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[Object] Add symbol attribute flags: ST_ThreadLocal, ST_Common, and ST_Undefined. Implement these completely for ELF.
Rename ST_External to ST_Unknown, and slightly change its semantics. It now only indicates that the symbol's type is unknown, not that the symbol is undefined. (For that, use ST_Undefined). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@151696 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -278,7 +278,12 @@ error_code MachOObjectFile::getSymbolFlags(DataRefImpl DRI,
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MachOType = Entry->Type;
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}
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// TODO: Correctly set SF_ThreadLocal and SF_Common.
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Result = SymbolRef::SF_None;
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if ((MachOType & MachO::NlistMaskType) == MachO::NListTypeUndefined)
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Result |= SymbolRef::SF_Undefined;
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if (MachOFlags & macho::STF_StabsEntryMask)
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Result |= SymbolRef::SF_FormatSpecific;
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@ -337,7 +342,7 @@ error_code MachOObjectFile::getSymbolType(DataRefImpl Symb,
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switch (n_type & MachO::NlistMaskType) {
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case MachO::NListTypeUndefined :
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Res = SymbolRef::ST_External;
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Res = SymbolRef::ST_Unknown;
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break;
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case MachO::NListTypeSection :
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Res = SymbolRef::ST_Function;
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@ -554,7 +559,7 @@ error_code MachOObjectFile::sectionContainsSymbol(DataRefImpl Sec,
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bool &Result) const {
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SymbolRef::Type ST;
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getSymbolType(Symb, ST);
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if (ST == SymbolRef::ST_External) {
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if (ST == SymbolRef::ST_Unknown) {
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Result = false;
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return object_error::success;
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}
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