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Fixes for Visual Studio users. Patch by OvermindDL1 on llvm-dev!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60679 91177308-0d34-0410-b5e6-96231b3b80d8
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+44
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@@ -65,12 +65,12 @@
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<p>The LLVM test suite cannot be run on the Visual Studio port at this
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time.</p>
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<p>Most of the tools build and work. <tt>llvm-db</tt> does not build at this
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time. <tt>bugpoint</tt> does build, but does not work.
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<p>Most of the tools build and work. <tt>bugpoint</tt> does build, but does
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not work. The other tools 'should' work, but have not been fully tested.</p>
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<p>Additional information about the LLVM directory structure and tool chain
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can be found on the main <a href="GettingStarted.html">Getting Started</a>
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page.</P>
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page.</p>
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</div>
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@@ -108,11 +108,38 @@
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<li><tt>cd llvm</tt></li>
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</ol></li>
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</ul></li>
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<li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
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project files:
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<ul><li>This step is currently optional as LLVM does still come with a
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normal Visual Studio solution file, but it is not always kept up-to-date
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and will soon be deprecated in favor of the multi-platform generator
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CMake.</li>
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<li>If CMake is installed then the most simple way is to just start the
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CMake GUI, select the directory where you have LLVM extracted to, and
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the default options should all be fine. The one option you may really
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want to change, regardless of anything else, might be the
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CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once
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compiling is complete.</li>
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<li>If you use CMake to generate the Visual Studio solution and project
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files, then the Solution will have a few extra options compared to the
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current included one. The projects may still be built individually, but
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to build them all do not just select all of them in batch build (as some
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are meant as configuration projects), but rather select and build just
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the ALL_BUILD project to build everything, or the INSTALL project, which
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first builds the ALL_BUILD project, then installs the LLVM headers, libs,
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and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
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setting when you first configured CMake.</li>
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</ul>
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</li>
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<li>Start Visual Studio
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<ol>
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<li>Simply double click on the solution file <tt>llvm/win32/llvm.sln</tt>.
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</li>
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<ul>
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<li>If you did not use CMake, then simply double click on the solution
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file <tt>llvm/win32/llvm.sln</tt>.</li>
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<li>If you used CMake, then the directory you created the project files,
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the root directory will have an <tt>llvm.sln</tt> file, just
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double-click on that to open Visual Studio.</li>
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</ol></li>
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<li>Build the LLVM Suite:
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@@ -151,8 +178,8 @@ changes are continually making the VS support better.</p>
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<div class="doc_text">
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<p>Any system that can adequately run Visual Studio .NET 2003 is fine. The
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LLVM source tree and object files, libraries and executables will consume
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<p>Any system that can adequately run Visual Studio .NET 2005 SP1 is fine.
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The LLVM source tree and object files, libraries and executables will consume
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approximately 3GB.</p>
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</div>
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@@ -161,11 +188,15 @@ changes are continually making the VS support better.</p>
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<div class="doc_subsection"><a name="software"><b>Software</b></a></div>
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<div class="doc_text">
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<p>You will need Visual Studio .NET 2003. Earlier versions cannot open the
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solution/project files. The VS 2005 beta can, but will migrate these files
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to its own format in the process. While it should work with the VS 2005
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beta, there are no guarantees and there is no support for it at this time.
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It has been reported that VC++ Express also works.</p>
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<p>You will need Visual Studio .NET 2005 SP1 or higher. The VS2005 SP1
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beta and the normal VS2005 still have bugs that are not completely
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compatible. VS2003 would work except (at last check) it has a bug with
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friend classes that you can work-around with some minor code rewriting
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(and please submit a patch if you do). Earlier versions of Visual Studio
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do not support the C++ standard well enough and will not work.</p>
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<p>You will also need the <a href="http://www.cmake.org/">CMake</a> build
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system since it generates the project files you will use to build with.</p>
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<p>If you plan to modify any .y or .l files, you will need to have bison
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and/or flex installed where Visual Studio can find them. Otherwise, you do
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