Add DWARFUnit::getNumDIEs() and getDIEIndex()

Parsed DIEs are stored in a vector and that makes it easy to get their
indices. Having easy access to a DIE's index makes it possible to use
arrays or vectors to efficiently store/access DIE related information.

There's no test for that new functionality (I don't see how to test
it standalone), but it'll be used in a subsequent dsymutil commit.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227381 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Frederic Riss 2015-01-28 22:15:07 +00:00
parent 24373e35a4
commit 33c9f17f2c

View File

@ -213,6 +213,26 @@ public:
/// getUnitSection - Return the DWARFUnitSection containing this unit. /// getUnitSection - Return the DWARFUnitSection containing this unit.
const DWARFUnitSectionBase &getUnitSection() const { return UnitSection; } const DWARFUnitSectionBase &getUnitSection() const { return UnitSection; }
/// \brief Returns the number of DIEs in the unit. Parses the unit
/// if necessary.
unsigned getNumDIEs() {
extractDIEsIfNeeded(false);
return DieArray.size();
}
/// \brief Return the index of a DIE inside the unit's DIE vector.
///
/// It is illegal to call this method with a DIE that hasn't be
/// created by this unit. In other word, it's illegal to call this
/// method on a DIE that isn't accessible by following
/// children/sibling links starting from this unit's
/// getCompileUnitDIE().
uint32_t getDIEIndex(const DWARFDebugInfoEntryMinimal *DIE) {
assert(!DieArray.empty() && DIE >= &DieArray[0] &&
DIE < &DieArray[0] + DieArray.size());
return DIE - &DieArray[0];
}
private: private:
/// Size in bytes of the .debug_info data associated with this compile unit. /// Size in bytes of the .debug_info data associated with this compile unit.
size_t getDebugInfoSize() const { return Length + 4 - getHeaderSize(); } size_t getDebugInfoSize() const { return Length + 4 - getHeaderSize(); }