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introduce a new CallGraphSCC class, and pass it around
to CallGraphSCCPass's instead of passing around a std::vector<CallGraphNode*>. No functionality change, but now we have a much tidier interface. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101558 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -40,7 +40,7 @@ struct Inliner : public CallGraphSCCPass {
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// Main run interface method, this implements the interface required by the
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// Pass class.
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virtual bool runOnSCC(std::vector<CallGraphNode *> &SCC);
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virtual bool runOnSCC(CallGraphSCC &SCC);
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// doFinalization - Remove now-dead linkonce functions at the end of
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// processing to avoid breaking the SCC traversal.
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@@ -77,7 +77,7 @@ struct Inliner : public CallGraphSCCPass {
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/// growCachedCostInfo - update the cached cost info for Caller after Callee
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/// has been inlined.
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virtual void growCachedCostInfo(Function* Caller, Function* Callee) = 0;
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virtual void growCachedCostInfo(Function *Caller, Function *Callee) = 0;
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/// removeDeadFunctions - Remove dead functions that are not included in
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/// DNR (Do Not Remove) list.
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