Output to cerr rather than cout so that debug info doesn't mess up assembly generation

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@840 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2001-10-15 18:15:27 +00:00
parent 18fc812a1b
commit 1e23ed7c65
12 changed files with 199 additions and 209 deletions

View File

@ -9,7 +9,7 @@ RegClass::RegClass(const Method *const M,
IG(this), IGNodeStack(), ReservedColorList(RCL)
{
if( DEBUG_RA)
cout << "Created Reg Class: " << RegClassID << endl;
cerr << "Created Reg Class: " << RegClassID << endl;
// This constructor inits IG. The actual matrix is created by a call to
// createInterferenceGraph() above.
@ -21,7 +21,7 @@ RegClass::RegClass(const Method *const M,
void RegClass::colorAllRegs()
{
if(DEBUG_RA) cout << "Coloring IGs ..." << endl;
if(DEBUG_RA) cerr << "Coloring IGs ..." << endl;
//preColorIGNodes(); // pre-color IGNodes
pushAllIGNodes(); // push all IG Nodes
@ -55,9 +55,9 @@ void RegClass::pushAllIGNodes()
bool PushedAll = pushUnconstrainedIGNodes();
if( DEBUG_RA) {
cout << " Puhsed all-unconstrained IGNodes. ";
if( PushedAll ) cout << " No constrained nodes left.";
cout << endl;
cerr << " Puhsed all-unconstrained IGNodes. ";
if( PushedAll ) cerr << " No constrained nodes left.";
cerr << endl;
}
if( PushedAll ) // if NO constrained nodes left
@ -112,8 +112,8 @@ bool RegClass::pushUnconstrainedIGNodes()
IGNode->pushOnStack(); // set OnStack and dec deg of neighs
if (DEBUG_RA > 1) {
cout << " pushed un-constrained IGNode " << IGNode->getIndex() ;
cout << " on to stack" << endl;
cerr << " pushed un-constrained IGNode " << IGNode->getIndex() ;
cerr << " on to stack" << endl;
}
}
else pushedall = false; // we didn't push all live ranges
@ -170,16 +170,16 @@ void RegClass::colorIGNode(IGNode *const Node)
}
else {
if( DEBUG_RA ) {
cout << " Node " << Node->getIndex();
cout << " already colored with color " << Node->getColor() << endl;
cerr << " Node " << Node->getIndex();
cerr << " already colored with color " << Node->getColor() << endl;
}
}
if( !Node->hasColor() ) {
if( DEBUG_RA ) {
cout << " Node " << Node->getIndex();
cout << " - could not find a color (needs spilling)" << endl;
cerr << " Node " << Node->getIndex();
cerr << " - could not find a color (needs spilling)" << endl;
}
}