mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-22 10:24:26 +00:00
add a highly efficient hash table that is specialized for mapping C strings
to some other type. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31286 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
144
include/llvm/ADT/CStringMap.h
Normal file
144
include/llvm/ADT/CStringMap.h
Normal file
@ -0,0 +1,144 @@
|
||||
//===--- CStringMap.h - CString Hash table map interface --------*- C++ -*-===//
|
||||
//
|
||||
// The LLVM Compiler Infrastructure
|
||||
//
|
||||
// This file was developed by Chris Lattner and is distributed under
|
||||
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
//
|
||||
// This file defines the CStringMap class.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ADT_CSTRINGMAP_H
|
||||
#define LLVM_ADT_CSTRINGMAP_H
|
||||
|
||||
#include "llvm/Support/Allocator.h"
|
||||
#include <cstring>
|
||||
|
||||
namespace llvm {
|
||||
|
||||
/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
|
||||
/// of the items in a CStringMap.
|
||||
class CStringMapVisitor {
|
||||
public:
|
||||
virtual ~CStringMapVisitor();
|
||||
virtual void Visit(const char *Key, void *Value) const = 0;
|
||||
};
|
||||
|
||||
/// CStringMapImpl - This is the base class of CStringMap that is shared among
|
||||
/// all of its instantiations.
|
||||
class CStringMapImpl {
|
||||
protected:
|
||||
/// ItemBucket - The hash table consists of an array of these. If Item is
|
||||
/// non-null, this is an extant entry, otherwise, it is a hole.
|
||||
struct ItemBucket {
|
||||
/// FullHashValue - This remembers the full hash value of the key for
|
||||
/// easy scanning.
|
||||
unsigned FullHashValue;
|
||||
|
||||
/// Item - This is a pointer to the actual item object.
|
||||
void *Item;
|
||||
};
|
||||
|
||||
ItemBucket *TheTable;
|
||||
unsigned NumBuckets;
|
||||
unsigned NumItems;
|
||||
unsigned ItemSize;
|
||||
protected:
|
||||
CStringMapImpl(unsigned InitSize, unsigned ItemSize);
|
||||
void RehashTable();
|
||||
|
||||
/// LookupBucketFor - Look up the bucket that the specified string should end
|
||||
/// up in. If it already exists as a key in the map, the Item pointer for the
|
||||
/// specified bucket will be non-null. Otherwise, it will be null. In either
|
||||
/// case, the FullHashValue field of the bucket will be set to the hash value
|
||||
/// of the string.
|
||||
unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
|
||||
|
||||
public:
|
||||
unsigned getNumBuckets() const { return NumBuckets; }
|
||||
unsigned getNumItems() const { return NumItems; }
|
||||
|
||||
void VisitEntries(const CStringMapVisitor &Visitor) const;
|
||||
};
|
||||
|
||||
|
||||
/// CStringMap - This is an unconventional map that is specialized for handling
|
||||
/// keys that are "C strings", that is, null-terminated strings. This does some
|
||||
/// funky memory allocation and hashing things to make it extremely efficient,
|
||||
/// storing the string data *after* the value in the map.
|
||||
template<typename ValueTy, typename AllocatorTy = MallocAllocator>
|
||||
class CStringMap : public CStringMapImpl {
|
||||
AllocatorTy Allocator;
|
||||
public:
|
||||
CStringMap(unsigned InitialSize = 0)
|
||||
: CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
|
||||
|
||||
AllocatorTy &getAllocator() { return Allocator; }
|
||||
const AllocatorTy &getAllocator() const { return Allocator; }
|
||||
|
||||
/// FindValue - Look up the specified key in the map. If it exists, return a
|
||||
/// pointer to the element, otherwise return null.
|
||||
ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
|
||||
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
|
||||
return static_cast<ValueTy*>(TheTable[BucketNo].Item);
|
||||
}
|
||||
|
||||
/// GetOrCreateValue - Look up the specified key in the table. If a value
|
||||
/// exists, return it. Otherwise, default construct a value, insert it, and
|
||||
/// return.
|
||||
ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
|
||||
unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
|
||||
ItemBucket &Bucket = TheTable[BucketNo];
|
||||
if (Bucket.Item)
|
||||
return *static_cast<ValueTy*>(Bucket.Item);
|
||||
|
||||
unsigned KeyLength = KeyEnd-KeyStart;
|
||||
|
||||
// Okay, the item doesn't already exist, and Bucket is the bucket to fill
|
||||
// in. Allocate a new item with space for the null-terminated string at the
|
||||
// end.
|
||||
unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
|
||||
|
||||
#ifdef __GNUC__
|
||||
unsigned Alignment = __alignof__(ValueTy);
|
||||
#else
|
||||
// FIXME: ugly.
|
||||
unsigned Alignment = 8;
|
||||
#endif
|
||||
ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
|
||||
new (NewItem) ValueTy();
|
||||
++NumItems;
|
||||
|
||||
// Copy the string information.
|
||||
char *StrBuffer = (char*)(NewItem+1);
|
||||
memcpy(StrBuffer, KeyStart, KeyLength);
|
||||
StrBuffer[KeyLength] = 0; // Null terminate string.
|
||||
|
||||
// Fill in the bucket for the hash table. The FullHashValue was already
|
||||
// filled in by LookupBucketFor.
|
||||
Bucket.Item = NewItem;
|
||||
|
||||
// If the hash table is now more than 3/4 full, rehash into a larger table.
|
||||
if (NumItems > NumBuckets*3/4)
|
||||
RehashTable();
|
||||
return *NewItem;
|
||||
}
|
||||
|
||||
~CStringMap() {
|
||||
for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
|
||||
if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
|
||||
// Free memory referenced by the item.
|
||||
Id->~ValueTy();
|
||||
Allocator.Deallocate(Id);
|
||||
}
|
||||
}
|
||||
delete [] TheTable;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user