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Another change that doesn't affect functionality. Since we are only looking
at types in the symbol table, only traverse the type plane, saving a loop nest. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3858 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -566,29 +566,31 @@ void CWriter::printModule(Module *M) {
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}
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/// printSymbolTable - Run through symbol table looking for named constants
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/// if a named constant is found, emit it's declaration...
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/// Assuming that symbol table has only types and constants.
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/// printSymbolTable - Run through symbol table looking for type names. If a
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/// type name is found, emit it's declaration...
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///
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void CWriter::printSymbolTable(const SymbolTable &ST) {
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for (SymbolTable::const_iterator TI = ST.begin(); TI != ST.end(); ++TI) {
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SymbolTable::type_const_iterator I = ST.type_begin(TI->first);
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SymbolTable::type_const_iterator End = ST.type_end(TI->first);
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for (; I != End; ++I) {
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const Value *V = I->second;
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if (const Type *Ty = dyn_cast<Type>(V))
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if (const Type *STy = dyn_cast<StructType>(Ty)) {
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string Name = "struct l_" + makeNameProper(I->first);
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Out << Name << ";\n";
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TypeNames.insert(std::make_pair(STy, Name));
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} else {
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string Name = "l_" + makeNameProper(I->first);
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Out << "typedef ";
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printType(Ty, Name, true);
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Out << ";\n";
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}
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}
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// If there are no type names, exit early.
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if (ST.find(Type::TypeTy) == ST.end())
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return;
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// We are only interested in the type plane of the symbol table...
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SymbolTable::type_const_iterator I = ST.type_begin(Type::TypeTy);
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SymbolTable::type_const_iterator End = ST.type_end(Type::TypeTy);
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for (; I != End; ++I) {
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const Value *V = I->second;
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if (const Type *Ty = dyn_cast<Type>(V))
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if (const Type *STy = dyn_cast<StructType>(Ty)) {
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string Name = "struct l_" + makeNameProper(I->first);
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Out << Name << ";\n";
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TypeNames.insert(std::make_pair(STy, Name));
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} else {
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string Name = "l_" + makeNameProper(I->first);
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Out << "typedef ";
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printType(Ty, Name, true);
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Out << ";\n";
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}
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}
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Out << "\n";
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@ -598,14 +600,10 @@ void CWriter::printSymbolTable(const SymbolTable &ST) {
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// Loop over all structures then push them into the stack so they are
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// printed in the correct order.
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for (SymbolTable::const_iterator TI = ST.begin(); TI != ST.end(); ++TI) {
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SymbolTable::type_const_iterator I = ST.type_begin(TI->first);
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SymbolTable::type_const_iterator End = ST.type_end(TI->first);
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for (; I != End; ++I)
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if (const StructType *STy = dyn_cast<StructType>(I->second))
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printContainedStructs(STy, StructPrinted);
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}
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//
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for (I = ST.type_begin(Type::TypeTy); I != End; ++I)
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if (const StructType *STy = dyn_cast<StructType>(I->second))
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printContainedStructs(STy, StructPrinted);
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}
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// Push the struct onto the stack and recursively push all structs
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@ -566,29 +566,31 @@ void CWriter::printModule(Module *M) {
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}
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/// printSymbolTable - Run through symbol table looking for named constants
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/// if a named constant is found, emit it's declaration...
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/// Assuming that symbol table has only types and constants.
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/// printSymbolTable - Run through symbol table looking for type names. If a
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/// type name is found, emit it's declaration...
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///
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void CWriter::printSymbolTable(const SymbolTable &ST) {
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for (SymbolTable::const_iterator TI = ST.begin(); TI != ST.end(); ++TI) {
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SymbolTable::type_const_iterator I = ST.type_begin(TI->first);
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SymbolTable::type_const_iterator End = ST.type_end(TI->first);
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for (; I != End; ++I) {
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const Value *V = I->second;
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if (const Type *Ty = dyn_cast<Type>(V))
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if (const Type *STy = dyn_cast<StructType>(Ty)) {
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string Name = "struct l_" + makeNameProper(I->first);
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Out << Name << ";\n";
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TypeNames.insert(std::make_pair(STy, Name));
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} else {
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string Name = "l_" + makeNameProper(I->first);
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Out << "typedef ";
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printType(Ty, Name, true);
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Out << ";\n";
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}
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}
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// If there are no type names, exit early.
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if (ST.find(Type::TypeTy) == ST.end())
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return;
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// We are only interested in the type plane of the symbol table...
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SymbolTable::type_const_iterator I = ST.type_begin(Type::TypeTy);
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SymbolTable::type_const_iterator End = ST.type_end(Type::TypeTy);
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for (; I != End; ++I) {
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const Value *V = I->second;
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if (const Type *Ty = dyn_cast<Type>(V))
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if (const Type *STy = dyn_cast<StructType>(Ty)) {
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string Name = "struct l_" + makeNameProper(I->first);
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Out << Name << ";\n";
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TypeNames.insert(std::make_pair(STy, Name));
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} else {
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string Name = "l_" + makeNameProper(I->first);
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Out << "typedef ";
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printType(Ty, Name, true);
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Out << ";\n";
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}
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}
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Out << "\n";
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@ -598,14 +600,10 @@ void CWriter::printSymbolTable(const SymbolTable &ST) {
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// Loop over all structures then push them into the stack so they are
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// printed in the correct order.
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for (SymbolTable::const_iterator TI = ST.begin(); TI != ST.end(); ++TI) {
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SymbolTable::type_const_iterator I = ST.type_begin(TI->first);
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SymbolTable::type_const_iterator End = ST.type_end(TI->first);
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for (; I != End; ++I)
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if (const StructType *STy = dyn_cast<StructType>(I->second))
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printContainedStructs(STy, StructPrinted);
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}
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//
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for (I = ST.type_begin(Type::TypeTy); I != End; ++I)
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if (const StructType *STy = dyn_cast<StructType>(I->second))
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printContainedStructs(STy, StructPrinted);
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}
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// Push the struct onto the stack and recursively push all structs
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