
|
||||
PHINode *PN = new PHINode(Ty, "indvar", Header->begin());
|
||||
PN->addIncoming(Constant::getNullValue(Ty), L->getLoopPreheader());
|
||||
|
||||
// Insert a unit add instruction after the PHI nodes in the header block.
|
||||
BasicBlock::iterator I = PN;
|
||||
while (isa<PHINode>(I)) ++I;
|
||||
pred_iterator HPI = pred_begin(Header);
|
||||
assert(HPI != pred_end(Header) && "Loop with zero preds???");
|
||||
if (!getLoop()->contains(*HPI)) ++HPI;
|
||||
assert(HPI != pred_end(Header) && getLoop()->contains(*HPI) &&
|
||||
"No backedge in loop?");
|
||||
|
||||
Constant *One = Ty->isFloatingPoint() ?(Constant*)ConstantFP::get(Ty, 1.0)
|
||||
:(Constant*)ConstantInt::get(Ty, 1);
|
||||
// Insert a unit add instruction right before the terminator corresponding
|
||||
// to the back-edge.
|
||||
Constant *One = Ty->isFloatingPoint() ? (Constant*)ConstantFP::get(Ty, 1.0)
|
||||
: (Constant*)ConstantInt::get(Ty, 1);
|
||||
Instruction *Add = BinaryOperator::create(Instruction::Add, PN, One,
|
||||
"indvar.next", I);
|
||||
"indvar.next",
|
||||
(*HPI)->getTerminator());
|
||||
|
||||
pred_iterator PI = pred_begin(Header);
|
||||
if (*PI == L->getLoopPreheader())
|
||||
|
Loading…
x
Reference in New Issue
Block a user