Change MachineMemOperand's alignment value to be the alignment of

the base pointer, without the offset. This matches MemSDNode's
new alignment behavior, and holds more interesting information.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82473 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-09-21 19:47:04 +00:00
parent 78a130a31c
commit 28f02fdd76
5 changed files with 17 additions and 9 deletions

View File

@ -473,7 +473,7 @@ void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI,
else {
MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
MMOs[i].getFlags(), MMOs[i].getOffset(),
MMOs[i].getSize(), MMOs[i].getAlignment());
MMOs[i].getSize(), MMOs[i].getBaseAlignment());
MI->addMemOperand(MF, MMO);
}
}