Add a priority queue class, which is a wrapper around std::priority_queue

and provides fairly efficient removal of arbitrary elements. Switch
ScheduleDAGRRList from std::set to this new priority queue.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52582 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman 2008-06-21 18:35:25 +00:00
parent a1ace76c70
commit 3627e34486
4 changed files with 85 additions and 12 deletions

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@ -0,0 +1,77 @@
//===- llvm/ADT/PriorityQueue.h - Priority queues ---------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PriorityQueue class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ADT_PRIORITY_QUEUE_H
#define LLVM_ADT_PRIORITY_QUEUE_H
#include <queue>
namespace llvm {
/// PriorityQueue - This class behaves like std::priority_queue and
/// provides a few additional convenience functions.
///
template<class T,
class Sequence = std::vector<T>,
class Compare = std::less<typename Sequence::value_type> >
class PriorityQueue : public std::priority_queue<T, Sequence, Compare> {
public:
explicit PriorityQueue(const Compare &compare = Compare(),
const Sequence &sequence = Sequence())
: std::priority_queue<T, Sequence, Compare>(compare, sequence)
{}
template<class Iterator>
PriorityQueue(Iterator begin, Iterator end,
const Compare &compare = Compare(),
const Sequence &sequence = Sequence())
: std::priority_queue<T, Sequence, Compare>(begin, end, compare, sequence)
{}
/// erase_one - Erase one element from the queue, regardless of its
/// position. This operation performs a linear search to find an element
/// equal to t, but then uses all logarithmic-time algorithms to do
/// the erase operation.
///
void erase_one(const T &t) {
// Linear-search to find the element.
typename Sequence::size_type i =
std::find(this->c.begin(), this->c.end(), t) - this->c.begin();
// Logarithmic-time heap bubble-up.
while (i != 0) {
typename Sequence::size_type parent = (i - 1) / 2;
std::swap(this->c[i], this->c[parent]);
i = parent;
}
// The element we want to remove is now at the root, so we can use
// priority_queue's plain pop to remove it.
this->pop();
}
/// reheapify - If an element in the queue has changed in a way that
/// affects its standing in the comparison function, the queue's
/// internal state becomes invalid. Calling reheapify() resets the
/// queue's state, making it valid again. This operation has time
/// complexity proportional to the number of elements in the queue,
/// so don't plan to use it a lot.
///
void reheapify() {
std::make_heap(this->c.begin(), this->c.end(), this->comp);
}
};
} // End llvm namespace
#endif

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@ -17,7 +17,6 @@
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/SmallSet.h"

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@ -14,7 +14,6 @@
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "pre-RA-sched"
#include "llvm/Constants.h"
#include "llvm/Type.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/MachineConstantPool.h"

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@ -24,12 +24,13 @@
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/Compiler.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/PriorityQueue.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <climits>
#include <queue>
#include "llvm/Support/CommandLine.h"
using namespace llvm;
@ -1276,7 +1277,7 @@ namespace {
template<class SF>
class VISIBILITY_HIDDEN RegReductionPriorityQueue
: public SchedulingPriorityQueue {
std::set<SUnit*, SF> Queue;
PriorityQueue<SUnit*, std::vector<SUnit*>, SF> Queue;
unsigned currentQueueId;
public:
@ -1303,7 +1304,7 @@ namespace {
void push(SUnit *U) {
assert(!U->NodeQueueId && "Node in the queue already");
U->NodeQueueId = ++currentQueueId;
Queue.insert(U);
Queue.push(U);
}
void push_all(const std::vector<SUnit *> &Nodes) {
@ -1313,19 +1314,16 @@ namespace {
SUnit *pop() {
if (empty()) return NULL;
typename std::set<SUnit*, SF>::iterator i = prior(Queue.end());
SUnit *V = *i;
Queue.erase(i);
SUnit *V = Queue.top();
Queue.pop();
V->NodeQueueId = 0;
return V;
}
void remove(SUnit *SU) {
assert(!Queue.empty() && "Queue is empty!");
size_t RemovedNum = Queue.erase(SU);
RemovedNum = RemovedNum; // Silence compiler warning.
assert(RemovedNum > 0 && "Not in queue!");
assert(RemovedNum == 1 && "Multiple times in the queue!");
assert(SU->NodeQueueId != 0 && "Not in queue!");
Queue.erase_one(SU);
SU->NodeQueueId = 0;
}
};