Don't convert to MOVLP if using shufps etc. may allow load folding.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30847 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng 2006-10-09 21:39:25 +00:00
parent dc4c38279f
commit 23425f5c74

View File

@ -3053,9 +3053,13 @@ static inline bool isScalarLoadToVector(SDNode *N) {
/// V1 (and in order), and the upper half elements should come from the upper
/// half of V2 (and in order). And since V1 will become the source of the
/// MOVLP, it must be either a vector load or a scalar load to vector.
static bool ShouldXformToMOVLP(SDNode *V1, SDNode *Mask) {
static bool ShouldXformToMOVLP(SDNode *V1, SDNode *V2, SDNode *Mask) {
if (!ISD::isNON_EXTLoad(V1) && !isScalarLoadToVector(V1))
return false;
// Is V2 is a vector load, don't do this transformation. We will try to use
// load folding shufps op.
if (ISD::isNON_EXTLoad(V2))
return false;
unsigned NumElems = Mask->getNumOperands();
if (NumElems != 2 && NumElems != 4)
@ -3497,7 +3501,7 @@ X86TargetLowering::LowerVECTOR_SHUFFLE(SDOperand Op, SelectionDAG &DAG) {
return Op;
if (ShouldXformToMOVHLPS(PermMask.Val) ||
ShouldXformToMOVLP(V1.Val, PermMask.Val))
ShouldXformToMOVLP(V1.Val, V2.Val, PermMask.Val))
return CommuteVectorShuffle(Op, DAG);
bool V1IsSplat = isSplatVector(V1.Val);