[x86] Remove the last vestiges of the BLENDI-based ADDSUB pattern

matching. This design just fundamentally didn't work because ADDSUB is
available prior to any legal lowerings of BLENDI nodes. Instead, we have
a dedicated ADDSUB synthetic ISD node which is pattern matched trivially
into the instructions. These nodes are then recognized by both the
existing and a trivial new lowering combine in the backend. Removing
these patterns required adding 2 missing shuffle masks to the DAG
combine, without which tests would have failed. Added the masks and
a helpful assert as well to catch if anything ever goes wrong here.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@217851 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2014-09-16 00:39:08 +00:00
parent c9bc145e31
commit 2e363ece75
2 changed files with 10 additions and 50 deletions

View File

@ -19990,6 +19990,7 @@ static SDValue PerformTargetShuffleCombine(SDValue N, SelectionDAG &DAG,
/// they're unused.
static SDValue combineShuffleToAddSub(SDNode *N, SelectionDAG &DAG) {
SDLoc DL(N);
EVT VT = N->getValueType(0);
// We only handle target-independent shuffles.
// FIXME: It would be easy and harmless to use the target shuffle mask
@ -20021,9 +20022,17 @@ static SDValue combineShuffleToAddSub(SDNode *N, SelectionDAG &DAG) {
// We're looking for blends between FADD and FSUB nodes. We insist on these
// nodes being lined up in a specific expected pattern.
if (!isShuffleEquivalent(Mask, 0, 5, 2, 7))
if (!(isShuffleEquivalent(Mask, 0, 3) ||
isShuffleEquivalent(Mask, 0, 5, 2, 7) ||
isShuffleEquivalent(Mask, 0, 9, 2, 11, 4, 13, 6, 15)))
return SDValue();
// Only specific types are legal at this point, assert so we notice if and
// when these change.
assert((VT == MVT::v4f32 || VT == MVT::v2f64 || VT == MVT::v8f32 ||
VT == MVT::v4f64) &&
"Unknown vector type encountered!");
// FIXME: Munge the inputs through no-op shuffles that drop the undef lanes to
// allow nuking any instructions that feed only those lanes.

View File

@ -5387,39 +5387,6 @@ let Predicates = [HasAVX] in {
(VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
def : Pat<(v4f64 (X86Addsub (v4f64 VR256:$lhs), (v4f64 (memop addr:$rhs)))),
(VADDSUBPDYrm VR256:$lhs, f256mem:$rhs)>;
// Constant 170 corresponds to the binary mask '10101010'.
// When used as a blend mask, it allows selecting eight elements from two
// input vectors as follow:
// - Even-numbered values in the destination are copied from
// the corresponding elements in the first input vector;
// - Odd-numbered values in the destination are copied from
// the corresponding elements in the second input vector.
def : Pat<(v8f32 (X86Blendi (v8f32 (fsub VR256:$lhs, VR256:$rhs)),
(v8f32 (fadd VR256:$lhs, VR256:$rhs)), (i8 170))),
(VADDSUBPSYrr VR256:$lhs, VR256:$rhs)>;
// Constant 10 corresponds to the binary mask '1010'.
// In the two pattens below, constant 10 is used as a blend mask to select
// - the 1st and 3rd element from the first input vector (the 'fsub' node);
// - the 2nd and 4th element from the second input vector (the 'fadd' node).
def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
(v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i8 10))),
(VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
(v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i8 10))),
(VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
def : Pat<(v4f32 (X86Blendi (v4f32 (fsub VR128:$lhs, VR128:$rhs)),
(v4f32 (fadd VR128:$lhs, VR128:$rhs)), (i8 10))),
(VADDSUBPSrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Blendi (v2f64 (fsub VR128:$lhs, VR128:$rhs)),
(v2f64 (fadd VR128:$lhs, VR128:$rhs)), (i8 2))),
(VADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Movsd (v2f64 (fadd VR128:$lhs, VR128:$rhs)),
(v2f64 (fsub VR128:$lhs, VR128:$rhs)))),
(VADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
}
let Predicates = [UseSSE3] in {
@ -5431,22 +5398,6 @@ let Predicates = [UseSSE3] in {
(ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Addsub (v2f64 VR128:$lhs), (v2f64 (memop addr:$rhs)))),
(ADDSUBPDrm VR128:$lhs, f128mem:$rhs)>;
// Constant 10 corresponds to the binary mask '1010'.
// In the pattern below, it is used as a blend mask to select:
// - the 1st and 3rd element from the first input vector (the fsub node);
// - the 2nd and 4th element from the second input vector (the fadd node).
def : Pat<(v4f32 (X86Blendi (v4f32 (fsub VR128:$lhs, VR128:$rhs)),
(v4f32 (fadd VR128:$lhs, VR128:$rhs)), (i8 10))),
(ADDSUBPSrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Blendi (v2f64 (fsub VR128:$lhs, VR128:$rhs)),
(v2f64 (fadd VR128:$lhs, VR128:$rhs)), (i8 2))),
(ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Movsd (v2f64 (fadd VR128:$lhs, VR128:$rhs)),
(v2f64 (fsub VR128:$lhs, VR128:$rhs)))),
(ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
}
//===---------------------------------------------------------------------===//