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https://github.com/c64scene-ar/llvm-6502.git
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Rename MachineInstrInfo -> TargetInstrInfo
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5272 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -370,7 +370,7 @@ public:
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// Simplify access to the machine instruction info
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//----------------------------------------------------------------------
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inline const MachineInstrInfo& getInstrInfo () const {
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inline const TargetInstrInfo& getInstrInfo () const {
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return schedInfo.getInstrInfo();
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}
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@@ -630,7 +630,7 @@ AssignInstructionsToSlots(class SchedulingManager& S, unsigned maxIssue)
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static void
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RecordSchedule(MachineBasicBlock &MBB, const SchedulingManager& S)
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{
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const MachineInstrInfo& mii = S.schedInfo.getInstrInfo();
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const TargetInstrInfo& mii = S.schedInfo.getInstrInfo();
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#ifndef NDEBUG
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// Lets make sure we didn't lose any instructions, except possibly
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@@ -1075,7 +1075,7 @@ NodeCanFillDelaySlot(const SchedulingManager& S,
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return false;
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// don't put a load-use dependence in the delay slot of a branch
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const MachineInstrInfo& mii = S.getInstrInfo();
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const TargetInstrInfo& mii = S.getInstrInfo();
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for (SchedGraphNode::const_iterator EI = node->beginInEdges();
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EI != node->endInEdges(); ++EI)
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@@ -1143,7 +1143,7 @@ FindUsefulInstructionsForDelaySlots(SchedulingManager& S,
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SchedGraphNode* brNode,
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vector<SchedGraphNode*>& sdelayNodeVec)
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{
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const MachineInstrInfo& mii = S.getInstrInfo();
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const TargetInstrInfo& mii = S.getInstrInfo();
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unsigned ndelays =
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mii.getNumDelaySlots(brNode->getOpCode());
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@@ -1207,7 +1207,7 @@ static void ReplaceNopsWithUsefulInstr(SchedulingManager& S,
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SchedGraph* graph)
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{
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vector<SchedGraphNode*> nopNodeVec; // this will hold unused NOPs
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const MachineInstrInfo& mii = S.getInstrInfo();
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const TargetInstrInfo& mii = S.getInstrInfo();
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const MachineInstr* brInstr = node->getMachineInstr();
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unsigned ndelays= mii.getNumDelaySlots(brInstr->getOpCode());
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assert(ndelays > 0 && "Unnecessary call to replace NOPs");
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@@ -1283,7 +1283,7 @@ static void
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ChooseInstructionsForDelaySlots(SchedulingManager& S, MachineBasicBlock &MBB,
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SchedGraph *graph)
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{
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const MachineInstrInfo& mii = S.getInstrInfo();
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const TargetInstrInfo& mii = S.getInstrInfo();
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Instruction *termInstr = (Instruction*)MBB.getBasicBlock()->getTerminator();
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MachineCodeForInstruction &termMvec=MachineCodeForInstruction::get(termInstr);
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@@ -12,7 +12,7 @@
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/Target/TargetRegInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/MachineInstrInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Function.h"
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#include "llvm/iOther.h"
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#include "Support/StringExtras.h"
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@@ -325,7 +325,7 @@ void
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SchedGraph::addCDEdges(const TerminatorInst* term,
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const TargetMachine& target)
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{
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const MachineInstrInfo& mii = target.getInstrInfo();
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const TargetInstrInfo& mii = target.getInstrInfo();
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MachineCodeForInstruction &termMvec = MachineCodeForInstruction::get(term);
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// Find the first branch instr in the sequence of machine instrs for term
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@@ -434,7 +434,7 @@ void
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SchedGraph::addMemEdges(const vector<SchedGraphNode*>& memNodeVec,
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const TargetMachine& target)
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{
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const MachineInstrInfo& mii = target.getInstrInfo();
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const TargetInstrInfo& mii = target.getInstrInfo();
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// Instructions in memNodeVec are in execution order within the basic block,
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// so simply look at all pairs <memNodeVec[i], memNodeVec[j: j > i]>.
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@@ -471,7 +471,7 @@ SchedGraph::addCallCCEdges(const vector<SchedGraphNode*>& memNodeVec,
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MachineBasicBlock& bbMvec,
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const TargetMachine& target)
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{
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const MachineInstrInfo& mii = target.getInstrInfo();
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const TargetInstrInfo& mii = target.getInstrInfo();
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vector<SchedGraphNode*> callNodeVec;
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// Find the call instruction nodes and put them in a vector.
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@@ -675,7 +675,7 @@ SchedGraph::findDefUseInfoAtInstr(const TargetMachine& target,
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RegToRefVecMap& regToRefVecMap,
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ValueToDefVecMap& valueToDefVecMap)
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{
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const MachineInstrInfo& mii = target.getInstrInfo();
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const TargetInstrInfo& mii = target.getInstrInfo();
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MachineOpCode opCode = node->getOpCode();
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@@ -732,7 +732,7 @@ SchedGraph::buildNodesForBB(const TargetMachine& target,
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RegToRefVecMap& regToRefVecMap,
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ValueToDefVecMap& valueToDefVecMap)
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{
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const MachineInstrInfo& mii = target.getInstrInfo();
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const TargetInstrInfo& mii = target.getInstrInfo();
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// Build graph nodes for each VM instruction and gather def/use info.
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// Do both those together in a single pass over all machine instructions.
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