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Add SparseBitVector implementation
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@41790 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,6 +29,7 @@ D: Target-independent code generator and analysis improvements
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N: Daniel Berlin
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E: dberlin@dberlin.org
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D: ET-Forest implementation.
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D: Sparse bitmap
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N: Neil Booth
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E: neil@daikokuya.co.uk
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include/llvm/ADT/SparseBitVector.h
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560
include/llvm/ADT/SparseBitVector.h
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@ -0,0 +1,560 @@
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//===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector -*- C++ -*- ===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Daniel Berlin and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the SparseBitVector class. See the doxygen comment for
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// SparseBitVector for more details on the algorithm used.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_SPARSEBITVECTOR_H
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#define LLVM_ADT_SPARSEBITVECTOR_H
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#include <cassert>
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#include <cstring>
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#include <list>
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#include <algorithm>
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#include "llvm/Support/DataTypes.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Support/MathExtras.h"
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namespace llvm {
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/// SparseBitVector is an implementation of a bitvector that is sparse by only
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/// storing the elements that have non-zero bits set. In order to make this
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/// fast for the most common cases, SparseBitVector is implemented as a linked
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/// list of SparseBitVectorElements. We maintain a pointer to the last
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/// SparseBitVectorElement accessed (in the form of a list iterator), in order
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/// to make multiple in-order test/set constant time after the first one is
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/// executed. Note that using vectors to store SparseBitVectorElement's does
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/// not work out very well because it causes insertion in the middle to take
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/// enormous amounts of time with a large amount of bits. Other structures that
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/// have better worst cases for insertion in the middle (various balanced trees,
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/// etc) do not perform as well in practice as a linked list with this iterator
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/// kept up to date. They are also significantly more memory intensive.
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template <unsigned ElementSize = 128>
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struct SparseBitVectorElement {
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public:
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typedef unsigned long BitWord;
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enum {
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BITWORD_SIZE = sizeof(BitWord) * 8,
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BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
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BITS_PER_ELEMENT = ElementSize
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};
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private:
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// Index of Element in terms of where first bit starts.
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unsigned ElementIndex;
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BitWord Bits[BITWORDS_PER_ELEMENT];
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SparseBitVectorElement();
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public:
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explicit SparseBitVectorElement(unsigned Idx) {
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ElementIndex = Idx;
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memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
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}
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~SparseBitVectorElement() {
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}
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// Copy ctor.
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SparseBitVectorElement(const SparseBitVectorElement &RHS) {
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ElementIndex = RHS.ElementIndex;
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std::copy(&RHS.Bits[0], &RHS.Bits[BITWORDS_PER_ELEMENT], Bits);
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}
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// Comparison.
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bool operator==(const SparseBitVectorElement &RHS) const {
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if (ElementIndex != RHS.ElementIndex)
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return false;
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
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if (Bits[i] != RHS.Bits[i])
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return false;
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return true;
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}
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bool operator!=(const SparseBitVectorElement &RHS) const {
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return !(*this == RHS);
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}
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// Return the bits that make up word Idx in our element.
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BitWord word(unsigned Idx) const {
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assert (Idx < BITWORDS_PER_ELEMENT);
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return Bits[Idx];
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}
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unsigned index() const {
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return ElementIndex;
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}
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bool empty() const {
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
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if (Bits[i])
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return false;
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return true;
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}
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void set(unsigned Idx) {
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Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
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}
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bool test_and_set (unsigned Idx) {
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bool old = test(Idx);
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if (!old)
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set(Idx);
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return !old;
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}
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void reset(unsigned Idx) {
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Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
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}
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bool test(unsigned Idx) const {
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return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
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}
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unsigned count() const {
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unsigned NumBits = 0;
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
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if (sizeof(BitWord) == 4)
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NumBits += CountPopulation_32(Bits[i]);
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else if (sizeof(BitWord) == 8)
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NumBits += CountPopulation_64(Bits[i]);
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else
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assert(0 && "Unsupported!");
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return NumBits;
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}
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/// find_first - Returns the index of the first set bit.
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int find_first() const {
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
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if (Bits[i] != 0) {
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if (sizeof(BitWord) == 4)
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return i * BITWORD_SIZE + CountTrailingZeros_32(Bits[i]);
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else if (sizeof(BitWord) == 8)
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return i * BITWORD_SIZE + CountTrailingZeros_64(Bits[i]);
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else
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assert(0 && "Unsupported!");
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}
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assert(0 && "Illegal empty element");
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}
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/// find_next - Returns the index of the next set bit following the
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/// "Prev" bit. Returns -1 if the next set bit is not found.
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int find_next(unsigned Prev) const {
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++Prev;
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if (Prev >= BITS_PER_ELEMENT)
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return -1;
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unsigned WordPos = Prev / BITWORD_SIZE;
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unsigned BitPos = Prev % BITWORD_SIZE;
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BitWord Copy = Bits[WordPos];
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assert (WordPos <= BITWORDS_PER_ELEMENT
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&& "Word Position outside of element");
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// Mask off previous bits.
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Copy &= ~0L << BitPos;
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if (Copy != 0) {
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if (sizeof(BitWord) == 4)
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return WordPos * BITWORD_SIZE + CountTrailingZeros_32(Copy);
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else if (sizeof(BitWord) == 8)
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return WordPos * BITWORD_SIZE + CountTrailingZeros_64(Copy);
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else
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assert(0 && "Unsupported!");
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}
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// Check subsequent words.
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for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i)
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if (Bits[i] != 0) {
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if (sizeof(BitWord) == 4)
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return i * BITWORD_SIZE + CountTrailingZeros_32(Bits[i]);
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else if (sizeof(BitWord) == 8)
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return i * BITWORD_SIZE + CountTrailingZeros_64(Bits[i]);
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else
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assert(0 && "Unsupported!");
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}
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return -1;
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}
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// Union this element with RHS and return true if this one changed.
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bool unionWith(const SparseBitVectorElement &RHS) {
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bool changed = false;
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
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BitWord old = changed ? 0 : Bits[i];
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Bits[i] |= RHS.Bits[i];
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if (old != Bits[i])
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changed = true;
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}
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return changed;
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}
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// Intersect this Element with RHS and return true if this one changed.
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// BecameZero is set to true if this element became all-zero bits.
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bool intersectWith(const SparseBitVectorElement &RHS,
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bool &BecameZero) {
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bool changed = false;
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bool allzero = true;
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BecameZero = false;
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for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
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BitWord old = changed ? 0 : Bits[i];
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Bits[i] &= RHS.Bits[i];
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if (Bits[i] != 0)
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allzero = false;
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if (old != Bits[i])
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changed = true;
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}
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BecameZero = !allzero;
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return changed;
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}
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};
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template <unsigned ElementSize = 128>
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class SparseBitVector {
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typedef std::list<SparseBitVectorElement<ElementSize> *> ElementList;
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typedef typename ElementList::iterator ElementListIter;
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typedef typename ElementList::const_iterator ElementListConstIter;
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enum {
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BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE
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};
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// Pointer to our current Element.
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ElementListIter CurrElementIter;
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ElementList Elements;
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// This is like std::lower_bound, except we do linear searching from the
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// current position.
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ElementListIter FindLowerBound(unsigned ElementIndex) {
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if (Elements.empty()) {
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CurrElementIter = Elements.begin();
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return Elements.begin();
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}
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// Make sure our current iterator is valid.
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if (CurrElementIter == Elements.end())
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--CurrElementIter;
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// Search from our current iterator, either backwards or forwards,
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// depending on what element we are looking for.
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ElementListIter ElementIter = CurrElementIter;
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if ((*CurrElementIter)->index() == ElementIndex) {
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return ElementIter;
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} else if ((*CurrElementIter)->index() > ElementIndex) {
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while (ElementIter != Elements.begin()
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&& (*ElementIter)->index() > ElementIndex)
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--ElementIter;
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} else {
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while (ElementIter != Elements.end() &&
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(*ElementIter)->index() <= ElementIndex)
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++ElementIter;
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--ElementIter;
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}
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CurrElementIter = ElementIter;
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return ElementIter;
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}
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// Iterator to walk set bits in the bitmap. This iterator is a lot uglier
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// than it would be, in order to be efficient.
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struct SparseBitVectorIterator {
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private:
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bool AtEnd;
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SparseBitVector<ElementSize> &BitVector;
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// Current element inside of bitmap.
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ElementListConstIter Iter;
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// Current bit number inside of our bitmap.
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unsigned BitNumber;
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// Current word number inside of our element.
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unsigned WordNumber;
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// Current bits from the element.
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typename SparseBitVectorElement<ElementSize>::BitWord Bits;
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// Move our iterator to the first non-zero bit in the bitmap.
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void AdvanceToFirstNonZero() {
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if (AtEnd)
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return;
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if (BitVector.Elements.empty()) {
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AtEnd = true;
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return;
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}
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Iter = BitVector.Elements.begin();
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BitNumber = (*Iter)->index() * ElementSize;
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unsigned BitPos = (*Iter)->find_first();
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BitNumber += BitPos;
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WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
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Bits = (*Iter)->word(WordNumber);
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Bits >>= BitPos % BITWORD_SIZE;
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}
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// Move our iterator to the next non-zero bit.
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void AdvanceToNextNonZero() {
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if (AtEnd)
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return;
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while (Bits && !(Bits & 1)) {
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Bits >>= 1;
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BitNumber += 1;
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}
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// See if we ran out of Bits in this word.
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if (!Bits) {
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int NextSetBitNumber = (*Iter)->find_next(BitNumber % ElementSize) ;
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// If we ran out of set bits in this element, move to next element.
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if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
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Iter++;
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WordNumber = 0;
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// We may run out of elements in the bitmap.
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if (Iter == BitVector.Elements.end()) {
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AtEnd = true;
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return;
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}
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// Set up for next non zero word in bitmap.
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BitNumber = (*Iter)->index() * ElementSize;
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NextSetBitNumber = (*Iter)->find_first();
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BitNumber += NextSetBitNumber;
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WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
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Bits = (*Iter)->word(WordNumber);
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Bits >>= NextSetBitNumber % BITWORD_SIZE;
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} else {
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WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
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Bits = (*Iter)->word(WordNumber);
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Bits >>= NextSetBitNumber % BITWORD_SIZE;
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}
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}
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}
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public:
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// Preincrement.
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inline SparseBitVectorIterator& operator++() {
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BitNumber++;
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Bits >>= 1;
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AdvanceToNextNonZero();
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return *this;
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}
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// Postincrement.
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inline SparseBitVectorIterator operator++(int) {
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SparseBitVectorIterator tmp = *this;
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++*this;
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return tmp;
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}
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// Return the current set bit number.
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unsigned operator*() const {
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return BitNumber;
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}
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bool operator==(const SparseBitVectorIterator &RHS) const {
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// If they are both at the end, ignore the rest of the fields.
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if (AtEnd == RHS.AtEnd)
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return true;
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// Otherwise they are the same if they have the same bit number and
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// bitmap.
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return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
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}
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bool operator!=(const SparseBitVectorIterator &RHS) const {
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return !(*this == RHS);
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}
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explicit SparseBitVectorIterator(SparseBitVector<ElementSize> &RHS,
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bool end = false):BitVector(RHS) {
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Iter = BitVector.Elements.begin();
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BitNumber = 0;
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Bits = 0;
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WordNumber = ~0;
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AtEnd = end;
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AdvanceToFirstNonZero();
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}
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};
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public:
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typedef SparseBitVectorIterator iterator;
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typedef const SparseBitVectorIterator const_iterator;
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SparseBitVector () {
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CurrElementIter = Elements.begin ();
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}
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~SparseBitVector() {
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for_each(Elements.begin(), Elements.end(),
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deleter<SparseBitVectorElement<ElementSize> >);
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}
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// SparseBitVector copy ctor.
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SparseBitVector(const SparseBitVector &RHS) {
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ElementListConstIter ElementIter = RHS.Elements.begin();
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while (ElementIter != RHS.Elements.end()) {
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SparseBitVectorElement<ElementSize> *ElementCopy;
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ElementCopy = new SparseBitVectorElement<ElementSize>(*(*ElementIter));
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Elements.push_back(ElementCopy);
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}
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CurrElementIter = Elements.begin ();
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}
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// Test, Reset, and Set a bit in the bitmap.
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bool test(unsigned Idx) {
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if (Elements.empty())
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return false;
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unsigned ElementIndex = Idx / ElementSize;
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ElementListIter ElementIter = FindLowerBound(ElementIndex);
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// If we can't find an element that is supposed to contain this bit, there
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// is nothing more to do.
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if (ElementIter == Elements.end() ||
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(*ElementIter)->index() != ElementIndex)
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return false;
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return (*ElementIter)->test(Idx % ElementSize);
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}
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void reset(unsigned Idx) {
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if (Elements.empty())
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return;
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unsigned ElementIndex = Idx / ElementSize;
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ElementListIter ElementIter = FindLowerBound(ElementIndex);
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// If we can't find an element that is supposed to contain this bit, there
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// is nothing more to do.
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if (ElementIter == Elements.end() ||
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(*ElementIter)->index() != ElementIndex)
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return;
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(*ElementIter)->reset(Idx % ElementSize);
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// When the element is zeroed out, delete it.
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if ((*ElementIter)->empty()) {
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delete (*ElementIter);
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++CurrElementIter;
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Elements.erase(ElementIter);
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}
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}
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void set(unsigned Idx) {
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SparseBitVectorElement<ElementSize> *Element;
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unsigned ElementIndex = Idx / ElementSize;
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if (Elements.empty()) {
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Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
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Elements.push_back(Element);
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} else {
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ElementListIter ElementIter = FindLowerBound(ElementIndex);
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if (ElementIter != Elements.end() &&
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(*ElementIter)->index() == ElementIndex)
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Element = *ElementIter;
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else {
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Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
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// Insert does insert before, and lower bound gives the one before.
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Elements.insert(++ElementIter, Element);
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}
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}
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Element->set(Idx % ElementSize);
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}
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// Union our bitmap with the RHS and return true if we changed.
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bool operator|=(const SparseBitVector &RHS) {
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bool changed = false;
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ElementListIter Iter1 = Elements.begin();
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ElementListConstIter Iter2 = RHS.Elements.begin();
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// IE They may both be end
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if (Iter1 == Iter2)
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return false;
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// See if the first bitmap element is the same in both. This is only
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// possible if they are the same bitmap.
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if (Iter1 != Elements.end() && Iter2 != RHS.Elements.end())
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if (*Iter1 == *Iter2)
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return false;
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while (Iter2 != RHS.Elements.end()) {
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||||
if (Iter1 == Elements.end() || (*Iter1)->index() > (*Iter2)->index()) {
|
||||
SparseBitVectorElement<ElementSize> *NewElem;
|
||||
|
||||
NewElem = new SparseBitVectorElement<ElementSize>(*(*Iter2));
|
||||
Elements.insert(Iter1, NewElem);
|
||||
Iter2++;
|
||||
changed = true;
|
||||
} else if ((*Iter1)->index() == (*Iter2)->index()) {
|
||||
changed |= (*Iter1)->unionWith(*(*Iter2));
|
||||
Iter1++;
|
||||
Iter2++;
|
||||
} else {
|
||||
Iter1++;
|
||||
}
|
||||
}
|
||||
CurrElementIter = Elements.begin();
|
||||
return changed;
|
||||
}
|
||||
|
||||
// Intersect our bitmap with the RHS and return true if ours changed.
|
||||
bool operator&=(const SparseBitVector &RHS) {
|
||||
bool changed = false;
|
||||
ElementListIter Iter1 = Elements.begin();
|
||||
ElementListConstIter Iter2 = RHS.Elements.begin();
|
||||
|
||||
// IE They may both be end.
|
||||
if (Iter1 == Iter2)
|
||||
return false;
|
||||
|
||||
// See if the first bitmap element is the same in both. This is only
|
||||
// possible if they are the same bitmap.
|
||||
if (Iter1 != Elements.end() && Iter2 != RHS.Elements.end())
|
||||
if (*Iter1 == *Iter2)
|
||||
return false;
|
||||
|
||||
// Loop through, intersecting as we go, erasing elements when necessary.
|
||||
while (Iter2 != RHS.Elements.end()) {
|
||||
if (Iter1 == Elements.end())
|
||||
return changed;
|
||||
|
||||
if ((*Iter1)->index() > (*Iter2)->index()) {
|
||||
Iter2++;
|
||||
} else if ((*Iter1)->index() == (*Iter2)->index()) {
|
||||
bool BecameZero;
|
||||
changed |= (*Iter1)->intersectWith(*(*Iter2), BecameZero);
|
||||
if (BecameZero) {
|
||||
ElementListIter IterTmp = Iter1;
|
||||
delete *IterTmp;
|
||||
Elements.erase(IterTmp);
|
||||
Iter1++;
|
||||
} else {
|
||||
Iter1++;
|
||||
}
|
||||
Iter2++;
|
||||
} else {
|
||||
ElementListIter IterTmp = Iter1;
|
||||
Iter1++;
|
||||
delete *IterTmp;
|
||||
Elements.erase(IterTmp);
|
||||
}
|
||||
}
|
||||
CurrElementIter = Elements.begin();
|
||||
return changed;
|
||||
}
|
||||
|
||||
iterator begin() const {
|
||||
return iterator(*this);
|
||||
}
|
||||
|
||||
iterator end() const {
|
||||
return iterator(*this, ~0);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user