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Expose a smarter way to break critical edges.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31256 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -63,9 +63,15 @@ bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum);
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/// split the critical edge. This will update DominatorSet, ImmediateDominator,
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/// DominatorTree, and DominatorFrontier information if it is available, thus
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/// calling this pass will not invalidate either of them. This returns true if
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/// the edge was split, false otherwise.
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/// the edge was split, false otherwise. If MergeIdenticalEdges is true (the
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/// default), *all* edges from TI to the specified successor will be merged into
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/// the same critical edge block. This is most commonly interesting with switch
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/// instructions, which may have many edges to any one destination. This
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/// ensures that all edges to that dest go to one block instead of each going to
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/// a different block, but isn't the standard definition of a "critical edge".
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///
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bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0);
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bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
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bool MergeIdenticalEdges = false);
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inline bool SplitCriticalEdge(BasicBlock *BB, succ_iterator SI, Pass *P = 0) {
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return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), P);
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@ -89,13 +95,14 @@ inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI, Pass *P = 0) {
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/// and return true, otherwise return false. This method requires that there be
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/// an edge between the two blocks. If P is specified, it updates the analyses
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/// described above.
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inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0) {
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inline bool SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, Pass *P = 0,
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bool MergeIdenticalEdges = false) {
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TerminatorInst *TI = Src->getTerminator();
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unsigned i = 0;
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while (1) {
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assert(i != TI->getNumSuccessors() && "Edge doesn't exist!");
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if (TI->getSuccessor(i) == Dst)
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return SplitCriticalEdge(TI, i, P);
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return SplitCriticalEdge(TI, i, P, MergeIdenticalEdges);
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++i;
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}
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}
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