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Remove the concept of a critical shadow node
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2265 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -118,7 +118,7 @@ class DSNode {
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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NewNode, CallNode, ShadowNode, ArgNode, GlobalNode
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NewNode, CallNode, ShadowNode, GlobalNode
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} NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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@ -254,6 +254,9 @@ class CallDSNode : public DSNode {
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std::vector<PointerValSet> ArgLinks;
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public:
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CallDSNode(CallInst *CI);
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~CallDSNode() {
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ArgLinks.clear();
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}
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CallInst *getCall() const { return CI; }
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@ -315,21 +318,13 @@ private:
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// to. When functions are integrated into each other, shadow nodes are
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// resolved.
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//
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// Shadow nodes may be marked as "critical" nodes when they are created. This
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// mark indicates that the node is the result of a function call, the value
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// pointed to by an incoming argument, or the value pointed to by a global
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// variable [fixme todo]. Since it is not possible to know what these nodes
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// point to, given just the current context, they are marked "Critical" to avoid
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// having the shadow node merger eliminate them.
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//
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class ShadowDSNode : public DSNode {
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friend class FunctionDSGraph;
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Module *Mod;
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ShadowDSNode *ShadowParent; // Nonnull if this is a synthesized node...
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std::vector<std::pair<const Type *, ShadowDSNode *> > SynthNodes;
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bool CriticalNode;
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public:
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ShadowDSNode(const Type *Ty, Module *M, bool Critical = false);
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ShadowDSNode(const Type *Ty, Module *M);
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virtual std::string getCaption() const;
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// synthesizeNode - Create a new shadow node that is to be linked into this
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@ -337,9 +332,6 @@ public:
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//
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ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep);
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bool isCriticalNode() const { return CriticalNode; }
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void resetCriticalMark() { CriticalNode = false; }
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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@ -356,7 +348,7 @@ protected:
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if (ShadowParent)
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return new ShadowDSNode(getType(), Mod, ShadowParent);
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else
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return new ShadowDSNode(getType(), Mod, CriticalNode);
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return new ShadowDSNode(getType(), Mod);
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}
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};
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@ -118,7 +118,7 @@ class DSNode {
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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NewNode, CallNode, ShadowNode, ArgNode, GlobalNode
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NewNode, CallNode, ShadowNode, GlobalNode
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} NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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@ -254,6 +254,9 @@ class CallDSNode : public DSNode {
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std::vector<PointerValSet> ArgLinks;
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public:
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CallDSNode(CallInst *CI);
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~CallDSNode() {
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ArgLinks.clear();
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}
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CallInst *getCall() const { return CI; }
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@ -315,21 +318,13 @@ private:
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// to. When functions are integrated into each other, shadow nodes are
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// resolved.
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//
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// Shadow nodes may be marked as "critical" nodes when they are created. This
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// mark indicates that the node is the result of a function call, the value
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// pointed to by an incoming argument, or the value pointed to by a global
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// variable [fixme todo]. Since it is not possible to know what these nodes
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// point to, given just the current context, they are marked "Critical" to avoid
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// having the shadow node merger eliminate them.
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//
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class ShadowDSNode : public DSNode {
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friend class FunctionDSGraph;
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Module *Mod;
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ShadowDSNode *ShadowParent; // Nonnull if this is a synthesized node...
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std::vector<std::pair<const Type *, ShadowDSNode *> > SynthNodes;
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bool CriticalNode;
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public:
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ShadowDSNode(const Type *Ty, Module *M, bool Critical = false);
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ShadowDSNode(const Type *Ty, Module *M);
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virtual std::string getCaption() const;
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// synthesizeNode - Create a new shadow node that is to be linked into this
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@ -337,9 +332,6 @@ public:
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//
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ShadowDSNode *synthesizeNode(const Type *Ty, FunctionRepBuilder *Rep);
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bool isCriticalNode() const { return CriticalNode; }
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void resetCriticalMark() { CriticalNode = false; }
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// isEquivalentTo - Return true if the nodes should be merged...
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virtual bool isEquivalentTo(DSNode *Node) const;
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@ -356,7 +348,7 @@ protected:
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if (ShadowParent)
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return new ShadowDSNode(getType(), Mod, ShadowParent);
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else
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return new ShadowDSNode(getType(), Mod, CriticalNode);
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return new ShadowDSNode(getType(), Mod);
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}
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};
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