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Use SimplifyDemandedBits on div instructions.
This folds away silly stuff like (a&255)/1000 -> 0. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@130614 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -320,6 +320,10 @@ Instruction *InstCombiner::commonIDivTransforms(BinaryOperator &I) {
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}
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}
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// See if we can fold away this div instruction.
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if (SimplifyDemandedInstructionBits(I))
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return &I;
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// (X - (X rem Y)) / Y -> X / Y; usually originates as ((X / Y) * Y) / Y
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Value *X = 0, *Z = 0;
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if (match(Op0, m_Sub(m_Value(X), m_Value(Z)))) { // (X - Z) / Y; Y = Op1
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@ -111,3 +111,10 @@ define i32 @test13(i32 %x) nounwind {
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; CHECK-NEXT: ret i32 1
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}
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define i32 @test14(i8 %x) nounwind {
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%zext = zext i8 %x to i32
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%div = udiv i32 %zext, 257 ; 0
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ret i32 %div
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; CHECK: @test14
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; CHECK-NEXT: ret i32 0
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}
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