Add an "alignment" field to the MachineFunction object. It makes more sense to

have the alignment be calculated up front, and have the back-ends obey whatever
alignment is decided upon.

This allows for future work that would allow for precise no-op placement and the
like.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74564 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling
2009-06-30 22:38:32 +00:00
parent 73b8f16b36
commit 20c568f366
35 changed files with 122 additions and 36 deletions

View File

@ -14,6 +14,10 @@
//===----------------------------------------------------------------------===//
#include "llvm/DerivedTypes.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Config/config.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
@ -22,15 +26,12 @@
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/GraphWriter.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Config/config.h"
#include <fstream>
#include <sstream>
using namespace llvm;
@ -124,6 +125,7 @@ MachineFunction::MachineFunction(const Function *F,
MachineFrameInfo(*TM.getFrameInfo());
ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
MachineConstantPool(TM.getTargetData());
Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
// Set up jump table.
const TargetData &TD = *TM.getTargetData();