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[x86] Switch the blend implementation to use a MVT switch rather than
awkward conditions. The readability improvement of this will be even more important as I generalize it to handle more types. No functionality changed. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218205 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -7234,27 +7234,34 @@ static SDValue lowerVectorShuffleAsBlend(SDLoc DL, MVT VT, SDValue V1,
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if (Mask[i] >= 0 && Mask[i] != i)
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return SDValue(); // Shuffled V1 input!
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}
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if (VT == MVT::v4f32 || VT == MVT::v2f64)
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switch (VT.SimpleTy) {
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case MVT::v2f64:
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case MVT::v4f32:
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return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
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DAG.getConstant(BlendMask, MVT::i8));
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assert(!VT.isFloatingPoint() && "Only v4f32 and v2f64 are supported!");
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// For integer shuffles we need to expand the mask and cast the inputs to
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// v8i16s prior to blending.
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assert((VT == MVT::v8i16 || VT == MVT::v4i32 || VT == MVT::v2i64) &&
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"Not a supported integer vector type!");
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int Scale = 8 / VT.getVectorNumElements();
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BlendMask = 0;
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for (int i = 0, Size = Mask.size(); i < Size; ++i)
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if (Mask[i] >= Size)
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for (int j = 0; j < Scale; ++j)
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BlendMask |= 1u << (i * Scale + j);
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case MVT::v8i16:
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case MVT::v4i32:
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case MVT::v2i64: {
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// For integer shuffles we need to expand the mask and cast the inputs to
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// v8i16s prior to blending.
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int Scale = 8 / VT.getVectorNumElements();
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BlendMask = 0;
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for (int i = 0, Size = Mask.size(); i < Size; ++i)
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if (Mask[i] >= Size)
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for (int j = 0; j < Scale; ++j)
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BlendMask |= 1u << (i * Scale + j);
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V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1);
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V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V2);
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return DAG.getNode(ISD::BITCAST, DL, VT,
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DAG.getNode(X86ISD::BLENDI, DL, MVT::v8i16, V1, V2,
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DAG.getConstant(BlendMask, MVT::i8)));
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V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1);
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V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V2);
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return DAG.getNode(ISD::BITCAST, DL, VT,
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DAG.getNode(X86ISD::BLENDI, DL, MVT::v8i16, V1, V2,
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DAG.getConstant(BlendMask, MVT::i8)));
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}
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default:
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llvm_unreachable("Not a supported integer vector type!");
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}
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}
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/// \brief Try to lower a vector shuffle as a byte rotation.
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