[inliner] Fix the early-exit of the inline cost analysis to correctly

model the dense vector instruction bonuses.

Previously, this code really didn't effectively compute the density of
inlined vector instructions and apply the intended inliner bonus. It
would try to compute it repeatedly while analyzing the function and
didn't handle the case where future vector instructions would tip the
scales back towards the bonus.

Instead, speculatively apply all possible bonuses to the threshold
initially. Once we *know* that a certain bonus can not be applied,
subtract it. This should delay early bailout enough to get much more
consistent results without actually causing us to analyze huge swaths of
code. I expect some (hopefully mild) compile time hit here, and some
swings in performance, but this was definitely the intended behavior of
these bonuses.

This also dramatically simplifies the computation of the bonuses to not
interact with each other in confusing ways. The previous code didn't do
a good job of this and the values for bonuses may be surprising but are
at least now clearly written in the code.

Finally, fix code to be in line with comments and use zero as the
bailout condition.

Patch by Easwaran Raman, with some comment tweaks by me to try and
further clarify what is going on with this code.

http://reviews.llvm.org/D8267

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@238276 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2015-05-27 02:49:05 +00:00
parent 7306f3b6f5
commit 34afa06cf2
2 changed files with 69 additions and 25 deletions

View File

@ -955,16 +955,9 @@ bool CallAnalyzer::analyzeBlock(BasicBlock *BB,
AllocatedSize > InlineConstants::TotalAllocaSizeRecursiveCaller)
return false;
if (NumVectorInstructions > NumInstructions/2)
VectorBonus = FiftyPercentVectorBonus;
else if (NumVectorInstructions > NumInstructions/10)
VectorBonus = TenPercentVectorBonus;
else
VectorBonus = 0;
// Check if we've past the threshold so we don't spin in huge basic
// blocks that will never inline.
if (Cost > (Threshold + VectorBonus))
// Check if we've past the maximum possible threshold so we don't spin in
// huge basic blocks that will never inline.
if (Cost > Threshold)
return false;
}
@ -1020,25 +1013,33 @@ ConstantInt *CallAnalyzer::stripAndComputeInBoundsConstantOffsets(Value *&V) {
bool CallAnalyzer::analyzeCall(CallSite CS) {
++NumCallsAnalyzed;
// Track whether the post-inlining function would have more than one basic
// block. A single basic block is often intended for inlining. Balloon the
// threshold by 50% until we pass the single-BB phase.
bool SingleBB = true;
int SingleBBBonus = Threshold / 2;
Threshold += SingleBBBonus;
// Perform some tweaks to the cost and threshold based on the direct
// callsite information.
// We want to more aggressively inline vector-dense kernels, so up the
// threshold, and we'll lower it if the % of vector instructions gets too
// low.
// low. Note that these bonuses are some what arbitrary and evolved over time
// by accident as much as because they are principled bonuses.
//
// FIXME: It would be nice to remove all such bonuses. At least it would be
// nice to base the bonus values on something more scientific.
assert(NumInstructions == 0);
assert(NumVectorInstructions == 0);
FiftyPercentVectorBonus = Threshold;
TenPercentVectorBonus = Threshold / 2;
FiftyPercentVectorBonus = 3 * Threshold / 2;
TenPercentVectorBonus = 3 * Threshold / 4;
const DataLayout &DL = F.getParent()->getDataLayout();
// Track whether the post-inlining function would have more than one basic
// block. A single basic block is often intended for inlining. Balloon the
// threshold by 50% until we pass the single-BB phase.
bool SingleBB = true;
int SingleBBBonus = Threshold / 2;
// Speculatively apply all possible bonuses to Threshold. If cost exceeds
// this Threshold any time, and cost cannot decrease, we can stop processing
// the rest of the function body.
Threshold += (SingleBBBonus + FiftyPercentVectorBonus);
// Give out bonuses per argument, as the instructions setting them up will
// be gone after inlining.
for (unsigned I = 0, E = CS.arg_size(); I != E; ++I) {
@ -1081,9 +1082,9 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
Instruction *Instr = CS.getInstruction();
if (InvokeInst *II = dyn_cast<InvokeInst>(Instr)) {
if (isa<UnreachableInst>(II->getNormalDest()->begin()))
Threshold = 1;
Threshold = 0;
} else if (isa<UnreachableInst>(++BasicBlock::iterator(Instr)))
Threshold = 1;
Threshold = 0;
// If this function uses the coldcc calling convention, prefer not to inline
// it.
@ -1155,7 +1156,7 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
for (unsigned Idx = 0; Idx != BBWorklist.size(); ++Idx) {
// Bail out the moment we cross the threshold. This means we'll under-count
// the cost, but only when undercounting doesn't matter.
if (Cost > (Threshold + VectorBonus))
if (Cost > Threshold)
break;
BasicBlock *BB = BBWorklist[Idx];
@ -1233,7 +1234,13 @@ bool CallAnalyzer::analyzeCall(CallSite CS) {
if (!OnlyOneCallAndLocalLinkage && ContainsNoDuplicateCall)
return false;
Threshold += VectorBonus;
// We applied the maximum possible vector bonus at the beginning. Now,
// subtract the excess bonus, if any, from the Threshold before
// comparing against Cost.
if (NumVectorInstructions <= NumInstructions / 10)
Threshold -= FiftyPercentVectorBonus;
else if (NumVectorInstructions <= NumInstructions / 2)
Threshold -= (FiftyPercentVectorBonus - TenPercentVectorBonus);
return Cost < Threshold;
}
@ -1248,12 +1255,12 @@ void CallAnalyzer::dump() {
DEBUG_PRINT_STAT(NumConstantPtrCmps);
DEBUG_PRINT_STAT(NumConstantPtrDiffs);
DEBUG_PRINT_STAT(NumInstructionsSimplified);
DEBUG_PRINT_STAT(NumInstructions);
DEBUG_PRINT_STAT(SROACostSavings);
DEBUG_PRINT_STAT(SROACostSavingsLost);
DEBUG_PRINT_STAT(ContainsNoDuplicateCall);
DEBUG_PRINT_STAT(Cost);
DEBUG_PRINT_STAT(Threshold);
DEBUG_PRINT_STAT(VectorBonus);
#undef DEBUG_PRINT_STAT
}
#endif

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@ -0,0 +1,37 @@
; RUN: opt < %s -inline -inline-threshold=35 -S | FileCheck %s
define i32 @bar(<4 x i32> %v, i32 %i) #0 {
entry:
%cmp = icmp sgt i32 %i, 4
br i1 %cmp, label %if.then, label %if.else
if.then: ; preds = %entry
%mul1 = mul nsw i32 %i, %i
br label %return
if.else: ; preds = %entry
%add1 = add nsw i32 %i, %i
%add2 = add nsw i32 %i, %i
%add3 = add nsw i32 %i, %i
%add4 = add nsw i32 %i, %i
%add5 = add nsw i32 %i, %i
%add6 = add nsw i32 %i, %i
%vecext = extractelement <4 x i32> %v, i32 0
%vecext7 = extractelement <4 x i32> %v, i32 1
%add7 = add nsw i32 %vecext, %vecext7
br label %return
return: ; preds = %if.else, %if.then
%retval.0 = phi i32 [ %mul1, %if.then ], [ %add7, %if.else ]
ret i32 %retval.0
}
define i32 @foo(<4 x i32> %v, i32 %a) #1 {
; CHECK-LABEL: @foo(
; CHECK-NOT: call i32 @bar
; CHECK: ret
entry:
%call = call i32 @bar(<4 x i32> %v, i32 %a)
ret i32 %call
}