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remove DebugIterations option. Despite the accusations,
jump threading has been shown to only expose problems not have bugs itself. I'm sure it's completely bug free! ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60725 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -36,11 +36,6 @@ Threshold("jump-threading-threshold",
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cl::desc("Max block size to duplicate for jump threading"),
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cl::desc("Max block size to duplicate for jump threading"),
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cl::init(6), cl::Hidden);
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cl::init(6), cl::Hidden);
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static cl::opt<int>
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DebugIterations("jump-threading-debug",
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cl::desc("Stop jump threading after N iterations"),
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cl::init(-1), cl::Hidden);
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namespace {
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namespace {
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/// This pass performs 'jump threading', which looks at blocks that have
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/// This pass performs 'jump threading', which looks at blocks that have
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/// multiple predecessors and multiple successors. If one or more of the
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/// multiple predecessors and multiple successors. If one or more of the
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@ -110,15 +105,11 @@ bool JumpThreading::runOnFunction(Function &F) {
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// If the block is trivially dead, zap it. This eliminates the successor
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// If the block is trivially dead, zap it. This eliminates the successor
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// edges which simplifies the CFG.
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// edges which simplifies the CFG.
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if (pred_begin(BB) == pred_end(BB) &&
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if (pred_begin(BB) == pred_end(BB) &&
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BB != &BB->getParent()->getEntryBlock() &&
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BB != &BB->getParent()->getEntryBlock()) {
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DebugIterations != 0) {
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DOUT << " JT: Deleting dead block '" << BB->getNameStart()
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DOUT << " JT: Deleting dead block '" << BB->getNameStart()
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<< "' with terminator: " << *BB->getTerminator();
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<< "' with terminator: " << *BB->getTerminator();
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DeleteDeadBlock(BB);
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DeleteDeadBlock(BB);
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Changed = true;
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Changed = true;
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if (DebugIterations != -1)
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DebugIterations = DebugIterations-1;
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}
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}
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}
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}
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AnotherIteration = Changed;
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AnotherIteration = Changed;
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@ -193,10 +184,6 @@ static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) {
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/// ProcessBlock - If there are any predecessors whose control can be threaded
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/// ProcessBlock - If there are any predecessors whose control can be threaded
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/// through to a successor, transform them now.
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/// through to a successor, transform them now.
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bool JumpThreading::ProcessBlock(BasicBlock *BB) {
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bool JumpThreading::ProcessBlock(BasicBlock *BB) {
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if (DebugIterations == 0) return false;
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if (DebugIterations != -1)
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DebugIterations = DebugIterations-1;
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// If this block has a single predecessor, and if that pred has a single
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// If this block has a single predecessor, and if that pred has a single
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// successor, merge the blocks. This encourages recursive jump threading
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// successor, merge the blocks. This encourages recursive jump threading
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// because now the condition in this block can be threaded through
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// because now the condition in this block can be threaded through
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