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Add DWARFUnit::getNumDIEs() and getDIEIndex()
Parsed DIEs are stored in a vector and that makes it easy to get their indices. Having easy access to a DIE's index makes it possible to use arrays or vectors to efficiently store/access DIE related information. There's no test for that new functionality (I don't see how to test it standalone), but it'll be used in a subsequent dsymutil commit. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227381 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -213,6 +213,26 @@ public:
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/// getUnitSection - Return the DWARFUnitSection containing this unit.
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const DWARFUnitSectionBase &getUnitSection() const { return UnitSection; }
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/// \brief Returns the number of DIEs in the unit. Parses the unit
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/// if necessary.
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unsigned getNumDIEs() {
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extractDIEsIfNeeded(false);
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return DieArray.size();
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}
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/// \brief Return the index of a DIE inside the unit's DIE vector.
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///
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/// It is illegal to call this method with a DIE that hasn't be
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/// created by this unit. In other word, it's illegal to call this
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/// method on a DIE that isn't accessible by following
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/// children/sibling links starting from this unit's
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/// getCompileUnitDIE().
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uint32_t getDIEIndex(const DWARFDebugInfoEntryMinimal *DIE) {
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assert(!DieArray.empty() && DIE >= &DieArray[0] &&
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DIE < &DieArray[0] + DieArray.size());
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return DIE - &DieArray[0];
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}
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private:
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/// Size in bytes of the .debug_info data associated with this compile unit.
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size_t getDebugInfoSize() const { return Length + 4 - getHeaderSize(); }
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