mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-06-17 04:24:00 +00:00
Remove EH use from the Archive library and adjust its users accordingly.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@29066 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@ -184,13 +184,14 @@ Archive::addFileBefore(const sys::Path& filePath, iterator where) {
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}
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// Write one member out to the file.
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void
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bool
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Archive::writeMember(
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const ArchiveMember& member,
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std::ofstream& ARFile,
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bool CreateSymbolTable,
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bool TruncateNames,
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bool ShouldCompress
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bool ShouldCompress,
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std::string* error
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) {
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unsigned filepos = ARFile.tellp();
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@ -235,8 +236,12 @@ Archive::writeMember(
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// We don't need this module any more.
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delete MP;
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} else {
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throw std::string("Can't parse bytecode member: ") +
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member.getPath().toString();
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if (mFile != 0) {
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mFile->close();
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delete mFile;
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}
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if (error)
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*error = "Can't parse bytecode member: " + member.getPath().toString();
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}
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}
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@ -263,7 +268,9 @@ Archive::writeMember(
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data +=4;
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fSize -= 4;
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}
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fSize = Compressor::compressToNewBuffer(data,fSize,output);
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fSize = Compressor::compressToNewBuffer(data,fSize,output,error);
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if (fSize == 0)
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return false;
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data = output;
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if (member.isBytecode())
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hdrSize = -fSize-4;
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@ -307,6 +314,7 @@ Archive::writeMember(
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mFile->close();
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delete mFile;
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}
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return true;
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}
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// Write out the LLVM symbol table as an archive member to the file.
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@ -364,9 +372,10 @@ Archive::writeSymbolTable(std::ofstream& ARFile) {
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// This writes to a temporary file first. Options are for creating a symbol
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// table, flattening the file names (no directories, 15 chars max) and
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// compressing each archive member.
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void
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Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames, bool Compress){
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bool
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Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames, bool Compress,
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std::string* error)
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{
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// Make sure they haven't opened up the file, not loaded it,
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// but are now trying to write it which would wipe out the file.
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assert(!(members.empty() && mapfile->size() > 8) &&
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@ -379,104 +388,106 @@ Archive::writeToDisk(bool CreateSymbolTable, bool TruncateNames, bool Compress){
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// Make sure the temporary gets removed if we crash
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sys::RemoveFileOnSignal(TmpArchive);
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// Ensure we can remove the temporary even in the face of an exception
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try {
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// Create archive file for output.
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std::ios::openmode io_mode = std::ios::out | std::ios::trunc |
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std::ios::binary;
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std::ofstream ArchiveFile(TmpArchive.c_str(), io_mode);
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// Create archive file for output.
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std::ios::openmode io_mode = std::ios::out | std::ios::trunc |
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std::ios::binary;
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std::ofstream ArchiveFile(TmpArchive.c_str(), io_mode);
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// Check for errors opening or creating archive file.
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if ( !ArchiveFile.is_open() || ArchiveFile.bad() ) {
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throw std::string("Error opening archive file: ") + archPath.toString();
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}
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// If we're creating a symbol table, reset it now
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if (CreateSymbolTable) {
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symTabSize = 0;
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symTab.clear();
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}
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// Write magic string to archive.
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ArchiveFile << ARFILE_MAGIC;
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// Loop over all member files, and write them out. Note that this also
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// builds the symbol table, symTab.
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for ( MembersList::iterator I = begin(), E = end(); I != E; ++I) {
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writeMember(*I,ArchiveFile,CreateSymbolTable,TruncateNames,Compress);
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}
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// Close archive file.
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ArchiveFile.close();
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// Write the symbol table
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if (CreateSymbolTable) {
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// At this point we have written a file that is a legal archive but it
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// doesn't have a symbol table in it. To aid in faster reading and to
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// ensure compatibility with other archivers we need to put the symbol
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// table first in the file. Unfortunately, this means mapping the file
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// we just wrote back in and copying it to the destination file.
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// Map in the archive we just wrote.
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sys::MappedFile arch(TmpArchive);
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const char* base = (const char*) arch.map();
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// Open another temporary file in order to avoid invalidating the mmapped data
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sys::Path FinalFilePath = archPath;
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FinalFilePath.createTemporaryFileOnDisk();
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sys::RemoveFileOnSignal(FinalFilePath);
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try {
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std::ofstream FinalFile(FinalFilePath.c_str(), io_mode);
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if ( !FinalFile.is_open() || FinalFile.bad() ) {
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throw std::string("Error opening archive file: ") + FinalFilePath.toString();
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}
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// Write the file magic number
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FinalFile << ARFILE_MAGIC;
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// If there is a foreign symbol table, put it into the file now. Most
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// ar(1) implementations require the symbol table to be first but llvm-ar
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// can deal with it being after a foreign symbol table. This ensures
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// compatibility with other ar(1) implementations as well as allowing the
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// archive to store both native .o and LLVM .bc files, both indexed.
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if (foreignST) {
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writeMember(*foreignST, FinalFile, false, false, false);
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}
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// Put out the LLVM symbol table now.
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writeSymbolTable(FinalFile);
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// Copy the temporary file contents being sure to skip the file's magic
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// number.
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FinalFile.write(base + sizeof(ARFILE_MAGIC)-1,
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arch.size()-sizeof(ARFILE_MAGIC)+1);
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// Close up shop
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FinalFile.close();
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arch.close();
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// Move the final file over top of TmpArchive
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FinalFilePath.renamePathOnDisk(TmpArchive);
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} catch (...) {
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// Make sure we clean up.
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if (FinalFilePath.exists())
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FinalFilePath.eraseFromDisk();
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throw;
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}
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}
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// Before we replace the actual archive, we need to forget all the
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// members, since they point to data in that old archive. We need to do
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// we cannot replace an open file on Windows.
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cleanUpMemory();
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TmpArchive.renamePathOnDisk(archPath);
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} catch (...) {
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// Make sure we clean up.
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// Check for errors opening or creating archive file.
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if ( !ArchiveFile.is_open() || ArchiveFile.bad() ) {
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if (TmpArchive.exists())
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TmpArchive.eraseFromDisk();
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throw;
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if (error)
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*error = "Error opening archive file: " + archPath.toString();
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return false;
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}
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// If we're creating a symbol table, reset it now
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if (CreateSymbolTable) {
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symTabSize = 0;
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symTab.clear();
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}
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// Write magic string to archive.
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ArchiveFile << ARFILE_MAGIC;
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// Loop over all member files, and write them out. Note that this also
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// builds the symbol table, symTab.
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for ( MembersList::iterator I = begin(), E = end(); I != E; ++I) {
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if (!writeMember(*I,ArchiveFile,CreateSymbolTable,
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TruncateNames,Compress,error))
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{
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if (TmpArchive.exists())
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TmpArchive.eraseFromDisk();
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ArchiveFile.close();
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return false;
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}
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}
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// Close archive file.
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ArchiveFile.close();
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// Write the symbol table
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if (CreateSymbolTable) {
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// At this point we have written a file that is a legal archive but it
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// doesn't have a symbol table in it. To aid in faster reading and to
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// ensure compatibility with other archivers we need to put the symbol
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// table first in the file. Unfortunately, this means mapping the file
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// we just wrote back in and copying it to the destination file.
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// Map in the archive we just wrote.
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sys::MappedFile arch(TmpArchive);
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const char* base = (const char*) arch.map();
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// Open another temporary file in order to avoid invalidating the
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// mmapped data
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sys::Path FinalFilePath = archPath;
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FinalFilePath.createTemporaryFileOnDisk();
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sys::RemoveFileOnSignal(FinalFilePath);
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std::ofstream FinalFile(FinalFilePath.c_str(), io_mode);
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if ( !FinalFile.is_open() || FinalFile.bad() ) {
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if (TmpArchive.exists())
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TmpArchive.eraseFromDisk();
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if (error)
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*error = "Error opening archive file: " + FinalFilePath.toString();
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return false;
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}
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// Write the file magic number
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FinalFile << ARFILE_MAGIC;
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// If there is a foreign symbol table, put it into the file now. Most
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// ar(1) implementations require the symbol table to be first but llvm-ar
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// can deal with it being after a foreign symbol table. This ensures
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// compatibility with other ar(1) implementations as well as allowing the
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// archive to store both native .o and LLVM .bc files, both indexed.
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if (foreignST) {
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writeMember(*foreignST, FinalFile, false, false, false);
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}
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// Put out the LLVM symbol table now.
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writeSymbolTable(FinalFile);
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// Copy the temporary file contents being sure to skip the file's magic
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// number.
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FinalFile.write(base + sizeof(ARFILE_MAGIC)-1,
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arch.size()-sizeof(ARFILE_MAGIC)+1);
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// Close up shop
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FinalFile.close();
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arch.close();
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// Move the final file over top of TmpArchive
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FinalFilePath.renamePathOnDisk(TmpArchive);
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}
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// Before we replace the actual archive, we need to forget all the
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// members, since they point to data in that old archive. We need to do
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// this because we cannot replace an open file on Windows.
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cleanUpMemory();
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TmpArchive.renamePathOnDisk(archPath);
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return true;
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}
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