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Use a DenseMap.
This appears to improve sqlite3's compile time by ~2%. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147978 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,7 +29,6 @@
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/STLExtras.h"
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#include <map>
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#include <stack>
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#include <stack>
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using namespace llvm;
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using namespace llvm;
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@ -360,7 +359,7 @@ namespace {
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/// ValueCacheEntryTy - This is all of the cached block information for
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/// ValueCacheEntryTy - This is all of the cached block information for
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/// exactly one Value*. The entries are sorted by the BasicBlock* of the
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/// exactly one Value*. The entries are sorted by the BasicBlock* of the
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/// entries, allowing us to do a lookup with a binary search.
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/// entries, allowing us to do a lookup with a binary search.
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typedef std::map<AssertingVH<BasicBlock>, LVILatticeVal> ValueCacheEntryTy;
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typedef DenseMap<AssertingVH<BasicBlock>, LVILatticeVal> ValueCacheEntryTy;
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/// ValueCache - This is all of the cached information for all values,
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/// ValueCache - This is all of the cached information for all values,
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/// mapped from Value* to key information.
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/// mapped from Value* to key information.
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