Rename Windows.h to WindowsSupport.h to avoid ambiguity

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201258 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Reid Kleckner 2014-02-12 21:26:20 +00:00
parent 17159cb158
commit 29a60e6deb
14 changed files with 18 additions and 15 deletions

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@ -132,7 +132,7 @@ CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
#ifdef LLVM_ON_WIN32
#include "Windows/Windows.h"
#include "Windows/WindowsSupport.h"
// On Windows, we can make use of vectored exception handling to
// catch most crashing situations. Note that this does mean

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@ -103,7 +103,7 @@ void llvm::llvm_execute_on_thread(void (*Fn)(void*), void *UserData,
::pthread_attr_destroy(&Attr);
}
#elif LLVM_ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
#include "Windows/Windows.h"
#include "Windows/WindowsSupport.h"
#include <process.h>
struct ThreadInfo {

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@ -11,7 +11,7 @@
//
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#ifdef __MINGW32__
#include <imagehlp.h>

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@ -11,7 +11,7 @@
//
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#include <cstdio>
#include <string>

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@ -17,7 +17,7 @@
#include "llvm/Support/Process.h"
// The Windows.h header must be the last one included.
#include "Windows.h"
#include "WindowsSupport.h"
namespace {

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@ -16,7 +16,7 @@
//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#include "llvm/Support/Mutex.h"
namespace llvm {

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@ -24,7 +24,7 @@
// These two headers must be included last, and make sure shlobj is required
// after Windows.h to make sure it picks up our definition of _WIN32_WINNT
#include "Windows.h"
#include "WindowsSupport.h"
#include <shlobj.h>
#undef max

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@ -15,7 +15,7 @@
#include <malloc.h>
// The Windows.h header must be after LLVM and standard headers.
#include "Windows.h"
#include "WindowsSupport.h"
#include <direct.h>
#include <io.h>

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@ -11,7 +11,7 @@
//
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/Support/FileSystem.h"
#include <cstdio>

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@ -16,7 +16,7 @@
//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
namespace llvm {
using namespace sys;

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@ -17,7 +17,7 @@
#include <vector>
// The Windows.h header must be after LLVM and standard headers.
#include "Windows.h"
#include "WindowsSupport.h"
#ifdef __MINGW32__
#include <imagehlp.h>

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@ -16,7 +16,7 @@
//=== is guaranteed to work on *all* Win32 variants.
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#include "llvm/Support/ThreadLocal.h"
namespace llvm {

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@ -11,7 +11,7 @@
//
//===----------------------------------------------------------------------===//
#include "Windows.h"
#include "WindowsSupport.h"
#include <cctype>
#include <time.h>

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@ -1,4 +1,4 @@
//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===//
//===- WindowsSupport.h - Common Windows Include File -----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
@ -7,7 +7,10 @@
//
//===----------------------------------------------------------------------===//
//
// This file defines things specific to Win32 implementations.
// This file defines things specific to Windows implementations. In addition to
// providing some helpers for working with win32 APIs, this header wraps
// <windows.h> with some portability macros. Always include WindowsSupport.h
// instead of including <windows.h> directly.
//
//===----------------------------------------------------------------------===//