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AA metadata refactoring (introduce AAMDNodes)
In order to enable the preservation of noalias function parameter information after inlining, and the representation of block-level __restrict__ pointer information (etc.), additional kinds of aliasing metadata will be introduced. This metadata needs to be carried around in AliasAnalysis::Location objects (and MMOs at the SDAG level), and so we need to generalize the current scheme (which is hard-coded to just one TBAA MDNode*). This commit introduces only the necessary refactoring to allow for the introduction of other aliasing metadata types, but does not actually introduce any (that will come in a follow-up commit). What it does introduce is a new AAMDNodes structure to hold all of the aliasing metadata nodes associated with a particular memory-accessing instruction, and uses that structure instead of the raw MDNode* in AliasAnalysis::Location, etc. No functionality change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@213859 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -229,10 +229,10 @@ MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(MachinePointerInfo PtrInfo, unsigned f,
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uint64_t s, unsigned base_alignment,
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const MDNode *TBAAInfo,
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const AAMDNodes &AAInfo,
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const MDNode *Ranges) {
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return new (Allocator) MachineMemOperand(PtrInfo, f, s, base_alignment,
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TBAAInfo, Ranges);
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AAInfo, Ranges);
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}
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MachineMemOperand *
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@ -279,7 +279,7 @@ MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
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getMachineMemOperand((*I)->getPointerInfo(),
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(*I)->getFlags() & ~MachineMemOperand::MOStore,
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(*I)->getSize(), (*I)->getBaseAlignment(),
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(*I)->getTBAAInfo());
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(*I)->getAAInfo());
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Result[Index] = JustLoad;
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}
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++Index;
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@ -311,7 +311,7 @@ MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
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getMachineMemOperand((*I)->getPointerInfo(),
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(*I)->getFlags() & ~MachineMemOperand::MOLoad,
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(*I)->getSize(), (*I)->getBaseAlignment(),
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(*I)->getTBAAInfo());
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(*I)->getAAInfo());
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Result[Index] = JustStore;
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}
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++Index;
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