Lots of changes to make the NodeType field private to DSNode.

Add new MultiObject flag


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6793 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2003-06-19 21:14:22 +00:00
parent 3387e7f7a2
commit 160cf48671
6 changed files with 114 additions and 40 deletions

View File

@ -137,9 +137,9 @@ public:
/// maskNodeTypes - Apply a mask to all of the node types in the graph. This
/// is useful for clearing out markers like Incomplete.
///
void maskNodeTypes(unsigned char Mask) {
void maskNodeTypes(unsigned Mask) {
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= Mask;
Nodes[i]->maskNodeTypes(Mask);
}
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }

View File

@ -28,7 +28,7 @@ class DSNodeIterator : public forward_iterator<const DSNode, ptrdiff_t> {
DSNodeIterator(NodeTy *N, bool) : Node(N) { // Create end iterator
Offset = N->getNumLinks() << DS::PointerShift;
if (Offset == 0 && Node->getForwardNode() &&
(Node->NodeType & DSNode::DEAD)) // Model Forward link
Node->isDeadNode()) // Model Forward link
Offset += DS::PointerSize;
}
public:
@ -47,7 +47,7 @@ public:
}
pointer operator*() const {
if (Node->NodeType & DSNode::DEAD)
if (Node->isDeadNode())
return Node->getForwardNode();
else
return Node->getLink(Offset).getNode();

View File

@ -69,24 +69,28 @@ public:
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
Array = 1 << 7, // This node is treated like an array
#if 1
DEAD = 1 << 8, // This node is dead and should not be pointed to
#endif
MultiObject = 1 << 8, // This node represents > 1 object (may alias)
//#ifndef NDEBUG
DEAD = 1 << 9, // This node is dead and should not be pointed to
//#endif
Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
/// when function graphs are inlined.
/// with a value of 0 for their NodeType.
///
private:
unsigned short NodeType;
public:
DSNode(unsigned NodeTy, const Type *T, DSGraph *G);
DSNode(const Type *T, DSGraph *G);
DSNode(const DSNode &, DSGraph *G);
~DSNode() {
@ -122,14 +126,6 @@ public:
/// return the number of nodes forwarding over the node!
unsigned getNumReferrers() const { return NumReferrers; }
/// isModified - Return true if this node may be modified in this context
///
bool isModified() const { return (NodeType & Modified) != 0; }
/// isRead - Return true if this node may be read in this context
///
bool isRead() const { return (NodeType & Read) != 0; }
DSGraph *getParentGraph() const { return ParentGraph; }
void setParentGraph(DSGraph *G) { ParentGraph = G; }
@ -234,7 +230,43 @@ public:
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
std::vector<GlobalValue*> &getGlobals() { return Globals; }
/// maskNodeTypes - Apply a mask to the node types bitfield.
///
void maskNodeTypes(unsigned Mask) {
NodeType &= Mask;
}
/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
/// is set, hide it from the caller.
unsigned getNodeFlags() const { return NodeType & ~DEAD; }
bool isAllocaNode() const { return NodeType & AllocaNode; }
bool isHeapNode() const { return NodeType & HeapNode; }
bool isGlobalNode() const { return NodeType & GlobalNode; }
bool isUnknownNode() const { return NodeType & UnknownNode; }
bool isModified() const { return NodeType & Modified; }
bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
bool isMultiObject() const { return NodeType & MultiObject; }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { return setCompositionMarker(AllocaNode); }
DSNode *setHeapNodeMarker() { return setCompositionMarker(HeapNode); }
DSNode *setGlobalNodeMarker() { return setCompositionMarker(GlobalNode); }
DSNode *setUnknownNodeMarker() { return setCompositionMarker(UnknownNode); }
DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
DSNode *setReadMarker() { NodeType |= Read; return this; }
void makeNodeDead() {
Globals.clear();
assert(hasNoReferrers() && "Dead node shouldn't have refs!");
NodeType = DEAD;
}
/// forwardNode - Mark this node as being obsolete, and all references to it
/// should be forwarded to the specified node and offset.
@ -265,6 +297,12 @@ public:
private:
friend class DSNodeHandle;
DSNode *setCompositionMarker(unsigned Marker) {
if (NodeType & Composition) Marker |= MultiObject;
NodeType |= Marker;
return this;
}
// static mergeNodes - Helper for mergeWith()
static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
};
@ -295,7 +333,6 @@ inline void DSNodeHandle::setNode(DSNode *n) {
}
}
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
!N->ForwardNH.isNull()) && "Node handle offset out of range!");
}

View File

@ -137,9 +137,9 @@ public:
/// maskNodeTypes - Apply a mask to all of the node types in the graph. This
/// is useful for clearing out markers like Incomplete.
///
void maskNodeTypes(unsigned char Mask) {
void maskNodeTypes(unsigned Mask) {
for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
Nodes[i]->NodeType &= Mask;
Nodes[i]->maskNodeTypes(Mask);
}
void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }

View File

@ -28,7 +28,7 @@ class DSNodeIterator : public forward_iterator<const DSNode, ptrdiff_t> {
DSNodeIterator(NodeTy *N, bool) : Node(N) { // Create end iterator
Offset = N->getNumLinks() << DS::PointerShift;
if (Offset == 0 && Node->getForwardNode() &&
(Node->NodeType & DSNode::DEAD)) // Model Forward link
Node->isDeadNode()) // Model Forward link
Offset += DS::PointerSize;
}
public:
@ -47,7 +47,7 @@ public:
}
pointer operator*() const {
if (Node->NodeType & DSNode::DEAD)
if (Node->isDeadNode())
return Node->getForwardNode();
else
return Node->getLink(Offset).getNode();

View File

@ -69,24 +69,28 @@ public:
GlobalNode = 1 << 2, // This node was allocated by a global var decl
UnknownNode = 1 << 3, // This node points to unknown allocated memory
Incomplete = 1 << 4, // This node may not be complete
Modified = 1 << 5, // This node is modified in this context
Read = 1 << 6, // This node is read in this context
Array = 1 << 7, // This node is treated like an array
#if 1
DEAD = 1 << 8, // This node is dead and should not be pointed to
#endif
MultiObject = 1 << 8, // This node represents > 1 object (may alias)
//#ifndef NDEBUG
DEAD = 1 << 9, // This node is dead and should not be pointed to
//#endif
Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
};
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
/// to the nodes in the data structure graph, so it is possible to have nodes
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
/// when function graphs are inlined.
/// with a value of 0 for their NodeType.
///
private:
unsigned short NodeType;
public:
DSNode(unsigned NodeTy, const Type *T, DSGraph *G);
DSNode(const Type *T, DSGraph *G);
DSNode(const DSNode &, DSGraph *G);
~DSNode() {
@ -122,14 +126,6 @@ public:
/// return the number of nodes forwarding over the node!
unsigned getNumReferrers() const { return NumReferrers; }
/// isModified - Return true if this node may be modified in this context
///
bool isModified() const { return (NodeType & Modified) != 0; }
/// isRead - Return true if this node may be read in this context
///
bool isRead() const { return (NodeType & Read) != 0; }
DSGraph *getParentGraph() const { return ParentGraph; }
void setParentGraph(DSGraph *G) { ParentGraph = G; }
@ -234,7 +230,43 @@ public:
///
void addGlobal(GlobalValue *GV);
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
std::vector<GlobalValue*> &getGlobals() { return Globals; }
/// maskNodeTypes - Apply a mask to the node types bitfield.
///
void maskNodeTypes(unsigned Mask) {
NodeType &= Mask;
}
/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
/// is set, hide it from the caller.
unsigned getNodeFlags() const { return NodeType & ~DEAD; }
bool isAllocaNode() const { return NodeType & AllocaNode; }
bool isHeapNode() const { return NodeType & HeapNode; }
bool isGlobalNode() const { return NodeType & GlobalNode; }
bool isUnknownNode() const { return NodeType & UnknownNode; }
bool isModified() const { return NodeType & Modified; }
bool isRead() const { return NodeType & Read; }
bool isIncomplete() const { return NodeType & Incomplete; }
bool isMultiObject() const { return NodeType & MultiObject; }
bool isDeadNode() const { return NodeType & DEAD; }
DSNode *setAllocaNodeMarker() { return setCompositionMarker(AllocaNode); }
DSNode *setHeapNodeMarker() { return setCompositionMarker(HeapNode); }
DSNode *setGlobalNodeMarker() { return setCompositionMarker(GlobalNode); }
DSNode *setUnknownNodeMarker() { return setCompositionMarker(UnknownNode); }
DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
DSNode *setReadMarker() { NodeType |= Read; return this; }
void makeNodeDead() {
Globals.clear();
assert(hasNoReferrers() && "Dead node shouldn't have refs!");
NodeType = DEAD;
}
/// forwardNode - Mark this node as being obsolete, and all references to it
/// should be forwarded to the specified node and offset.
@ -265,6 +297,12 @@ public:
private:
friend class DSNodeHandle;
DSNode *setCompositionMarker(unsigned Marker) {
if (NodeType & Composition) Marker |= MultiObject;
NodeType |= Marker;
return this;
}
// static mergeNodes - Helper for mergeWith()
static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
};
@ -295,7 +333,6 @@ inline void DSNodeHandle::setNode(DSNode *n) {
}
}
assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
!N->ForwardNH.isNull()) && "Node handle offset out of range!");
}