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Land the long talked about "type system rewrite" patch. This
patch brings numerous advantages to LLVM. One way to look at it is through diffstat: 109 files changed, 3005 insertions(+), 5906 deletions(-) Removing almost 3K lines of code is a good thing. Other advantages include: 1. Value::getType() is a simple load that can be CSE'd, not a mutating union-find operation. 2. Types a uniqued and never move once created, defining away PATypeHolder. 3. Structs can be "named" now, and their name is part of the identity that uniques them. This means that the compiler doesn't merge them structurally which makes the IR much less confusing. 4. Now that there is no way to get a cycle in a type graph without a named struct type, "upreferences" go away. 5. Type refinement is completely gone, which should make LTO much MUCH faster in some common cases with C++ code. 6. Types are now generally immutable, so we can use "Type *" instead "const Type *" everywhere. Downsides of this patch are that it removes some functions from the C API, so people using those will have to upgrade to (not yet added) new API. "LLVM 3.0" is the right time to do this. There are still some cleanups pending after this, this patch is large enough as-is. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134829 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -15,10 +15,9 @@
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#ifndef LLVM_LLVMCONTEXT_IMPL_H
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#define LLVM_LLVMCONTEXT_IMPL_H
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#include "llvm/LLVMContext.h"
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#include "ConstantsContext.h"
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#include "LeaksContext.h"
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#include "TypesContext.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Metadata.h"
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@@ -170,34 +169,22 @@ public:
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LeakDetectorImpl<Value> LLVMObjects;
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// Basic type instances.
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const Type VoidTy;
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const Type LabelTy;
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const Type FloatTy;
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const Type DoubleTy;
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const Type MetadataTy;
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const Type X86_FP80Ty;
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const Type FP128Ty;
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const Type PPC_FP128Ty;
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const Type X86_MMXTy;
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const IntegerType Int1Ty;
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const IntegerType Int8Ty;
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const IntegerType Int16Ty;
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const IntegerType Int32Ty;
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const IntegerType Int64Ty;
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Type VoidTy, LabelTy, FloatTy, DoubleTy, MetadataTy;
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Type X86_FP80Ty, FP128Ty, PPC_FP128Ty, X86_MMXTy;
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IntegerType Int1Ty, Int8Ty, Int16Ty, Int32Ty, Int64Ty;
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TypeMap<ArrayValType, ArrayType> ArrayTypes;
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TypeMap<VectorValType, VectorType> VectorTypes;
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TypeMap<PointerValType, PointerType> PointerTypes;
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TypeMap<FunctionValType, FunctionType> FunctionTypes;
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TypeMap<StructValType, StructType> StructTypes;
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TypeMap<IntegerValType, IntegerType> IntegerTypes;
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// Opaque types are not structurally uniqued, so don't use TypeMap.
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typedef SmallPtrSet<const OpaqueType*, 8> OpaqueTypesTy;
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OpaqueTypesTy OpaqueTypes;
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/// Used as an abstract type that will never be resolved.
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OpaqueType *const AlwaysOpaqueTy;
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DenseMap<unsigned, IntegerType*> IntegerTypes;
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// TODO: Optimize FunctionTypes/AnonStructTypes!
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std::map<std::vector<Type*>, FunctionType*> FunctionTypes;
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std::map<std::vector<Type*>, StructType*> AnonStructTypes;
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StringMap<StructType*> NamedStructTypes;
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unsigned NamedStructTypesUniqueID;
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DenseMap<std::pair<Type *, uint64_t>, ArrayType*> ArrayTypes;
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DenseMap<std::pair<Type *, unsigned>, VectorType*> VectorTypes;
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DenseMap<Type*, PointerType*> PointerTypes; // Pointers in AddrSpace = 0
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DenseMap<std::pair<Type*, unsigned>, PointerType*> ASPointerTypes;
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/// ValueHandles - This map keeps track of all of the value handles that are
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