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Account for early-clobber reload instructions.
No test case, there are no in-tree targets that require this. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@160219 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1081,6 +1081,10 @@ void InlineSpiller::insertReload(LiveInterval &NewLI,
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MRI.getRegClass(NewLI.reg), &TRI);
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MRI.getRegClass(NewLI.reg), &TRI);
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--MI; // Point to load instruction.
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--MI; // Point to load instruction.
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SlotIndex LoadIdx = LIS.InsertMachineInstrInMaps(MI).getRegSlot();
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SlotIndex LoadIdx = LIS.InsertMachineInstrInMaps(MI).getRegSlot();
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// Some (out-of-tree) targets have EC reload instructions.
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if (MachineOperand *MO = MI->findRegisterDefOperand(NewLI.reg))
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if (MO->isEarlyClobber())
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LoadIdx = LoadIdx.getRegSlot(true);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MI);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MI);
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, LIS.getVNInfoAllocator());
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, LIS.getVNInfoAllocator());
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NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
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NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
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