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Reorganize ListScheduleBottomUp in preparation for modeling machine cycles and instruction issue.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122491 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -83,6 +83,9 @@ private:
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/// AvailableQueue - The priority queue to use for the available SUnits.
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/// AvailableQueue - The priority queue to use for the available SUnits.
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SchedulingPriorityQueue *AvailableQueue;
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SchedulingPriorityQueue *AvailableQueue;
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/// CurCycle - The current scheduler state corresponds to this cycle.
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unsigned CurCycle;
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/// LiveRegDefs - A set of physical registers and their definition
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/// LiveRegDefs - A set of physical registers and their definition
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/// that are "live". These nodes must be scheduled before any other nodes that
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/// that are "live". These nodes must be scheduled before any other nodes that
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/// modifies the registers can be scheduled.
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/// modifies the registers can be scheduled.
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@ -99,7 +102,7 @@ public:
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bool isbottomup, bool needlatency,
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bool isbottomup, bool needlatency,
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SchedulingPriorityQueue *availqueue)
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SchedulingPriorityQueue *availqueue)
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: ScheduleDAGSDNodes(mf), isBottomUp(isbottomup), NeedLatency(needlatency),
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: ScheduleDAGSDNodes(mf), isBottomUp(isbottomup), NeedLatency(needlatency),
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AvailableQueue(availqueue), Topo(SUnits) {
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AvailableQueue(availqueue), CurCycle(0), Topo(SUnits) {
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}
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}
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~ScheduleDAGRRList() {
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~ScheduleDAGRRList() {
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@ -141,19 +144,21 @@ private:
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void ReleaseSucc(SUnit *SU, const SDep *SuccEdge);
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void ReleaseSucc(SUnit *SU, const SDep *SuccEdge);
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void ReleaseSuccessors(SUnit *SU);
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void ReleaseSuccessors(SUnit *SU);
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void CapturePred(SDep *PredEdge);
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void CapturePred(SDep *PredEdge);
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void ScheduleNodeBottomUp(SUnit*, unsigned);
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void ScheduleNodeBottomUp(SUnit*);
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void ScheduleNodeTopDown(SUnit*, unsigned);
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void UnscheduleNodeBottomUp(SUnit*);
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void UnscheduleNodeBottomUp(SUnit*);
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void BacktrackBottomUp(SUnit*, unsigned, unsigned&);
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void BacktrackBottomUp(SUnit*, unsigned);
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SUnit *CopyAndMoveSuccessors(SUnit*);
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SUnit *CopyAndMoveSuccessors(SUnit*);
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void InsertCopiesAndMoveSuccs(SUnit*, unsigned,
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void InsertCopiesAndMoveSuccs(SUnit*, unsigned,
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const TargetRegisterClass*,
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const TargetRegisterClass*,
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const TargetRegisterClass*,
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const TargetRegisterClass*,
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SmallVector<SUnit*, 2>&);
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SmallVector<SUnit*, 2>&);
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bool DelayForLiveRegsBottomUp(SUnit*, SmallVector<unsigned, 4>&);
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bool DelayForLiveRegsBottomUp(SUnit*, SmallVector<unsigned, 4>&);
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void ListScheduleTopDown();
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SUnit *PickNodeToScheduleBottomUp();
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void ListScheduleBottomUp();
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void ListScheduleBottomUp();
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void ScheduleNodeTopDown(SUnit*);
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void ListScheduleTopDown();
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/// CreateNewSUnit - Creates a new SUnit and returns a pointer to it.
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/// CreateNewSUnit - Creates a new SUnit and returns a pointer to it.
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/// Updates the topological ordering if required.
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/// Updates the topological ordering if required.
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@ -192,6 +197,7 @@ void ScheduleDAGRRList::Schedule() {
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<< "********** List Scheduling BB#" << BB->getNumber()
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<< "********** List Scheduling BB#" << BB->getNumber()
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<< " '" << BB->getName() << "' **********\n");
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<< " '" << BB->getName() << "' **********\n");
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CurCycle = 0;
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NumLiveRegs = 0;
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NumLiveRegs = 0;
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LiveRegDefs.resize(TRI->getNumRegs(), NULL);
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LiveRegDefs.resize(TRI->getNumRegs(), NULL);
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LiveRegGens.resize(TRI->getNumRegs(), NULL);
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LiveRegGens.resize(TRI->getNumRegs(), NULL);
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@ -289,7 +295,7 @@ void ScheduleDAGRRList::ReleasePredecessors(SUnit *SU) {
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/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
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/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement the pending
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/// count of its predecessors. If a predecessor pending count is zero, add it to
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/// count of its predecessors. If a predecessor pending count is zero, add it to
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/// the Available queue.
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/// the Available queue.
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void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU, unsigned CurCycle) {
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void ScheduleDAGRRList::ScheduleNodeBottomUp(SUnit *SU) {
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DEBUG(dbgs() << "\n*** Scheduling [" << CurCycle << "]: ");
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DEBUG(dbgs() << "\n*** Scheduling [" << CurCycle << "]: ");
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DEBUG(SU->dump(this));
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DEBUG(SU->dump(this));
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@ -381,8 +387,7 @@ void ScheduleDAGRRList::UnscheduleNodeBottomUp(SUnit *SU) {
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/// BacktrackBottomUp - Backtrack scheduling to a previous cycle specified in
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/// BacktrackBottomUp - Backtrack scheduling to a previous cycle specified in
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/// BTCycle in order to schedule a specific node.
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/// BTCycle in order to schedule a specific node.
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void ScheduleDAGRRList::BacktrackBottomUp(SUnit *SU, unsigned BtCycle,
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void ScheduleDAGRRList::BacktrackBottomUp(SUnit *SU, unsigned BtCycle) {
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unsigned &CurCycle) {
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SUnit *OldSU = NULL;
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SUnit *OldSU = NULL;
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while (CurCycle > BtCycle) {
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while (CurCycle > BtCycle) {
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OldSU = Sequence.back();
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OldSU = Sequence.back();
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@ -734,12 +739,143 @@ DelayForLiveRegsBottomUp(SUnit *SU, SmallVector<unsigned, 4> &LRegs) {
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return !LRegs.empty();
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return !LRegs.empty();
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}
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}
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/// Return a node that can be scheduled in this cycle. Requirements:
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/// (1) Ready: latency has been satisfied
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/// (2) No Hazards: resources are available (TBD)
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/// (3) No Interferences: may unschedule to break register interferences.
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SUnit *ScheduleDAGRRList::PickNodeToScheduleBottomUp() {
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SmallVector<SUnit*, 4> Interferences;
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DenseMap<SUnit*, SmallVector<unsigned, 4> > LRegsMap;
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SUnit *CurSU = AvailableQueue->pop();
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while (CurSU) {
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SmallVector<unsigned, 4> LRegs;
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if (!DelayForLiveRegsBottomUp(CurSU, LRegs))
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break;
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LRegsMap.insert(std::make_pair(CurSU, LRegs));
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CurSU->isPending = true; // This SU is not in AvailableQueue right now.
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Interferences.push_back(CurSU);
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CurSU = AvailableQueue->pop();
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}
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if (CurSU) {
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// Add the nodes that aren't ready back onto the available list.
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for (unsigned i = 0, e = Interferences.size(); i != e; ++i) {
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Interferences[i]->isPending = false;
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assert(Interferences[i]->isAvailable && "must still be available");
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AvailableQueue->push(Interferences[i]);
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}
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return CurSU;
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}
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// All candidates are delayed due to live physical reg dependencies.
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// Try backtracking, code duplication, or inserting cross class copies
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// to resolve it.
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for (unsigned i = 0, e = Interferences.size(); i != e; ++i) {
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SUnit *TrySU = Interferences[i];
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SmallVector<unsigned, 4> &LRegs = LRegsMap[TrySU];
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// Try unscheduling up to the point where it's safe to schedule
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// this node.
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unsigned LiveCycle = CurCycle;
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for (unsigned j = 0, ee = LRegs.size(); j != ee; ++j) {
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unsigned Reg = LRegs[j];
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unsigned LCycle = LiveRegGens[Reg]->getHeight();
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LiveCycle = std::min(LiveCycle, LCycle);
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}
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SUnit *OldSU = Sequence[LiveCycle];
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if (!WillCreateCycle(TrySU, OldSU)) {
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BacktrackBottomUp(TrySU, LiveCycle);
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// Force the current node to be scheduled before the node that
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// requires the physical reg dep.
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if (OldSU->isAvailable) {
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OldSU->isAvailable = false;
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if (!OldSU->isPending)
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AvailableQueue->remove(OldSU);
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}
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AddPred(TrySU, SDep(OldSU, SDep::Order, /*Latency=*/1,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false, /*isArtificial=*/true));
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// If one or more successors has been unscheduled, then the current
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// node is no longer avaialable. Schedule a successor that's now
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// available instead.
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if (!TrySU->isAvailable) {
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CurSU = AvailableQueue->pop();
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}
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else {
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CurSU = TrySU;
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TrySU->isPending = false;
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Interferences.erase(Interferences.begin()+i);
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}
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break;
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}
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}
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if (!CurSU) {
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// Can't backtrack. If it's too expensive to copy the value, then try
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// duplicate the nodes that produces these "too expensive to copy"
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// values to break the dependency. In case even that doesn't work,
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// insert cross class copies.
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// If it's not too expensive, i.e. cost != -1, issue copies.
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SUnit *TrySU = Interferences[0];
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SmallVector<unsigned, 4> &LRegs = LRegsMap[TrySU];
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assert(LRegs.size() == 1 && "Can't handle this yet!");
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unsigned Reg = LRegs[0];
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SUnit *LRDef = LiveRegDefs[Reg];
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EVT VT = getPhysicalRegisterVT(LRDef->getNode(), Reg, TII);
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const TargetRegisterClass *RC =
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TRI->getMinimalPhysRegClass(Reg, VT);
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const TargetRegisterClass *DestRC = TRI->getCrossCopyRegClass(RC);
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// If cross copy register class is null, then it must be possible copy
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// the value directly. Do not try duplicate the def.
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SUnit *NewDef = 0;
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if (DestRC)
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NewDef = CopyAndMoveSuccessors(LRDef);
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else
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DestRC = RC;
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if (!NewDef) {
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// Issue copies, these can be expensive cross register class copies.
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SmallVector<SUnit*, 2> Copies;
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InsertCopiesAndMoveSuccs(LRDef, Reg, DestRC, RC, Copies);
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DEBUG(dbgs() << " Adding an edge from SU #" << TrySU->NodeNum
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<< " to SU #" << Copies.front()->NodeNum << "\n");
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AddPred(TrySU, SDep(Copies.front(), SDep::Order, /*Latency=*/1,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false,
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/*isArtificial=*/true));
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NewDef = Copies.back();
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}
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DEBUG(dbgs() << " Adding an edge from SU #" << NewDef->NodeNum
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<< " to SU #" << TrySU->NodeNum << "\n");
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LiveRegDefs[Reg] = NewDef;
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AddPred(NewDef, SDep(TrySU, SDep::Order, /*Latency=*/1,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false,
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/*isArtificial=*/true));
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TrySU->isAvailable = false;
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CurSU = NewDef;
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}
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assert(CurSU && "Unable to resolve live physical register dependencies!");
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// Add the nodes that aren't ready back onto the available list.
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for (unsigned i = 0, e = Interferences.size(); i != e; ++i) {
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Interferences[i]->isPending = false;
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// May no longer be available due to backtracking.
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if (Interferences[i]->isAvailable) {
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AvailableQueue->push(Interferences[i]);
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}
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}
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return CurSU;
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}
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/// ListScheduleBottomUp - The main loop of list scheduling for bottom-up
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/// ListScheduleBottomUp - The main loop of list scheduling for bottom-up
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/// schedulers.
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/// schedulers.
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void ScheduleDAGRRList::ListScheduleBottomUp() {
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void ScheduleDAGRRList::ListScheduleBottomUp() {
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unsigned CurCycle = 0;
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// Release any predecessors of the special Exit node.
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// Release any predecessors of the special Exit node.
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ReleasePredecessors(&ExitSU);
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ReleasePredecessors(&ExitSU);
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@ -753,128 +889,15 @@ void ScheduleDAGRRList::ListScheduleBottomUp() {
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// While Available queue is not empty, grab the node with the highest
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// While Available queue is not empty, grab the node with the highest
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// priority. If it is not ready put it back. Schedule the node.
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// priority. If it is not ready put it back. Schedule the node.
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SmallVector<SUnit*, 4> NotReady;
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DenseMap<SUnit*, SmallVector<unsigned, 4> > LRegsMap;
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Sequence.reserve(SUnits.size());
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Sequence.reserve(SUnits.size());
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while (!AvailableQueue->empty()) {
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while (!AvailableQueue->empty()) {
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bool Delayed = false;
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// Pick the best node to schedule taking all constraints into
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LRegsMap.clear();
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// consideration.
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SUnit *CurSU = AvailableQueue->pop();
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SUnit *SU = PickNodeToScheduleBottomUp();
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while (CurSU) {
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SmallVector<unsigned, 4> LRegs;
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if (!DelayForLiveRegsBottomUp(CurSU, LRegs))
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break;
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Delayed = true;
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LRegsMap.insert(std::make_pair(CurSU, LRegs));
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CurSU->isPending = true; // This SU is not in AvailableQueue right now.
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if (SU)
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NotReady.push_back(CurSU);
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ScheduleNodeBottomUp(SU);
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CurSU = AvailableQueue->pop();
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}
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// All candidates are delayed due to live physical reg dependencies.
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// Try backtracking, code duplication, or inserting cross class copies
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// to resolve it.
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if (Delayed && !CurSU) {
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for (unsigned i = 0, e = NotReady.size(); i != e; ++i) {
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SUnit *TrySU = NotReady[i];
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SmallVector<unsigned, 4> &LRegs = LRegsMap[TrySU];
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// Try unscheduling up to the point where it's safe to schedule
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// this node.
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unsigned LiveCycle = CurCycle;
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for (unsigned j = 0, ee = LRegs.size(); j != ee; ++j) {
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unsigned Reg = LRegs[j];
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unsigned LCycle = LiveRegGens[Reg]->getHeight();
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LiveCycle = std::min(LiveCycle, LCycle);
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}
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SUnit *OldSU = Sequence[LiveCycle];
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if (!WillCreateCycle(TrySU, OldSU)) {
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BacktrackBottomUp(TrySU, LiveCycle, CurCycle);
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// Force the current node to be scheduled before the node that
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// requires the physical reg dep.
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if (OldSU->isAvailable) {
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OldSU->isAvailable = false;
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AvailableQueue->remove(OldSU);
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}
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AddPred(TrySU, SDep(OldSU, SDep::Order, /*Latency=*/1,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false, /*isArtificial=*/true));
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// If one or more successors has been unscheduled, then the current
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// node is no longer avaialable. Schedule a successor that's now
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// available instead.
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if (!TrySU->isAvailable)
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CurSU = AvailableQueue->pop();
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else {
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CurSU = TrySU;
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TrySU->isPending = false;
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NotReady.erase(NotReady.begin()+i);
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}
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break;
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}
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}
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if (!CurSU) {
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// Can't backtrack. If it's too expensive to copy the value, then try
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// duplicate the nodes that produces these "too expensive to copy"
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// values to break the dependency. In case even that doesn't work,
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// insert cross class copies.
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// If it's not too expensive, i.e. cost != -1, issue copies.
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SUnit *TrySU = NotReady[0];
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SmallVector<unsigned, 4> &LRegs = LRegsMap[TrySU];
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assert(LRegs.size() == 1 && "Can't handle this yet!");
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unsigned Reg = LRegs[0];
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SUnit *LRDef = LiveRegDefs[Reg];
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EVT VT = getPhysicalRegisterVT(LRDef->getNode(), Reg, TII);
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const TargetRegisterClass *RC =
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TRI->getMinimalPhysRegClass(Reg, VT);
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const TargetRegisterClass *DestRC = TRI->getCrossCopyRegClass(RC);
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// If cross copy register class is null, then it must be possible copy
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// the value directly. Do not try duplicate the def.
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SUnit *NewDef = 0;
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if (DestRC)
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NewDef = CopyAndMoveSuccessors(LRDef);
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else
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DestRC = RC;
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if (!NewDef) {
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// Issue copies, these can be expensive cross register class copies.
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SmallVector<SUnit*, 2> Copies;
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InsertCopiesAndMoveSuccs(LRDef, Reg, DestRC, RC, Copies);
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DEBUG(dbgs() << " Adding an edge from SU #" << TrySU->NodeNum
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<< " to SU #" << Copies.front()->NodeNum << "\n");
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AddPred(TrySU, SDep(Copies.front(), SDep::Order, /*Latency=*/1,
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/*Reg=*/0, /*isNormalMemory=*/false,
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/*isMustAlias=*/false,
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/*isArtificial=*/true));
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NewDef = Copies.back();
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}
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DEBUG(dbgs() << " Adding an edge from SU #" << NewDef->NodeNum
|
|
||||||
<< " to SU #" << TrySU->NodeNum << "\n");
|
|
||||||
LiveRegDefs[Reg] = NewDef;
|
|
||||||
AddPred(NewDef, SDep(TrySU, SDep::Order, /*Latency=*/1,
|
|
||||||
/*Reg=*/0, /*isNormalMemory=*/false,
|
|
||||||
/*isMustAlias=*/false,
|
|
||||||
/*isArtificial=*/true));
|
|
||||||
TrySU->isAvailable = false;
|
|
||||||
CurSU = NewDef;
|
|
||||||
}
|
|
||||||
|
|
||||||
assert(CurSU && "Unable to resolve live physical register dependencies!");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add the nodes that aren't ready back onto the available list.
|
|
||||||
for (unsigned i = 0, e = NotReady.size(); i != e; ++i) {
|
|
||||||
NotReady[i]->isPending = false;
|
|
||||||
// May no longer be available due to backtracking.
|
|
||||||
if (NotReady[i]->isAvailable)
|
|
||||||
AvailableQueue->push(NotReady[i]);
|
|
||||||
}
|
|
||||||
NotReady.clear();
|
|
||||||
|
|
||||||
if (CurSU)
|
|
||||||
ScheduleNodeBottomUp(CurSU, CurCycle);
|
|
||||||
++CurCycle;
|
++CurCycle;
|
||||||
AvailableQueue->setCurCycle(CurCycle);
|
AvailableQueue->setCurCycle(CurCycle);
|
||||||
}
|
}
|
||||||
@ -928,7 +951,7 @@ void ScheduleDAGRRList::ReleaseSuccessors(SUnit *SU) {
|
|||||||
/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
|
/// ScheduleNodeTopDown - Add the node to the schedule. Decrement the pending
|
||||||
/// count of its successors. If a successor pending count is zero, add it to
|
/// count of its successors. If a successor pending count is zero, add it to
|
||||||
/// the Available queue.
|
/// the Available queue.
|
||||||
void ScheduleDAGRRList::ScheduleNodeTopDown(SUnit *SU, unsigned CurCycle) {
|
void ScheduleDAGRRList::ScheduleNodeTopDown(SUnit *SU) {
|
||||||
DEBUG(dbgs() << "*** Scheduling [" << CurCycle << "]: ");
|
DEBUG(dbgs() << "*** Scheduling [" << CurCycle << "]: ");
|
||||||
DEBUG(SU->dump(this));
|
DEBUG(SU->dump(this));
|
||||||
|
|
||||||
@ -966,7 +989,7 @@ void ScheduleDAGRRList::ListScheduleTopDown() {
|
|||||||
SUnit *CurSU = AvailableQueue->pop();
|
SUnit *CurSU = AvailableQueue->pop();
|
||||||
|
|
||||||
if (CurSU)
|
if (CurSU)
|
||||||
ScheduleNodeTopDown(CurSU, CurCycle);
|
ScheduleNodeTopDown(CurSU);
|
||||||
++CurCycle;
|
++CurCycle;
|
||||||
AvailableQueue->setCurCycle(CurCycle);
|
AvailableQueue->setCurCycle(CurCycle);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user