diff --git a/utils/TableGen/CodeGenDAGPatterns.cpp b/utils/TableGen/CodeGenDAGPatterns.cpp index 2a7fd0bbfa2..1948c904adc 100644 --- a/utils/TableGen/CodeGenDAGPatterns.cpp +++ b/utils/TableGen/CodeGenDAGPatterns.cpp @@ -679,7 +679,10 @@ TreePatternNode *TreePatternNode::InlinePatternFragments(TreePattern &TP) { // Get a new copy of this fragment to stitch into here. //delete this; // FIXME: implement refcounting! - return FragTree; + + // The fragment we inlined could have recursive inlining that is needed. See + // if there are any pattern fragments in it and inline them as needed. + return FragTree->InlinePatternFragments(TP); } /// getImplicitType - Check to see if the specified record has an implicit @@ -1383,9 +1386,8 @@ void CodeGenDAGPatterns::ParsePatternFragments() { // Now that we've parsed all of the tree fragments, do a closure on them so // that there are not references to PatFrags left inside of them. - for (std::map::iterator I = PatternFragments.begin(), - E = PatternFragments.end(); I != E; ++I) { - TreePattern *ThePat = I->second; + for (unsigned i = 0, e = Fragments.size(); i != e; ++i) { + TreePattern *ThePat = PatternFragments[Fragments[i]]; ThePat->InlinePatternFragments(); // Infer as many types as possible. Don't worry about it if we don't infer